Tempest Defense on all CC please.

Tempest Defense on all CC please.

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Posted by: Alekt.5803

Alekt.5803

Currently, Tempest Defense works only on Stuns, Dazes, and Knockdown. Knowing the vast variety of crowdcontrol of the Elementalist, why not extend it to every type of CC, including (Launch, Sink, Float, Knockback, Pull, Fear, Taunt)?

Currently, Warhorn damaging crowd control abilities are not working with that trait due to the nature of their CC being Pull and Knockback.

Alerie Despins

Tempest Defense on all CC please.

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Posted by: Glenstorm.4059

Glenstorm.4059

Yes yes yes pleaseeeee. I really want the bonus damage when using Warhorn.

Fear the might of SHATTERSTONE.

Tempest Defense on all CC please.

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Posted by: MyPuppy.8970

MyPuppy.8970

Isn’t it supposed to workd with every kind of hard cc?

Lily Bertine [NG]/[GiRL]
Nerfentalist of Augury Rock

Tempest Defense on all CC please.

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Posted by: Glenstorm.4059

Glenstorm.4059

Isn’t it supposed to workd with every kind of hard cc?

It works with Stunned, knocked-down and apparently Dazed foes.

Kinda inconsistent. It should work with all hard CCs.

Fear the might of SHATTERSTONE.

Tempest Defense on all CC please.

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Posted by: Infusion.7149

Infusion.7149

That would be an improvement.

You’d probably want more ways to proc shocking aura as well, besides lightning fields like static field.

Desolation (EU) → Yak’s Bend (US)
In your backline: Elementalist+Mesmer+Necromancer

Tempest Defense on all CC please.

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Posted by: Alekt.5803

Alekt.5803

That would be an improvement.

You’d probably want more ways to proc shocking aura as well, besides lightning fields like static field.

What do you mean? I think the procs from shocking aura are good enough.

Alerie Despins

Tempest Defense on all CC please.

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Posted by: Mem no Fushia.7604

Mem no Fushia.7604

If that idea would be added it would be pretty strong. My question is why they didn’t add to warhorn cc that would fit to that trait. Knock-down and stun.

I have my concern: its proc only when we get cc’ed. I would prefer to have option to proc it on our will. In that case I would need way to cc self. My idea is:
-remove Arcane Blast(I trait it for ele surge and use in earth for immobilize in wvw cuz of 1500 range and that is all).
-add Arcane Pull
>pull self torward enemy by 300,
>pull enemy torward you by 300,
>unblockable,
>remove chill self,
>apply burn on target,
>range 600.

So you pull self to proc tempest’ defense.
By pulling enemy you can proc lightning rod on him, that will deal more dmg, cuz already proced tempest defense.
And when both of you will be so close its very common that enemy will hit you with anything. Close range and enemy hitting you – shocking aura do its job and stun him and then follows dmg from lightning rod.

Edit: Its weird that it doesn’t deal bonus dmg vs daze (cuz of comet) or at least comet to could have swaped daze for stun. Its weird that it doesn’t deal bonus dmg vs launch (cuz of updraft) that one at least could be change to knock-down (nope it could, with what we will reposition downed states etc?). Definitely what it is lacking is sink/float, cuz underwater combat. Yes, I prefer if they consider and care about everything.

(edited by Mem no Fushia.7604)

Tempest Defense on all CC please.

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Posted by: Alekt.5803

Alekt.5803

If that idea would be added it would be pretty strong. My question is why they didn’t add to warhorn cc that would fit to that trait. Knock-down and stun.

I have my concern: its proc only when we get cc’ed. I would prefer to have option to proc it on our will. In that case I would need way to cc self. My idea is:
-remove Arcane Blast(I trait it for ele surge and use in earth for immobilize in wvw cuz of 1500 range and that is all).
-add Arcane Pull
>pull self torward enemy by 300,
>pull enemy torward you by 300,
>unblockable,
>remove chill self,
>apply burn on target,
>range 600.

So you pull self to proc tempest’ defense.
By pulling enemy you can proc lightning rod on him, that will deal more dmg, cuz already proced tempest defense.
And when both of you will be so close its very common that enemy will hit you with anything. Close range and enemy hitting you – shocking aura do its job and stun him and then follows dmg from lightning rod.

Edit: Its weird that it doesn’t deal bonus dmg vs daze (cuz of comet) or at least comet to could have swaped daze for stun. Its weird that it doesn’t deal bonus dmg vs launch (cuz of updraft) that one at least could be change to knock-down (nope it could, with what we will reposition downed states etc?). Definitely what it is lacking is sink/float, cuz underwater combat. Yes, I prefer if they consider and care about everything.

Tempest Defense works on Dazed foes. Tempest Defense is a two component trait. 1. When getting disabled, you active Shock Aura. 2. You deal increased damage to Stunned and Knocked-Down foes (and Dazed foes, not in the tooltip).

Your utility will not function the way you think. It will be a self-CC (which procs a shocking aura). You will not stun anyone with that aura by default. A pull will only indeed cast Lightning Rod, but will not see its damage improved by 20%. You also need to consider that a stun, followed by any CCs not included in that damage increase will cancel the stun. So, if your target is stunned for 2 seconds by Static Field and you cast Gust on it (a knockback; not a knockdown), it will cancel the stun and apply a knockback: it means that this 2nd lightning rod will not benefit from Tempest Defense either even though the target was stunned beforehand.

Alerie Despins

Tempest Defense on all CC please.

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Posted by: Mem no Fushia.7604

Mem no Fushia.7604

If that idea would be added it would be pretty strong. My question is why they didn’t add to warhorn cc that would fit to that trait. Knock-down and stun.

I have my concern: its proc only when we get cc’ed. I would prefer to have option to proc it on our will. In that case I would need way to cc self. My idea is:
-remove Arcane Blast(I trait it for ele surge and use in earth for immobilize in wvw cuz of 1500 range and that is all).
-add Arcane Pull
>pull self torward enemy by 300,
>pull enemy torward you by 300,
>unblockable,
>remove chill self,
>apply burn on target,
>range 600.

So you pull self to proc tempest’ defense.
By pulling enemy you can proc lightning rod on him, that will deal more dmg, cuz already proced tempest defense.
And when both of you will be so close its very common that enemy will hit you with anything. Close range and enemy hitting you – shocking aura do its job and stun him and then follows dmg from lightning rod.

Edit: Its weird that it doesn’t deal bonus dmg vs daze (cuz of comet) or at least comet to could have swaped daze for stun. Its weird that it doesn’t deal bonus dmg vs launch (cuz of updraft) that one at least could be change to knock-down (nope it could, with what we will reposition downed states etc?). Definitely what it is lacking is sink/float, cuz underwater combat. Yes, I prefer if they consider and care about everything.

Tempest Defense works on Dazed foes. Tempest Defense is a two component trait. 1. When getting disabled, you active Shock Aura. 2. You deal increased damage to Stunned and Knocked-Down foes (and Dazed foes, not in the tooltip).

Your utility will not function the way you think. It will be a self-CC (which procs a shocking aura). You will not stun anyone with that aura by default. A pull will only indeed cast Lightning Rod, but will not see its damage improved by 20%. You also need to consider that a stun, followed by any CCs not included in that damage increase will cancel the stun. So, if your target is stunned for 2 seconds by Static Field and you cast Gust on it (a knockback; not a knockdown), it will cancel the stun and apply a knockback: it means that this 2nd lightning rod will not benefit from Tempest Defense either even though the target was stunned beforehand.

I didn’t add stun it that idea.
It pretty good to know that tempest defense works on daze thanks for info.
Yes, I know how tempest defense works.
Stun from shocking aura won’t prokittenil they will hit.
So situation works like that:
>pull each other for range closer and lightning rod on enemy and activate tempest def
>any break stun to deal with effect of our pull and dmg as long the are close
>when they stand up in so close range they will hit you to proc next cc which is stun from shocking aura
Yes, I know its ideal and optimistic situation and that is the very flawn of my idea.
And I pretty much didn’t wan’t to use it between static field for sake of not overlaping cc’s. Thanks for friendly reminder.

Tempest Defense on all CC please.

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Posted by: Alekt.5803

Alekt.5803

Alerie Despins

Tempest Defense on all CC please.

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Posted by: Mem no Fushia.7604

Mem no Fushia.7604

I don’t communicate in reddit, but good to see someone so active in way to fix ele things.

Tempest Defense on all CC please.

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Posted by: kuritsutian.2987

kuritsutian.2987

Same should apply to “Sigil of Impact”

Suddenly in the Forums Everyone is now a Game designer!

Tempest Defense on all CC please.

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Posted by: Alekt.5803

Alekt.5803

I don’t communicate in reddit, but good to see someone so active in way to fix ele things.

Well, the thread needs some support. Elementalist haters are around.

Alerie Despins