Tempest Discussion Thread

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Posted by: g e o.2589

g e o.2589

So what do you guys think?? Personally I like it very much, it opens up lots of opportunities for WvW frontline support (while eles are backline atm). I think Dust Storm is too similar to Sandstorm though, but w/e.

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Posted by: Zelyhn Lekovitch.2867

Zelyhn Lekovitch.2867

Wash the pain away!

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

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Posted by: g e o.2589

g e o.2589

Wash the pain away!

Shock and AFTERSHOCK!!!!!

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Posted by: Zelyhn Lekovitch.2867

Zelyhn Lekovitch.2867

and AFTER-AFTERSHOCK!

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

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Posted by: Henke.6379

Henke.6379

wash the pain away is nice, other stuff bad af

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Posted by: Zention.1849

Zention.1849

OMG. I think I won’t be able to play anymore. The warhorn is just hilarious.

Homo sum, humani nihil a me alienum puto

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Posted by: Aktium.9506

Aktium.9506

So to recap.

Huge fire field to procc Blinding Ashes on everyone in a mile wide radius that you can combine with Dust Storm for never-ending blinds
Auras heal you
Overloads give auras
+7% extra damage reduction from Protection
Weakness spam from shouts
Break Bar
Lots of kiting potential with the cc skills on air and water
A skill that lengthens all boons on you by 2 seconds
A skill that copies all boons on you to allies
Aoe Super Speed + Stunbreak that you can get automatically on being CC’d

This feels a bit excessive.

(edited by Aktium.9506)

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Posted by: Remedy.3429

Remedy.3429

Going to try fire/arcana/tempest with run of the trooper. Take persisting Flames to keep up burning speed because we are probably going to have to use that as our fire field.

If not I might replace it with air… But only time will tell.

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Posted by: Treetoptrickster.4205

Treetoptrickster.4205

Seems pretty good. I feel like they need to make you look a bit less frozen when you’re sitting in the Water overload bubble and when riding the Earth overload pebbles. A number of skills need to be more visually impressive.

In fact, here’s a list of skills that need to be gussied up:

Heat Sync
Wildfire
Every overload except for maybe water
Sand Squall
Dust Storm
Lightning Orb

Shouts seem cool, I like how they all give you auras. From existing specs and Tempest I deduce that Anet REALLY wants us to be rolling auramancers.

A blast finisher on Heat Sync or Sand Squall would be VERY nice. Pls pls pls pls pls pls pls pls pls pls pls <- this pls.

Traits are kinda ok. Some are dull, others are pretty cool. Elite spec lines are kinda difficult considering they need to support both everything new to the profession while maintaining synergy with exsisting elements. I feel like Tempest only really did this for auramancers.

(edited by Treetoptrickster.4205)

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Posted by: Jhoul.6923

Jhoul.6923

Is not as bad as I thought it would be. \\(^_^)//

But I hope that each time I activate the shout my ele wont scream the same thing over and over again.

Loved the quantity of aura this spec will bring! (and they are not only fire auras, wich is even better)

The Earth Overload looked REALLY crappy.

The WarHorn skills I still need to try it to see if I will actually prefer to use it over the other off hands. (Plus they evaded showing how it worked with the Scepter)

Please create a break bar when overloading.

The elite will only be useful in organized pvp.

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Posted by: rotten.9753

rotten.9753

Not seeing replacing focus with this offhand (which btw has 8 exact motion animations, surprise, surprise). It lacks blasts finishers and the fire field is on very long cooldown. Maybe for WvW, who knows.

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Posted by: PlatinumMember.5274

PlatinumMember.5274

Not seeing replacing focus with this offhand (which btw has 8 exact motion animations, surprise, surprise). It lacks blasts finishers and the fire field is on very long cooldown. Maybe for WvW, who knows.

Off hand focus will go pretty well with this hand. You can become a true auramancer.

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Posted by: Fade.1743

Fade.1743

For PvE, it’s pretty much bland, boring, useless, an dmore of the same. If the numbers are better, OH LOOK…more camping attunements! More reliance on Fire Staff and Fresh Air D/F. What about Warhorn? Yeah, it doesn’t have any blast finishers or projectile reflection/destruction…or invulnerability…or anything good really. A big fire field! Yay! It’s not like we can use it with dagger besides one blast finisher.

Oh…and more reliance on hoping bosses can’t move out of AoEs. So yay! It’s like things we’ve been saying and hoping Tempest will improve…it doesn’t! The traits are so boring and useless for PvE! The shouts? Yeah, maybe some use…but we still have to sacrifice a blast finisher and other support! The elite is great, but it’s weighed down by everything else.

I don’t do PvP and I rarely do WvW on my ele. I like to do high level Fractals and dungeons on this character. And really, this has just been a downward spiral. I’m not going to give up forever, but I just want to play the game with something new. So, I’ll look towards Forge or Revenant for now.

Magichemist Zeke – Asura Elementalist [TC]
An Insane(ly Intelligent) Genius!
“Did you just tell me the rules? Never tell me the rules!”

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Posted by: g e o.2589

g e o.2589

Going to try fire/arcana/tempest with run of the trooper. Take persisting Flames to keep up burning speed because we are probably going to have to use that as our fire field.

If not I might replace it with air… But only time will tell.

I’d love to try Air/Fire/Tempest since you can insta-recharge air overload with Fresh Air while aslo usin scepter 2/3 same time as channeling overload. Going Zephyr Boon/Aero Training/Fresh Air – Burning Precision/One With Fire/Blindin Ahes/ – and using Tempestious Aria in Tempest tree (might when using shout) you can stack up might+Blind foes with going Fire/Earth shouts for burn and snare, Fire shout also gives fire aura which is additional might, you can also go Rebound on one of your shouts. It can be a fun solo PvE build.

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Posted by: Taboria.3071

Taboria.3071

I like the basic concepts, but I prefer the ranged gamestyle.
As I see it is really focused on close range, but if there would be a single trait that makes your overload groundtargeted(, and maybe while casting makes you immobile) would make the spec more appealing to scepter and staff users as well. It has its pros and cons.
You have range! But you cannot move the field/cannot keep it on the target and easier to escape from it

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Posted by: g e o.2589

g e o.2589

For PvE, it’s pretty much bland, boring, useless, an dmore of the same. If the numbers are better, OH LOOK…more camping attunements! More reliance on Fire Staff and Fresh Air D/F. What about Warhorn? Yeah, it doesn’t have any blast finishers or projectile reflection/destruction…or invulnerability…or anything good really. A big fire field! Yay! It’s not like we can use it with dagger besides one blast finisher.

Oh…and more reliance on hoping bosses can’t move out of AoEs. So yay! It’s like things we’ve been saying and hoping Tempest will improve…it doesn’t! The traits are so boring and useless for PvE! The shouts? Yeah, maybe some use…but we still have to sacrifice a blast finisher and other support! The elite is great, but it’s weighed down by everything else.

I don’t do PvP and I rarely do WvW on my ele. I like to do high level Fractals and dungeons on this character. And really, this has just been a downward spiral. I’m not going to give up forever, but I just want to play the game with something new. So, I’ll look towards Forge or Revenant for now.

Not everything has to be aimed towards PvE, or you know we don’t know yet how useful support will be in HoT maps. This spec can make Cleric Ele a viable frontline support.

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Posted by: Empty Sky.6354

Empty Sky.6354

Well Tempest line forgot something….reduce recharge on shout cd’s !!!! No way anyone will run Wash the Pain Away with 25s cd over heal signet….at least in spvp.

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Posted by: Fade.1743

Fade.1743

For PvE, it’s pretty much bland, boring, useless, an dmore of the same. If the numbers are better, OH LOOK…more camping attunements! More reliance on Fire Staff and Fresh Air D/F. What about Warhorn? Yeah, it doesn’t have any blast finishers or projectile reflection/destruction…or invulnerability…or anything good really. A big fire field! Yay! It’s not like we can use it with dagger besides one blast finisher.

Oh…and more reliance on hoping bosses can’t move out of AoEs. So yay! It’s like things we’ve been saying and hoping Tempest will improve…it doesn’t! The traits are so boring and useless for PvE! The shouts? Yeah, maybe some use…but we still have to sacrifice a blast finisher and other support! The elite is great, but it’s weighed down by everything else.

I don’t do PvP and I rarely do WvW on my ele. I like to do high level Fractals and dungeons on this character. And really, this has just been a downward spiral. I’m not going to give up forever, but I just want to play the game with something new. So, I’ll look towards Forge or Revenant for now.

Not everything has to be aimed towards PvE, or you know we don’t know yet how useful support will be in HoT maps. This spec can make Cleric Ele a viable frontline support.

Except, there are better options for support than this. Or i should say: extremely similar options for support that are for the most part better but in no way, shape, or form change the actual playstyle because we have 1 playstyle and nothing changes about it. ever.

Magichemist Zeke – Asura Elementalist [TC]
An Insane(ly Intelligent) Genius!
“Did you just tell me the rules? Never tell me the rules!”

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Posted by: Rising Dusk.2408

Rising Dusk.2408

I want everyone to know that I am stalking this thread like a hawk. Your feedback, both positive and negative, will be read and compiled into my report that will go directly to the ANet balance team for all game formats.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

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Posted by: PlatinumMember.5274

PlatinumMember.5274

For PvE, it’s pretty much bland, boring, useless, an dmore of the same. If the numbers are better, OH LOOK…more camping attunements! More reliance on Fire Staff and Fresh Air D/F. What about Warhorn? Yeah, it doesn’t have any blast finishers or projectile reflection/destruction…or invulnerability…or anything good really. A big fire field! Yay! It’s not like we can use it with dagger besides one blast finisher.

Oh…and more reliance on hoping bosses can’t move out of AoEs. So yay! It’s like things we’ve been saying and hoping Tempest will improve…it doesn’t! The traits are so boring and useless for PvE! The shouts? Yeah, maybe some use…but we still have to sacrifice a blast finisher and other support! The elite is great, but it’s weighed down by everything else.

I don’t do PvP and I rarely do WvW on my ele. I like to do high level Fractals and dungeons on this character. And really, this has just been a downward spiral. I’m not going to give up forever, but I just want to play the game with something new. So, I’ll look towards Forge or Revenant for now.

Not everything has to be aimed towards PvE, or you know we don’t know yet how useful support will be in HoT maps. This spec can make Cleric Ele a viable frontline support.

It certainly isn’t better for PvP either. Karl did a great job showing the huge flaws in the class mechanic, which begs the question what use does a class mechanic have if you really cannot use it, at all? Given its short range, you can just easily stun the player except when in earth.

I mean I feel slightly better about the class but mostly due to the fancy animation. I do like the fact that auramancers is partially back, but ironically that build will be more effective on /F than the warhorn itself.

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Posted by: Kodiak.3281

Kodiak.3281

It’s definitely not for WvW.

WvW currently is basically ranged favored with a large Necro Well Bomb. This puts a lot of pressure on the front to be incredibly mobile. Unfortunately breaking stuns, while helpful, isn’t particular mobile because you get stunned…then you break it…then you can keep moving. However that whole “Stunned, then break it” part is where you usually get got which was the whole point to stability. Most melee (IE: Warriors, Guardians) have adapted to this by using leaps (sword leap, hammer leap, greatsword leap) to quickly get out of danger while riding on stability. Tempest has nothing like that and nor does any Elementalist for that matter which is why D/D fell out of favor on the front lines.

(Edit: To clarify, Elementalist does have stuff like that, but it’s all on terribly long cool downs making it ineffective compared to Warrior or Guardian options which are much quicker allowing them to zip around the field multiple times. We use Armor of Earth, and welcome to this massive cool down.)

As a backline, Tempest offers nothing you already weren’t getting and in fact having to waste a specialization on Tempest would be silly as you’d be trading damage (either Fire or Air spec) for basically more survivability which isn’t needed in the back.

So no, this isn’t for WvW either. As we’ve been saying for days (“OH BUT JUST WAIT FOR THE LIVE STREAM!”) Tempest has no place in the current game. Maybe PvE changes will warrant needing a support heal bot or something I dunno.

Kodiak X – Blackgate

(edited by Kodiak.3281)

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Posted by: Galthromir.8924

Galthromir.8924

For PvE play, I feel a trait like:

“Deal 10% more damage while under the effect of an aura”

…would go a loooong way towards making me want to use Tempest.

Honestly, I would love Anet forever if they added something like that.

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Posted by: Donari.5237

Donari.5237

I love how WASH THE PAIN AWAY became an instant thing. I think ANet missed a bet though. The Air shout should include LIGHTNING BOLT, LIGHTNING BOLT, LIGHTNING BOLT! … and possibly have a tossed bean bag.

^_^

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Posted by: XDeathShadowX.2619

XDeathShadowX.2619

I like the idea behind the overloads but some of the animation seemed a bit unfinished, like how earth your character just stands frozen on top of a moving spike and then awkwardly staying in air for a second when the spike goes away then gently coasting to the ground, or how fire basically looked like a warrior using whirling axe through a fire field so hopefully the animations are smoothed a bit.

I like some of the ideas in warhorn like being able to extend pre-existing boons I wish he would’ve showed lightning orb against a single target, he mentioned it is very powerful against single foes since all the orbs are shot at one person but then constantly used it in a huge golem group. The water heals could be useful in larger group things.

The shouts are give and take for me, I like the auras from them, but some of the effects seemed so situational or weak to utilities the ele already has and their cooldowns may ruin it. You can spawn an ice bow in the time it’d take to have them cooldown and their damages aren’t that great. Also the elite I’m not sure if we’d be better off spamming it in hopes of hitting a decent cooldown on someone or just continue as current and just keep my FGS on in case I need to run somewhere faster.

The traits were all over for me. Again more auras, but aside from the 2 traits for protection I don’t know how it makes ele better frontliners since you’re relying on one boon to keep you alive. Heal on auras seems nice but I still hate how spread out aura traits are you’d need to bring water for party heals with it, and air for some decent buffs if you were going for it.

I’ll test the waters when it comes out but I feel like I’ll still get destroyed if I use dagger and scepter is so messy. Maybe staff tempest but the overloads are all close range so who knows if that’ll work well.

(edited by XDeathShadowX.2619)

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Posted by: Emtiarbi.3281

Emtiarbi.3281

My elementalist is on fire! can’t wait to try it on PvP and WvW. I don’t do much PvE

Anredhal Amethyst – Lain Amethyst – Orss Jerre

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Posted by: Xillllix.3485

Xillllix.3485

I see tons of issues with Tempest, but I think they are all the result of one questionably bad decision: trying to make the elementalist a melee class.

Why not make a new buff that gives you 1500 range for a short period of time? A trait that extend your staff range by 300 for 5 seconds after an overload. Or something remotely refreshing.

Feels like all of this has been designed only for PvE.

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Posted by: Maugetarr.6823

Maugetarr.6823

So ele is my main alt, and I usually go celestial staff Fire/Water/Arcana to be more supportive (in pvp). I have to say, Water/Arcana/Tempest shout staff could be great fun for aurashare. Not exactly excited about warhorn, but the rest looked fun at least.

Blank Players [BDL]-Anvil Rock
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Posted by: Fade.1743

Fade.1743

I see tons of issues with Tempest, but I think they are all the result of one bad decision: trying to make the elementalist a melee class.

Why not make a new buff that gives you 1500 range for a short period of time? A trait that extend your staff range by 300 for 5 seconds after an overload. Or something remotely refreshing.

Feels like all of this has been designed only for PvE.

Except it isn’t. This is all crap for PvE. The two main builds: Fire-Air-Water and Fire-Air-Arcane all have plenty of damage modifiers that we lose going into this. Arcane gives more useful support as Auras really aren’t that reliable in PvE for support compared to boons. Focus just kicks the ever-living daylights out of Warhorn and OH Dagger would still be a better choice. AND STAFF would benefit WAY more from Overload and lower attunements than Dagger main hand as Dagger usually stays in Air and only cycles through the others to keep up huge might stacks and permafury. These two are already great in melee…this doesn’t change anything!

Magichemist Zeke – Asura Elementalist [TC]
An Insane(ly Intelligent) Genius!
“Did you just tell me the rules? Never tell me the rules!”

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Posted by: PlatinumMember.5274

PlatinumMember.5274

My elementalist is on fire! can’t wait to try it on PvP and WvW. I don’t do much PvE

Are you sure you do either one of those things?

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Posted by: FrownyClown.8402

FrownyClown.8402

Keep in mind this build is designed to support allies. It won’t be great in pvp. In terms of frontline support the only notable things is Gale Song.

Tempestriaus Aria is too weak. It needs to increase the duration of weakness and the amount of might it provides otherwise it won’t be used over harmonius conduit.

Latent stamina is lackluster. Vigor really isn’t all that important in the long run for large scale wvw. It should instead give a straight 50% stamina increase.

Earthen Proxy will never be used since the other traits outshine it. Increase the affectivness of the trait or add -20% shout cd to it.

For the warhorn skills, water globe is way too weak and on a 50s cd. The lack of waterfields will make this hard to replace a staff ele.

Lightning orb is too weak and will really hurt vs retaliation.

Sandsquall is probably the worst. Lackluster duration on protection and too high a cooldown.

Heatsync is really good if it shares all your boons with allies.

Pulse damage on overload fire is too strong. The damage from air overload needs to be buffed.

Overload water too weak to support allies


Bad Elementalist

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Posted by: SoDeep.1739

SoDeep.1739

I’m a PvE D/F player. For PVE it is a big let down. The focus has a better fire field. The use of swirling winds and obsidian flesh determines life or death at some points. The war horn has knock backs which are not great when stacking.
The warhorn has great animations. There should be some damage multipliers somewhere in the tempest trait line. Even water a supportive trait line has 10% over 90 health.

Hexevine- Sylvari Elementalist
Devonas Rest
“I’m rough and I’m tough and I’m king of the Maguuma Jungle”

(edited by SoDeep.1739)

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Posted by: Xillllix.3485

Xillllix.3485

I see tons of issues with Tempest, but I think they are all the result of one bad decision: trying to make the elementalist a melee class.

Why not make a new buff that gives you 1500 range for a short period of time? A trait that extend your staff range by 300 for 5 seconds after an overload. Or something remotely refreshing.

Feels like all of this has been designed only for PvE.

Except it isn’t. This is all crap for PvE. The two main builds: Fire-Air-Water and Fire-Air-Arcane all have plenty of damage modifiers that we lose going into this. Arcane gives more useful support as Auras really aren’t that reliable in PvE for support compared to boons. Focus just kicks the ever-living daylights out of Warhorn and OH Dagger would still be a better choice. AND STAFF would benefit WAY more from Overload and lower attunements than Dagger main hand as Dagger usually stays in Air and only cycles through the others to keep up huge might stacks and permafury. These two are already great in melee…this doesn’t change anything!

In PvE you dont need Water or Arcane, unlike PvP or WvW.

I agree that it sucks to lose the DPS boost from arcane, but the overload could make quite some damage on a pure zerk build. Lightning Storm Overload Air, Ice Bow, Meteor, Overload fire, etc.

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Posted by: Kodiak.3281

Kodiak.3281

Except it isn’t. This is all crap for PvE. The two main builds: Fire-Air-Water and Fire-Air-Arcane all have plenty of damage modifiers that we lose going into this. Arcane gives more useful support as Auras really aren’t that reliable in PvE for support compared to boons. Focus just kicks the ever-living daylights out of Warhorn and OH Dagger would still be a better choice. AND STAFF would benefit WAY more from Overload and lower attunements than Dagger main hand as Dagger usually stays in Air and only cycles through the others to keep up huge might stacks and permafury. These two are already great in melee…this doesn’t change anything!

I think there’s a disconnect here going on.

See you got a bunch of people who are all like, “Woo Tempest this is so cool, it’s all so cool!” and then you have the more level headed people saying, “None of this stuff is practical.”

Is the Tempest stuff cool? Sure. New stuff. Neat. Any of it particularly useful? Not a bit. PvE players are guessing PvP and PvP is guessing WvW and WvW is guessing PvE cause no one can actually figure out where any of this cool stuff would actually be used over what we already got.

Kodiak X – Blackgate

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Posted by: Gorani.7205

Gorani.7205

>>That shout burning ALL the golems at once looked impressive, but I have the impression the limitation to five foes was not in place.
>> I am thinking the looping of the videos gave us the false impression of the power of warhorn skills and shouts, because you could not see the long cool downs. Actually play testing with long cool downs might change the “wow factor”.
>> the attunement cooldown working with the Arcana line to limit it to 14 seconds is neat
>> the Tempest looks like it can give some great support to a very coordinated group (party), but might suffer in PUGs or open world PvE., because allies might not actually appreciate the group support at all (old Gw1 Mesmer flaws over years) or “demand Rebounds” (on Icebow #4 e.g.)
>> for solo play in PvE and single roaming in WvW, the “core profession” with D/D or S/x still looks better without a final tweaking on numbers.
>> I just hope the “shouting” player character might not get too annoying with the sound files.

Member of The Guildwars Online Guild [GWO]
Still keeps a volume of Kurzick poems ;)

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Posted by: PlatinumMember.5274

PlatinumMember.5274

Except it isn’t. This is all crap for PvE. The two main builds: Fire-Air-Water and Fire-Air-Arcane all have plenty of damage modifiers that we lose going into this. Arcane gives more useful support as Auras really aren’t that reliable in PvE for support compared to boons. Focus just kicks the ever-living daylights out of Warhorn and OH Dagger would still be a better choice. AND STAFF would benefit WAY more from Overload and lower attunements than Dagger main hand as Dagger usually stays in Air and only cycles through the others to keep up huge might stacks and permafury. These two are already great in melee…this doesn’t change anything!

I think there’s a disconnect here going on.

See you got a bunch of people who are all like, “Woo Tempest this is so cool, it’s all so cool!” and then you have the more level headed people saying, “None of this stuff is practical.”

Is the Tempest stuff cool? Sure. New stuff. Neat. Any of it particularly useful? Not a bit. PvE players are guessing PvP and PvP is guessing WvW and WvW is guessing PvE cause no one can actually figure out where any of this cool stuff would actually be used over what we already got.

That’s the main problem with discussions. People are arguing not based on facts, but based on “coolness.” one of the things I have noticed (I will admit I could be subconsciously ignoring the post that do) is that most of the people who are defending the tempest are not giving reasons why the tempest is good.

They only give vague answers or that my imaginary friends are doing a 180.

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Posted by: Kodiak.3281

Kodiak.3281

In PvE you dont need Water or Arcane, unlike PvP or WvW.

I agree that it sucks to lose the DPS boost from arcane, but the overload could make quite some damage on a pure zerk build. Lightning Storm Overload Air, Ice Bow, Meteor, Overload fire, etc.

This will come down to actual numbers, but it’s unlikely a 4-5 second channel will be that much of a DPS add to be worth removing an entire specialization line for considering how much damage you can already do in those 4-5 seconds. 10% damage add can be a lot.

Either way rest assured the speed clear boys will figure it out.

Kodiak X – Blackgate

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Posted by: SauroN.2501

SauroN.2501

I don’t like the overloads, they keep you out of an attunement, which is deadly for an elementalist.

I preferred that the overloads gave some new stats. Like when you’re in earth give +5k Vitality and 500 thougness or something for 10 seconds. In fire maybe give 25% more damage for 10 seconds. I prefer that to just standing around in a fire whirlwind or floating in a bubble that will probarly not compensate you for the damage you have taken.

I agree with the previous posts about the warhorn and traits, they don’t really offer something new, but are more downgrading.

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Posted by: Fade.1743

Fade.1743

I see tons of issues with Tempest, but I think they are all the result of one bad decision: trying to make the elementalist a melee class.

Why not make a new buff that gives you 1500 range for a short period of time? A trait that extend your staff range by 300 for 5 seconds after an overload. Or something remotely refreshing.

Feels like all of this has been designed only for PvE.

Except it isn’t. This is all crap for PvE. The two main builds: Fire-Air-Water and Fire-Air-Arcane all have plenty of damage modifiers that we lose going into this. Arcane gives more useful support as Auras really aren’t that reliable in PvE for support compared to boons. Focus just kicks the ever-living daylights out of Warhorn and OH Dagger would still be a better choice. AND STAFF would benefit WAY more from Overload and lower attunements than Dagger main hand as Dagger usually stays in Air and only cycles through the others to keep up huge might stacks and permafury. These two are already great in melee…this doesn’t change anything!

In PvE you dont need Water or Arcane, unlike PvP or WvW.

I agree that it sucks to lose the DPS boost from arcane, but the overload could make quite some damage on a pure zerk build. Lightning Storm Overload Air, Ice Bow, Meteor, Overload fire, etc.

Actually, the first part is factually incorrect. Water has 2 damage modifiers that are considered required to run the optimal damage build. Arcane is the secondary choice as it has a good damage modifier (or if you’re like me and run reduced CDs on arcane abilities) PLUS perma-vigor. So, unlike PvP, where Water AND Arcane are usually needed, in PvE one of those is strictly required along with Fire and Air.

But yes! I agree with the overload. It could make up for the loss of damage modifiers compared to Arcane. However, they have the SAME problems as staff in that if bosses move (like they do in high level fracs) then the overloads aren’t as effective.

Magichemist Zeke – Asura Elementalist [TC]
An Insane(ly Intelligent) Genius!
“Did you just tell me the rules? Never tell me the rules!”

Tempest Discussion Thread

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Posted by: Manimarco Devil.1790

Manimarco Devil.1790

I think there’s a disconnect here going on.

See you got a bunch of people who are all like, “Woo Tempest this is so cool, it’s all so cool!” and then you have the more level headed people saying, “None of this stuff is practical.”

Is the Tempest stuff cool? Sure. New stuff. Neat. Any of it particularly useful? Not a bit. PvE players are guessing PvP and PvP is guessing WvW and WvW is guessing PvE cause no one can actually figure out where any of this cool stuff would actually be used over what we already got.

This can sum up almost every revealed elite specialization. There are people who think its OP since all they see is additional stuff but the people who play the profession see that they will have to give up a weapon and/or trait line so its not as strong as it seems. At the end of the day, my personal opinion is the forum theorycraft warriors need to be completely ignored and we need to get actual hands on experience with the classes to see/feel how it works.

Battlelord Taeres

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Posted by: Kodiak.3281

Kodiak.3281

That’s the main problem with discussions. People are arguing not based on facts, but based on “coolness.” one of the things I have noticed (I will admit I could be subconsciously ignoring the post that do) is that most of the people who are defending the tempest are not giving reasons why the tempest is good.

They only give vague answers or that my imaginary friends are doing a 180.

In b4 “Bro, wait till you can get your hands on it/they tweak the numbers!”

Kodiak X – Blackgate

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Posted by: Emtiarbi.3281

Emtiarbi.3281

My elementalist is on fire! can’t wait to try it on PvP and WvW. I don’t do much PvE

Are you sure you do either one of those things?

Casual PvP, so yeah im fine :P

Anredhal Amethyst – Lain Amethyst – Orss Jerre

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Posted by: EsarioOne.9840

EsarioOne.9840

I think there’s a disconnect here going on.

See you got a bunch of people who are all like, “Woo Tempest this is so cool, it’s all so cool!” and then you have the more level headed people saying, “None of this stuff is practical.”

Is the Tempest stuff cool? Sure. New stuff. Neat. Any of it particularly useful? Not a bit. PvE players are guessing PvP and PvP is guessing WvW and WvW is guessing PvE cause no one can actually figure out where any of this cool stuff would actually be used over what we already got.

Thanks for saying it for me, this is on point.

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Posted by: PlatinumMember.5274

PlatinumMember.5274

My elementalist is on fire! can’t wait to try it on PvP and WvW. I don’t do much PvE

Are you sure you do either one of those things?

Casual PvP, so yeah im fine :P

Even in casual PvP, unless all you do is hotjoin then you tempest will still be a problem.

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Posted by: Emtiarbi.3281

Emtiarbi.3281

My elementalist is on fire! can’t wait to try it on PvP and WvW. I don’t do much PvE

Are you sure you do either one of those things?

Casual PvP, so yeah im fine :P

Even in casual PvP, unless all you do is hotjoin then you tempest will still be a problem.

Well, i can’t wait to try the tempest, if its going to be viable or not i am not sure until i can play it.

Anredhal Amethyst – Lain Amethyst – Orss Jerre

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Posted by: Jekkt.6045

Jekkt.6045

i dont see it being too strong for dps so i guess it will only be used for support.

warhorn has some really strong skills but many of them are also situational, something you don’t want to use off cooldown.

the fire field is kinda underwhelming compared to ring of fire even though its size is impressive but it beats the focus skill at least :P

the shouts are rather mehish, cooldowns too long and/or effects too weak.
the fire shout is lame in what it does but is good because of the cooldown with prot on aura and soldier runes.
the ice shout is bad imo because the cooldown is too long, was it at the same cooldown it would be worth taking.
earth could also be on 25s, i mean it’s really not that strong.

the heal skill is fine, pretty good for pvp and the cooldown is also well chosen as it’s close to the signet’s output but offers that aoe heal.

elite could be 33% instead of 25%
the problem i see right now (for pvp at least) is the weight of the current support build (earth water arcane) vs what tempest has to offer.

what you have to drop and what you gain, that’s the tricky choice.. and i’m not sure if the tempest wins here.

Ex player of PeanutButterJellyTime, Heavenly Annoying and Visceral Gaming.

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Posted by: Fade.1743

Fade.1743

I think there’s a disconnect here going on.

See you got a bunch of people who are all like, “Woo Tempest this is so cool, it’s all so cool!” and then you have the more level headed people saying, “None of this stuff is practical.”

Is the Tempest stuff cool? Sure. New stuff. Neat. Any of it particularly useful? Not a bit. PvE players are guessing PvP and PvP is guessing WvW and WvW is guessing PvE cause no one can actually figure out where any of this cool stuff would actually be used over what we already got.

This can sum up almost every revealed elite specialization. There are people who think its OP since all they see is additional stuff but the people who play the profession see that they will have to give up a weapon and/or trait line so its not as strong as it seems. At the end of the day, my personal opinion is the forum theorycraft warriors need to be completely ignored and we need to get actual hands on experience with the classes to see/feel how it works.

Except that no other reveal elite specs add more of the same. Dragonhunter adds range and offensive support to the Guardian profession who were a bit lacking on it and can compete with Virtues in PvE. Reaper adds both the Greatsword and Reaper shroud which will add the ability to cleave and limited mobility and control of fights. I’d comment on Chronos but I’m a crappy Mesmer…so I won’t insult them by trying.

So, this is unique to Elementalist so far as the community can’t see what new things the elite spec adds and that the majority of us see this as a complete detriment to use. There are currently no benefits to bringing Tempest to a group. At least from the discussion.

Magichemist Zeke – Asura Elementalist [TC]
An Insane(ly Intelligent) Genius!
“Did you just tell me the rules? Never tell me the rules!”

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Posted by: nearlight.3064

nearlight.3064

I think tempest is overall pretty strong looking, just that the shouts and traits need to be a bit buffed. Overall, I think the warhorn skills are really good for the most part, and I can easily see it being used over the offhands we already have. Mainly I think the warhorn just needs some CD reduction and a blast finisher somewhere. The only advantage OH dagger has over it is the fact that ring of fire stacks way too much burn (which should really be nerfed). If the warhorn had another blast finisher, I’d immediately rank it over focus in a cele build.

https://forum-en.gw2archive.eu/forum/professions/elementalist/Tempest-Constructive-Feedback/first#post5315638

I’ve posted my own thread with detailed feedback for nearly every skill and trait, so please feel free to add your own comments there as well, so long as it is constructive rather than people ragging on what they saw.

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

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Posted by: ResJudicator.7916

ResJudicator.7916

I’m a little concerned that the fire and water overloads will actually be a net DPS/healing loss in PvP compared to what you’d achieve through the regular d/d or d/f rotations. Of course, this all depends on how the numbers come out in the final build. But currently, the numbers are pretty underwhelming.

For example, you have to be in fire for 5s to gain access to the fire overload, another 5s to channel it, and then after you overload you’re locked out of fire for 20s untraited. By channeling the overload, you take out about 1/2 of a heavy golem’s HP (using a cele amulet), and then the residual cyclone takes out the remainder of the golem’s HP (and a human player likely would not stand in the residual cyclone). You also gain ~11 stacks of might. Afterwards, you’re locked out of fire and are stuck w/ air autos for damage. So in 30s, you’ll get 1 burning speed, 1 drake’s breath, 1 fire grab, the Fire Overload, and then air autos to fill in most of the rest for damage.

In comparison, the current meta F/W/Arc build would have gone through ~3 burning speeds, 3 drake’s breaths, and 3 rings of fire in that amount of time, with air autos filling in most of the remaining damage. Going through this rotation also let’s you maintain ~15-20 stacks of might. So you have to weigh the value of the fire overload against getting an extra 2 burning speeds, 2 drake’s breaths, 2 rings of fire, plus some extra might. Using a celestial amulet, a burning speed + drake’s breath + ring of fire alone will kill a heavy golem once you’ve built up some might stacks. So by overloading fire, you do overall less than 1/2 the damage you’d have done just going through your regular rotation.

Also, overloading fire severely messes up the mightstacking rotation for two reasons. First, you can’t use the earth EA dodge, focus/dagger earth 4, dagger water3, etc. blast finishers, because you need to stay in fire if you want to channel the overload. Second, locking you out of fire takes away your fire fields for quite some time (as discussed above). You get ~11 might stacks just activating the fire overload, compared to the ~20 you can maintain going through the default d/d rotations.

So unless the overload fire does enough damage to severely cripple your opponent, you’re almost always better off going through your regular rotations. And right now, fire overload doesn’t appear to have the potential for that amount of damage. Based on the current numbers, it seems like the only time Fire Overload would do more damage than a baseline rotation is if you stood right on top of your opponent in a fire field while using the fire overload for the whirl finishers to stack up burning.

The Water Overload has a similar problem. Compare the huge healing you get from healing ripple, soothing mist, and EA water every 10 seconds vs. the healing you can get from water overload every 20s. The healing ripple + soothing mist + EA water is also uninterruptable and nearly instant, while the healing from water overload takes ~5 seconds and can be interrupted.

The earth overload, on the other hand, offers something truly unique in the form of a break bar, which I can see being really helpful for kiting.

(edited by ResJudicator.7916)

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Posted by: Manimarco Devil.1790

Manimarco Devil.1790

Except that no other reveal elite specs add more of the same. Dragonhunter adds range and offensive support to the Guardian profession who were a bit lacking on it and can compete with Virtues in PvE. Reaper adds both the Greatsword and Reaper shroud which will add the ability to cleave and limited mobility and control of fights. I’d comment on Chronos but I’m a crappy Mesmer…so I won’t insult them by trying.

So, this is unique to Elementalist so far as the community can’t see what new things the elite spec adds and that the majority of us see this as a complete detriment to use. There are currently no benefits to bringing Tempest to a group. At least from the discussion.

Are you serious? Mesmer still have to choose between shield and staff/gs/sword+torch which are all very good weapon sets. They will get another shatter but they also sacrifice a trait line and all associated benefits just like EVERY elite spec will force people to do. Guardian gets longbow and give up what? If you take out scepter focus well great you got long range and the sacrifice the active blocks and condi removal from focus as well as the GUARANTEED immob on scepter. Reaper is still up in the air as it does not even look all that amazing. The point is everything has trade offs these elite specs are not supposed to be power creep or even pure buffs, they simply offer a new play style. Tempest gives very strong AoE boon share, AoE damage while still being able to run dagger or scepter which are more solo oriented weapons.

Battlelord Taeres

(edited by Manimarco Devil.1790)

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Posted by: FrownyClown.8402

FrownyClown.8402

Could tempest bring back hammer trains? It could be possible if you run enough of them in the group. Main problem with hammer trains in this meta is the cc and movement impairing conditions. A stun break on 10s cooldown with 3-4 eles using it is very strong.
Superspeed will be supergood. they would need to provide enough passive healing to get rid of the need for water fields. They could create a tanky frontline group be providing a ton of protection and regen to allies through aura share and heat sync.

Personally I think tempest might be the key to the hammer train revival


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