Tempest Eventually Runs out of Cooldowns
I’m sure plenty of people will agree with you, but personally I view the “problem” you describe as the cost of playing a Tempest.
Some classes lose or have their existing skills completely altered by their Elite Specs. Tempest doesn’t have that limitation, but what it does have is an “opportunity cost” to use its overload skills. You need to be mindful of which ones you use and when, not just use them willy-nilly every time they come off cooldown, or you run into issues like this.
I’m sure plenty of people will agree with you, but personally I view the “problem” you describe as the cost of playing a Tempest.
Some classes lose or have their existing skills completely altered by their Elite Specs. Tempest doesn’t have that limitation, but what it does have is an “opportunity cost” to use its overload skills. You need to be mindful of which ones you use and when, not just use them willy-nilly every time they come off cooldown, or you run into issues like this.
Of course. Cost of staying on the attunement while Overload recharge is one to look up to. Overload means you will not be able to go back to the atunement for a moment after it. But, I doubt that the design goal was to eventually run of of damage attunements to fight, which is exactly what happens upon pressuring with max dps.
Can I assume you are speaking from a PvP perspective?
Since in PvE, tempest generally use 2 overloads, Fire overload —> stay in fire and continue rotation untill fire overload is up again. And Air overload —> go into fire —> fire 5 —> use Fresh air trait to go directly into air again..
Can I assume you are speaking from a PvP perspective?
Since in PvE, tempest generally use 2 overloads, Fire overload —> stay in fire and continue rotation untill fire overload is up again. And Air overload --> go into fire —> fire 5 --> use Fresh air trait to go directly into air again..
Yes. PvP Perspective.
Let’s be honest, you don’t take tempest for overloads, and should RARELY be using them. Tempest is ONLY useful for healing auras – even the shouts are garbage without healing auras. Without healing auras, tempest goes straight into the pvp trash-bin. That healing potential only matters on a brawler/sustain spec.
For dps ele, you shouldn’t take tempest – the defensive mechanics don’t jive well outside of a sustain role, the offense isn’t usable unless high sustain (melee, long channels, etc), and the actual output isn’t all that great in terms of damage.
I still think that overloads were a terrible mechanic that completely missed the mark of opening up new roles for eles. The 3-fold cost of overloading is still almost never worth paying unless it doesn’t interrupt your flow and/or you need a specific aura for great benefit. Honestly, look at the insanely long description of effects tacked onto every overload, and think about how terrible of a design it is if they just have to keep adding extra garbage to make it usable.
(edited by BlackBeard.2873)
For only some skills and wepon sets. For staff it times out well with its big effects such as metor or healing rain in a lot of ways going for max cdr on atuments over overloads (going arcain over tempest line) staff feels out of sinck with atument cd. For things like dagger some of the skills (that are on lower cd then swaps them self) do get hit by overloads cd but by using effects like fresh air you can always have air as your go to atument when every thing else is on cd. Scepter i guess its the same way fresh air fixes your cd problems.
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I really don’t see tempest as being part of a dps spec. It’s good as a celestial or bunker build but that’s it. It’s all about the auras.