Sword Ele Confirmed
So something i was looking at there seems to be a chain effect on the new skills maybe they are going to make ele sword have a 1 2 3 chain effect on there 1 skill like most classes. I wander what that means for there F1-F4 effects?
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
20 skills? One hand sword with no offhand has 5 attacks per attunement?
Some of the skills indicate “chop” while others say “slash,” so its not definite.
Almost all of those skills are place-holders or repeats of dagger skills at this time. Perhaps the first 12 are for a main-hand weapon, and the last 8 are for off-hand weapon?
“Chop” actually makes me think axe.
“Chop” actually makes me think axe.
knifes can chop
“Chop” actually makes me think axe.
It won’t be an axe we already have a conjure for axes.
In fact we have conjures for Axes, Bows, Shields, hammers, and Great swords.
The only valid ones would be mace, torch, sword, rifle, pistol.
And I highly doubt that it’ll be another ranged weapon and therefore we can cross out rifle and pistol safely.
The closest thing related to these is the sword. Although I really wanted it to be the mace its becoming more and more likely that it will be the sword.
“Chop” actually makes me think axe.
It won’t be an axe we already have a conjure for axes.
In fact we have conjures for Axes, Bows, Shields, hammers, and Great swords.
The only valid ones would be mace, torch, sword, rifle, pistol.
And I highly doubt that it’ll be another ranged weapon and therefore we can cross out rifle and pistol safely.
The closest thing related to these is the sword. Although I really wanted it to be the mace its becoming more and more likely that it will be the sword.
Before you guys really get into some blah blah blah irrelevant philosophical theory “Axe or Sword” thing, keep in mind these were datamined as Sword abilities. I think its safe to say that the single,double,triple chop attack chain would come from the Axe animations.
(edited by OMGimAnoobLOLOL.4730)
20 skills? One hand sword with no offhand has 5 attacks per attunement?
12 and only IF the specialization will have 4 attunements as its class mechanic just like ele…
I’m don’t think they will remove the element swap with the specialization, my guess is that they going to add so kind of quirk to it.
Thats just a hunch thought.
20 skills? One hand sword with no offhand has 5 attacks per attunement?
I’m think its 20 because of the triple auto attack chain the 1>2>3 hits with diferent effects.
(edited by Hynoris.3684)
I’m don’t think they will remove the element swap with the specialization, my guess is that they going to add so kind of quirk to it.
Thats just a hunch thought.
I would agree, but what makes me think more about it is that specializations are horizontal change, not vertical progression (this is confirmed fact)… so IF they would keep the attunement swap and just add “something” to it, how would it be comparable to old attunements balance wise? maybe with longer cooldowns? so old ele would be attunement dancer and specialization would be forced to stay longer in attunements, sounds logical, but I can’t imagine any other option…
Seeing as specializations lock you out of profession-specific traitlines and related skills, sword eles won’t have access to the arcana line or arcane skills. This means the specialized traitline has to have some mega-OP traits (like arcana has) or will not be in any way pvp viable. I suspect it will be the latter.
In pvp, elementalist is balanced around having at least 4 in arcana for ele attunement and renewing stamina/blasting staff.
It’s a shame we won’t be able to wield a staff as our offhand with a sword mainhand.
also, speaking of Ele Sword and Gandalf, if any anet devs are lurking this, please please let us have a move like the finishing move Gandalf uses on the Balrog (raising the sword up to the sky, getting it struck by lightning, then stabbing the enemy)
So even if they take the attunement swaps away from us while in the specialization, i am pretty sure we will still be able to use the sword outside of the specialization , so of course it needs skills for every attunement.
Also, the way thatShaman posted the skills, makes me wonder, if we can also use it as a offhand? but i dont think that this will be the case.
Sword/Staff would be Grandiose, even just aesthetically! <3
Nerfentalist of Augury Rock
I have a feeling we’ll lose the arcane skill line and instead get a melee oriented skill line, with a way to replace the vigor in the arcane line.
The only real confounding thing is that there are traits in air and water that are tied to using arcane skills, there’s a water trait that procs vuln on arcane skill usage and an air trait that procs increased ferocity on arcane skill usage, and I anticipate losing those skills.
I thought specialisations were supposed to bring things that the profession never had before. We already have daggers for all-purpose melee and no real way to do ranged dueling or skirmishing, only fire support really. S/F is as close as it gets but it’s more like a shotgun set similar to engi’s rifle.
So even if they take the attunement swaps away from us while in the specialization, i am pretty sure we will still be able to use the sword outside of the specialization , so of course it needs skills for every attunement.
I’m pretty sure new weapons are ONLY for specializations, that’s the reason why they introduce them, because they don’t want to add new content for current classes, they want to separate it a bit and balance it partially spec by spec as they will add more, not everything together…
So even if they take the attunement swaps away from us while in the specialization, i am pretty sure we will still be able to use the sword outside of the specialization , so of course it needs skills for every attunement.
I’m pretty sure new weapons are ONLY for specializations, that’s the reason why they introduce them, because they don’t want to add new content for current classes, they want to separate it a bit and balance it partially spec by spec as they will add more, not everything together…
I really dont think so. We will still be able to use our other Weapons inside the new specialization. Otherwise Mesmers would run arround with only 2 weaponskills^^ so why not the other way arround. Also there are swordskills for all 4 attunements. And the devs said, they are gonna change the way the F1-F4 skills work.
But yeah, perhaps we use the sword only in the specialization, but i dont think so
I thought specialisations were supposed to bring things that the profession never had before. We already have daggers for all-purpose melee and no real way to do ranged dueling or skirmishing, only fire support really. S/F is as close as it gets but it’s more like a shotgun set similar to engi’s rifle.
Daggers are mid range. 450 range, where scepters are 900 range, staff is 1200 range.
We’re actually lacking a true melee that isn’t conjured.
So even if they take the attunement swaps away from us while in the specialization, i am pretty sure we will still be able to use the sword outside of the specialization , so of course it needs skills for every attunement.
I’m pretty sure new weapons are ONLY for specializations, that’s the reason why they introduce them, because they don’t want to add new content for current classes, they want to separate it a bit and balance it partially spec by spec as they will add more, not everything together…
I really dont think so. We will still be able to use our other Weapons inside the new specialization. Otherwise Mesmers would run arround with only 2 weaponskills^^ so why not the other way arround. Also there are swordskills for all 4 attunements. And the devs said, they are gonna change the way the F1-F4 skills work.
But yeah, perhaps we use the sword only in the specialization, but i dont think so
The specialization is what enables people to use the new weapon.
The specialization is what enables people to use the new weapon.
Source???
The specialization is what enables people to use the new weapon.
Source???
https://heartofthorns.guildwars2.com/en#section-specializations
“With profession specializations, you’ll unlock access to a weapon previously unavailable to your profession”
no specialization = no new weapon
The specialization is what enables people to use the new weapon.
Source???
https://heartofthorns.guildwars2.com/en#section-specializations
“With profession specializations, you’ll unlock access to a weapon previously unavailable to your profession”
no specialization = no new weapon
If the sword weapon is melee, i sure hope the Specialization will bring extra innate survivability to the class, aka increase its HP Pool, its Toughness, Armor rating, ect.
I really dont think so. We will still be able to use our other Weapons inside the new specialization. Otherwise Mesmers would run arround with only 2 weaponskills^^ so why not the other way arround. Also there are swordskills for all 4 attunements. And the devs said, they are gonna change the way the F1-F4 skills work.
But yeah, perhaps we use the sword only in the specialization, but i dont think so
Give Sources before claiming something you might have heard sometime once upon a day.
Anyways, it really does seem like the new weapon will function just the way any weapon is used with our 4 attunements. However most of them are still placeholders, with copypasted dagger mainhand skills.
What’s new so far is the #1 skill, having a chain to it with either 210 or 250 range. The #2 and #3 skills are the placeholders still to be filled in. Not all #1 chain skills are done though it seems?
Interesting one to me is the flame slash chain skill (#1 on fire attunement most likely) giving endurance on each succesful strike.
The specialization is what enables people to use the new weapon.
Source???
https://heartofthorns.guildwars2.com/en#section-specializations
“With profession specializations, you’ll unlock access to a weapon previously unavailable to your profession”
no specialization = no new weapon
If the sword weapon is melee, i sure hope the Specialization will bring extra innate survivability to the class, aka increase its HP Pool, its Toughness, Armor rating, ect.
according to at least some of the leaked skills, some of them will restore endurance, meaning that you’ll be able to dodge more frequently. I imagine they will maintain that Ele is one of the highest skill requirement/skill cap classes, focusing on not being hit but if you do get hit you’re probably dead. Think of it as playing the game on Dante Must Die mode.
The most interesting part of this is that there’s 4 weapon attunement attacks. The devs said (multiple interviews, such as Angry Joe Interview) that specializations meant the class mechanics, utilities and traits all change when you specialize.
Most of the weapon skills are clearly a dagger base and unfinished however so this doesn’t tell us much other than Sword attacks and Elementalist.
The specialization is what enables people to use the new weapon.
Source???
https://heartofthorns.guildwars2.com/en#section-specializations
“With profession specializations, you’ll unlock access to a weapon previously unavailable to your profession”
no specialization = no new weapon
If the sword weapon is melee, i sure hope the Specialization will bring extra innate survivability to the class, aka increase its HP Pool, its Toughness, Armor rating, ect.
Still doesnt say you cant wield the new wepons outside of the specialization. It only says you unlock them and you unlock a specialization. So nobody knows for sure. Only speculating.
I really dont think so. We will still be able to use our other Weapons inside the new specialization. Otherwise Mesmers would run arround with only 2 weaponskills^^ so why not the other way arround. Also there are swordskills for all 4 attunements. And the devs said, they are gonna change the way the F1-F4 skills work.
But yeah, perhaps we use the sword only in the specialization, but i dont think soGive Sources before claiming something you might have heard sometime once upon a day.
Just as i said above, nothing is fact. all is just speculation. So no offense pls.
That they change the way the F1-F4 skills work is allready a fact. Our mechanic is to swap attunements. So a specialization is pretty much going to be something else then atunementswapping. So why are there skills for 4 different elements on the sword? Perhaps because we can use the weapons outside of the specialization, perhaps not. Thats what i think. and as far as we know there is nothing that says it couldnt.
Still doesnt say you cant wield the new wepons outside of the specialization. It only says you unlock them and you unlock a specialization. So nobody knows for sure. Only speculating.
it says quite clearly that the specialization is what unlocks this weapon… so when you are not using the specialization you wont be able to use new weapon… but if you want, you can lie to yourself and be disappointed later…
It has been stated multiple times that the new weapons are for the specialization only.
Are we getting multiple specialization choices tho and will they be permaent and unable to undo?
I still don’t understand how the specialization system works.
Each class has a specialization. One to start. More in the future. When you flip on the Specialization, you get new weapon choices, new traits, new skills. You should be able to flip them on and off at will out of combat.
https://youtu.be/sG5oUKqbIVM?t=5m
Sauce.
What sword is that?
Jormag’s Breath. http://wiki.guildwars2.com/wiki/Jormag%27s_Breath
I would agree, but what makes me think more about it is that specializations are horizontal change, not vertical progression (this is confirmed fact)… so IF they would keep the attunement swap and just add “something” to it, how would it be comparable to old attunements balance wise? maybe with longer cooldowns? so old ele would be attunement dancer and specialization would be forced to stay longer in attunements, sounds logical, but I can’t imagine any other option…
Yeah its gonna be a nightmare balance wise for every class, but especially for ele because he is sort of “trapped” in the attunement mecanic, horizontal progression is a tricky business its easy to make an option the “only” option.
About the options of what they can do… its really hard to tell, but I think there room to be creative.
For any melee specialization that locks you out of arcana to be viable, the trait-line/spec will need:
-Something better than perma-vigor
-Something equivalent than 6.5s prot, swiftness, regen, might every ~10-11s
-Something competitive with the healing, cleanse, and blast you get from evasive arcana
-Access to lots of free fury (losing the arcana 1 minor)
-Access to even more gap-closers and soft-cc than d/d ele. If it is locked into melee range, it NEEDs a way to stay ontop of its enemy even MORE than d/d ele or else is laughably kitable.
I highly doubt these things will happen. I am not excited about this specialization at all.
Give this idea a thought:
The specialization for the Ele will not give you a new weapon (e.g. you guys speculate that it is a sword), but will add a skill chain to each auto attack, making auto attacks more potent and eventually will allow you to stay in one attunement for a long time – a “feature” so many player want to have since GW2 started. The new profession mechanic will replace Arcana and will be named: “Arcane Focus” (or something like that). More points in that trait tree will make the chain trigger faster or with an increased radius for example. Because the auto attack will be way stronger, you can focus on one or two Elements now and stay in them until your longer cool down skills #3-#5 are recharged.
Why can I make that hypothesis ?
>> data mined skills that are new are chain skills are associated with main hand dagger and many of those skills are just dagger copies.
>> We might still not have found staff and scepter chains in the data file
>> The new weapon could very well be an off hand with some skills that give you new game mechanics as well (taunt, resistance etc.) and Anet would have only to invent 8 new skills instead of 20 for a two handed weapon or 12 for a main hand (balance issues)
Still keeps a volume of Kurzick poems ;)
This looks much more like a redesign of the MH dagger than a new weapon.
I organized them by element and grouped the chain attacks together.
Fire
[&B1lpAAA=] Dragon’s Claw
[&BxBqAAA=] Flame Slash(Chain)
[&BwltAAA=] Unnamed(Chain)
[&B7JpAAA=] Unnamed (but reads exactly like Drake’s breath)
[&B5JqAAA=] Unnamed (but again, reads exactly like burning speed)
Water
[&B2RtAAA=] Vapor Blade
[&BzJpAAA=] Frost Strike(Chain)
[&B+JuAAA=] Ice Slash (chain)
[&B6FvAAA=] Cone of Cold
[&B15oAAA=] Frozen Burst
Air
[&B5FvAAA=] Lightning Whip
[&Bw5rAAA=] Flaying Shock (Chain)
[&B8VsAAA=] Static Whip (Chain)
[&BzdsAAA=] Lightning Lash (The only replacement, shocking aura previously)
[&B29rAAA=] Lightning Touch
Earth
[&B2NrAAA=] Impale
[&B6ZvAAA=] Rock Slice (chain)
[&B8ZoAAA=] Rock Slash (chain)
[&B41tAAA=] Ring of Earth
[&B7tqAAA=] Magnetic Grasp
I’m wondering if they actually datamined something that has nothing at all to do with specializations, but are instead improvements to the base class.
(edited by Conncept.7638)
Well, personally i think this whole specialization thing is bull, because what is the point of specializing, when you can swap specializations at any time out of combat, like weapons?
It should have been more permament, like, if you pick a specialization, then to change it, you would have to do a long and annoying quest plus pay a lot of mats and gold in the process to reset it.
Kills the whole meaning of “Specialization”.
@Conncept.7638
I think they are all mostly 210 ranges so much shorter then dagger.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
I believe the skills were found under ‘sword’, so I’m pretty sure they are sword skills with place holders since they may be the same as Dagger but they have different ID’s.
shorter range autos = more damage more soft cc more gap closers more survivability?
previously rank 2 on old leaderboards
EG.secret.OG.NAVI.sorrychief
shorter range autos = more damage more soft cc more gap closers more survivability?
Can’t really say for now, if we go by previous elementalist balance, i wouldn’t expect too much.
For any melee specialization that locks you out of arcana to be viable, the trait-line/spec will need:
-Something better than perma-vigor
-Something equivalent than 6.5s prot, swiftness, regen, might every ~10-11s
-Something competitive with the healing, cleanse, and blast you get from evasive arcana
-Access to lots of free fury (losing the arcana 1 minor)
-Access to even more gap-closers and soft-cc than d/d ele. If it is locked into melee range, it NEEDs a way to stay ontop of its enemy even MORE than d/d ele or else is laughably kitable.I highly doubt these things will happen. I am not excited about this specialization at all.
The specialization may well give ele a survivability based on dodges, stronger active defences and stronger attacks.
The devs said that specializations will allow professions to assume not typical roles, so far we can see sword auto-attack that apparently replenish endurance and a trait line that will replace arcana.
What if rest of the sword will give eles some great boon removal skill like revenant?
Ex – sword fire 3 = “flame purification – 20s CD – create a ring of fire that strip 2 boons from each enemy each time they cross it- applies hmm torment? or maybe gain 4s resistance boon”
What if the “arcana” specialization line gives eles more control, resistance boon, boon stripping?
A sword ele with resistance boon, water cleansing, protection from elemental shielding? + boon stripping? + dmg avoidance and more from still unknown trait line…will be more than a challenge for current d/d
my 2cents
@ Supreme.3164
There are at least 5 more skills that we do not know what they are going to do. Heal utility and elite they may end up being major game changers for the ele class. I am kind of hoping they are aoe boons and aoe cc making the sword/??? ele into an enchanter support class.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
shorter range autos = more damage more soft cc more gap closers more survivability?
Can’t really say for now, if we go by previous elementalist balance, i wouldn’t expect too much.
You may be right…but a wrong attitude won’t help eles out of the d/d meta.
In the beginning people were laughing at you for running d/d on ele over s/f…and look now, as I’ve stated in my post above, a sword ele will bring something completely different to the table and to compare it to d/d in terms of number is simply wrong
For all we know sword ele will give the profession , a way to strip boons, gain resistance and maybe slow or taunt.
@ Supreme.3164
There are at least 5 more skills that we do not know what they are going to do. Heal utility and elite they may end up being major game changers for the ele class. I am kind of hoping they are aoe boons and aoe cc making the sword/??? ele into an enchanter support class.
Well they never said that specialization will replace current meta builds, they will simply create new ones ^^.
The enchanter role if it happens, it seems to have duellist ready skills, I bet that rest of the set will give current d/d a run for their money