Swirling winds
Yes it works. S/F works to an extent but is somewhat unwieldy during phase 3 due to the 900 range and Lupis’ 1200 range AoE drain. Other than that it works fine.
Due note that swirling winds has a split second start up time in which the projectiles can enter and down you if you’re too close.
I’m assuming you could use #5 Earth to turn invuln during the AoE drain? Or take the scepter endurance refill trait and dodge more often to get out of that one.
I was also looking at the Grandmaster stability trait on Earth Attunement for getting out of that bubble he casts.
I only tried it using 0 / 20 / 0 / 30/ 20 since I just wanted to try out the build rather than switching to it so I can’t say about the specific traits.
E5 works, A4 works, Tooth was a lot weaker than I thought due to the stall time, I mean it works, just weaker than I thought. The chill is fairly entertaining and makes everyone laugh when they see a huge gust of wind over Lupis.
With the 20% air reduction trait I was able to alternate between A4 and E5 to gain roughly 80% protection against the AoE projectiles along with a bit of reprieve for teammates. Especially if they’re downed.
There is one interesting side effect of swirling winds though, if Lupis is on you and you use swirling winds when he does the shadowstep, it will absorb the shadowstep and Lupis will actually stand there for a second or 2.
it’s a great ability for lupi’s aoe phase. my ele buddy always used to take advantage of a traited swirling winds and we would safely sit in it DPSing lupi down.
ironically, other (dumb) group members would just dodge OUT of the swirling winds and into the AoE.
i think the problem is many eles dont use the ability :P
Technical Strength – Engineer
Dungeon Master – FotM 46