Support/Healer Ele

Support/Healer Ele

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Posted by: Nurse.1085

Nurse.1085

I haven’t played since release (2+ years ago?) but I remember Support/Healer type Elementalists to be some-what viable (same thing with Support Guardians).

Are they still a thing? Were they nerfed to the point where they are no longer viable?

I am more so interested in learning about where the Staff Elementalist stands in terms of support game play. Thanks.

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Posted by: Lawful.5314

Lawful.5314

They are petty good, you should wait for more replies, but as far as i know myself, staff ele makes for very good support.

I actually think they buffed the water spec somewhat.

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Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

They are good in wvw & somewhat so in Spvp.

Though unless you have a dedicated group of friends to play with I would suggest running a balanced or zerker build.

As for PvE, unless your group is filled with complete idiots there is no need for a support centered build.

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Posted by: Purple Miku.7032

Purple Miku.7032

It’s really inefficient but if it floats your boat go for it.

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Posted by: vpchelko.4261

vpchelko.4261

Ele conjures are the best support in game.
SandStrom.
Something else?

(edited by vpchelko.4261)

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Posted by: Vukorep.3081

Vukorep.3081

you can support with any profession one way or the other. Some support with mass aoe, others with their utility skills, some with simple might stacking, and others such as ele and guardian can support with a lot of minor healing and long lasting regeneration.

depending on the situation and on players around you some support is more preferable than the other.

Lets take a warrior for example.

-He can “burst” heal and remove contitions with his shouts if he sees that his dungeon group cant take the dmg they are getting from conditions.

-He can stack a incredible amount of party wide might (up to 25 cap stacks) if he sees that there isnt enough might stacking in the group

-he can plant “permanent” banners creating a large area that grants everyone a nice base stat boost in atk, precision, permanent regeneration as well as stack swiftness and fury if there are more people holding their ground for a longer duration.

As you can see one class can support in many ways, but it all depends on the situation. Some situations dont even need support.

As for ele healer it is still viable, again, in some situations.
For example a event that requires you to keep some npcs alive (such as assoult on balthazar temple) Your heals are incredibly useful.
But dont forget to support other players around you with some utility such as Ice bow, or applying mass aoe blind with sandstormon the veterans that keep atacking the npcs.

As for wvw. entering a zerg and using teamspeak to call waterfields on the commander may turn the tides in a tight zerk v zerk fight. As it can fill up the entires zerk hp within seconds.

However when a ally blasts your water fields the person that blasts the field will heal himself as well as people around him based on HIS healing power, not on yours.

so going full healing power in wvw zerk only helps when you are resing people or when you are directly healing them with your regen, healing skills and your own blast finishers.

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Posted by: Fashion Mage.3712

Fashion Mage.3712

Cleric (or Zealot) staff eles make for nice backline supports in WvW, and in PvP they’re decent bunkers/supports.

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Posted by: Jski.6180

Jski.6180

You can now push the healing +% on ele to 57%? with the new +10% out going healing food +25% from 6 in water though you lose condition clear so i am not sure if its worth it 10% from runes and 12% from sigil at full stacks. Its an ideal but i still think in GW2 its better to support as a main chose and enable healing as more of a side note. So more aimed on cc and boon support with a bit in putting down water fields.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: Mikau.6920

Mikau.6920

This is the build I use on WvW (use Delicious Rice Ball instead on food):

http://gw2skills.net/editor/?fFAQFAWhMMKc25wyBd0AEAG5qwV4IGMAEBK+G+CA-TFSDABH/AAAV9HSN/d3+Diq8TBlgAcBA8UHAhAcuFA-w

You will have descent damage output and insane healing.

You can swap some utilities/healing for arcane wave/arcane brillance for more blasts, but you lose sustain. You also can swap Rune of Altruism for Defender or other tanky rune (Melandru). The rune of monk is worst because you’ll only get 5% boon duration and the extra outgoing healing is worthless.

Tactics: Avoid direct combat at any cost, always be behind. If some one goes on you, flee. The Fire and Water are the main elements, air of earth only when CC or Magnetic Aura are needed.

I have a lot of fun with this build, this isn’t meta, but can be very effective if used correctly.

Sorry for my english.

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Posted by: Fashion Mage.3712

Fashion Mage.3712

You can swap some utilities/healing for arcane wave/arcane brillance for more blasts, but you lose sustain. You also can swap Rune of Altruism for Defender or other tanky rune (Melandru). The rune of monk is worst because you’ll only get 5% boon duration and the extra outgoing healing is worthless.

If you think the extra % outgoing healing is worthless (it isn’t at all imo, it’s the best way to scale healing), then why are you using Aquatic Benevolence and Rice Balls? >_>;

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Posted by: the krytan assassin.9235

the krytan assassin.9235

build is somewhat viable in wvw (organized small scale combat mostly). for other aspect’s of the game i’d say stay as far away as possible from this healing build ;p

whenever you’re running this build you’ll have to trait tanky, you’re not only healing yourself but allies/melee’s aswell so you need some toughness to survive in the heat of the battle. for the rest mostly focus on outgoing healing %, soothing mists and regen will be your HoT (up to 285 and 599) while healing ripple and cleansing wave are your burst heal (and ofc you have some blastfinishers+geyser aswell but these skills don’t get that much affected by healing power)

DDD|elementalist| Piken commander|RaW|

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Posted by: maddoctor.2738

maddoctor.2738

I haven’t played since release (2+ years ago?) but I remember Support/Healer type Elementalists to be some-what viable (same thing with Support Guardians).

Are they still a thing? Were they nerfed to the point where they are no longer viable?

I am more so interested in learning about where the Staff Elementalist stands in terms of support game play. Thanks.

Well I have a Cleric build for my Ele that I use when I want to do content while afking the fights. It takes a looooong time to kill anything, but you just spam auto attack and win, you can go afk, go grab something to eat, browse the forums, anything while your character kills anything.

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Posted by: Mikau.6920

Mikau.6920

You can swap some utilities/healing for arcane wave/arcane brillance for more blasts, but you lose sustain. You also can swap Rune of Altruism for Defender or other tanky rune (Melandru). The rune of monk is worst because you’ll only get 5% boon duration and the extra outgoing healing is worthless.

If you think the extra % outgoing healing is worthless (it isn’t at all imo, it’s the best way to scale healing), then why are you using Aquatic Benevolence and Rice Balls? >_>;

Compared with I already have, the extra 10% add very little extra healing, so little that you won’t even notice. The diference is 35% to 45%, that is so little. Also the might and fury AoE are more useful. I used a strong word to “less useful” :P

Sorry for my english.

(edited by Mikau.6920)

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Posted by: kyon.8601

kyon.8601

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Posted by: MadRabbit.3179

MadRabbit.3179

They are a necessity in WvW zergs, but the problem is PvE doesnt have a real need for them.

Rehabilitated Elementalist. Now, trolling the Thief forums with my math.

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Posted by: Bonedoctor.2796

Bonedoctor.2796

I just started messing with this last week for first time . I took the old cookie cutter D/D bunker build and went cleric staff and light armor . Superior runes of water . The heal on hit sigil and the gain healing percent up to 25 stacks thing . I am using celestial rings ,amulet and accessories with an soldier backpiece . Been gone awhile not familiar with the new names .

Base / no boons or food . I am @ 1232 healing , 2876 armor , 17 500 hp’s . 50 % boon duration . Using the toughness sigil with armor of earth and teleport cantrips . Glypth of ele for pve and tornado for pvp .

I can tell you that this setup is insane in both pvp and pve . Yep , your damage is laughable . But I built this as 100 percent support . 2 examples ! Killing karka vets . You can grab 4 vets 3-4 little ones and the little annoying vet one all at once and easily tank , heal and cc through it . You and everyone around you . In WvW , when the zergs are about to smash head on into each other . You can throw out your CC fields , run straight into it and pop tornado . You will wipe that zerg nearly every time . Well , your zerg will , but in seconds . I roam with my brother who plays a zerker mes and we easily overcome 5 man roamers constantly . IDK , I love this build . Tanking , healing ,CC and fields with laughable damage is ok with me .

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Posted by: BarnabeJonez.6023

BarnabeJonez.6023

If you think the extra % outgoing healing is worthless (it isn’t at all imo, it’s the best way to scale healing), then why are you using Aquatic Benevolence and Rice Balls? >_>;

Compared with I already have, the extra 10% add very little extra healing, so little that you won’t even notice. The diference is 35% to 45%, that is so little. Also the might and fury AoE are more useful. I used a strong word to “less useful” :P

I’m not sure about that. If healing power percentages work like damage percentages do, it’s not additive ex: 10%+10%=20%
It’s more like:
Base heal*1.1*1.1 = 121% Base heal
Or a step further
Base heal with 4 +10% modifiers = 146.4% Base heal
This second one makes a huge difference if you’re stacking +%‘s and makes monk runes a great buy for a healing build. I’m reasonably sure it works this way, but I haven’t found anything to confirm it.

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Posted by: Yamsandjams.3267

Yamsandjams.3267

I’ve used almost the exact same build, although with a magi/cleric mix instead of full cleric. I will also use ether renewal and armour of earth instead of arcane brilliance and arcane wave if I feel the situation warrants it (the self stability can be really crucial at times).

It can pump out quite a bit of healing and keep itself safe with the cantrips, though you won’t be causing mass destruction with your meteor showers. Still, I feel it has a place in WvW, depending on your overall zerg composition. For smaller scale roaming stuff, it may or may not be that useful.

Such a build is generally unnecessary in PvE since damage is king there, and I haven’t seen or tried a staff supporty/healing type build work in sPvP, but maybe there are people who do that.