Take Root or FGS?
FGS is way better – especially in terms of survivability. If the tides turn against you, the invulnerability on the racial elite will likely only delay the inevitable for a few seconds while the great mobility of FGS (with skill 3 + 4) can actually get you out of trouble. Keep in mind that FGS can also be cast while one the run (it rooted you before). This is infinitely more useful than take root which does exactly the opposite.
FGS ftw! no contest.
Yeah, if you’re looking to survive, or deal damge, FGS is superior.
For optimal use, disable autotargeting (first options pane) and either click or tab to select a target for combat. Skill #3 (Fiery Whirl) doesn’t care about targeting, but skill #4 (Fiery Rush) tends to go terribly if you don’t disable autotargeting first.
For damage... yeah, in WvW you’re definitely better with the FGS.
Were Take Root available in PvP it might be worth considering (maaaaybe) but in the open battleground that WvW is, you definitely don’t want an elite that forces you to stay in one place to make use of it. This is one of several reasons that Engineers struggle there.
FGS lets you do a lot of damage at moderate range, or escape/close gaps very quickly, or waste your elite by jumping into water. Take Root only really lets you do the last of these.
(edited by cheese.4739)