Tempest. Love it.
Um…is this serious? I cannot tell…
If you are serious, then I will say it is perfectly fine to like it. But your damage will most definitely NOT be fine. Especially air overload’s.
I am definitely serious, hahaha. Haven’t lost a single 1v1 with it yet. Even defeated regular D/D eles with it.
I played fresh air tempest. Got lotta rage from people saying it doesnt work, it did actually work. People just are not open for a different playstyle.
I have to agree, it works and works well. people are hating on it because on paper it doesnt look powerful but, its really working
Ive been having a blast with this tempest this beta. Been using this build for PVE
http://gw2skills.net/editor/?vFAQJBLhdSxAU2AW0A4fJwhJWeAM3JbmdzSMEeBtAhAwCYDC-TxBBABS8AAwS5HAnAga2fIP9AVq+zZKBJFQELjA-e
it may not be big dps buts awesome aoe, might stacking just from fire attunement can reach 25 for everyone easy, And Fresh air overloading is rly nice for lots of mobs.
Even in pvp with some adjustments and a dagger over a scepter it works so well, for 2v1, even 3v1 bunker gameplay
http://gw2skills.net/editor/?vFAQJBIhdyxA05AW4A44AwhJWeAM3JbmdzSMEiBtAhAwBYDC-TJRHwAFeAAc2fAwJA4YZAA
Has awesome support from to group with its aura share, especially the electric and magnetic aura.
Although somethings do feel a little clunky in some cases, the slow animation of the horn skills, and attunement swapping cancelling ur overloads. The rest is rly quite enjoyable to play with, even if it lacking some damage over ur typical staff build.
The new Rebound has nice ideas for it but the heal is way to small for it and i cant figure how long it lasts for or the heal is just to small to even notice it. A duration in the tool tip would be nice and a buff to the heal for the elite.
I must agree with Rain, the applied changes are very good with some practice tempest becomes a force to be reckoned with even in 1vs1, between a tempest/water/arcana and fire/water/arcana ele it really comes down to skill.
The warhorn weapon set is quite solid in my opinion,minus lightning orb which really needs changes.
The traits are good, possibly earthen proxy should change..oh I love rebound, most useful elite in pvp for me so far
Overload are situational with nice effects but fire overload radius too small and too risky for this reason to use
Overall tempest for me is 8 out of 10
Wow glad to hear so many others are having sucess with it I was sure I had set myself up for a hate spam. I have to admit that I’m not a fan of the warhorn though but maybe that’s because I am so used to Focus as it is my favorite Ele offhand.
I also want to point out the misconception on Air Overload. I literally was able to burst down 2 enemies at half HP to downstate with it all while in the safety of my Swirling Winds. Furthermore, I am using Aftershock which hits for a considerable amount of damage and immobilizes. What I love to do is combo that into burning speed and drakes breath. It also provides good utility for kiting as it is an aoe immob, condition removal with my runes, might, aoe weakness, and a reflect shield for countering those pesky pew pews. You can also combo it with air overload to guaranteed several lightning strikes on an enemy.
originally i was one of the ppl that would have never played this elite spec, thought nothing would have synergy, and h8ed the warhorn. But after give it some time, im rly enjoying it, even the warhorn has nice capability from its control in water and air. The burst healing in the water skills, and the blinds and reflect aura in earth. I do however think the shouts are very lack luster. To long of a CD with no way to reduce it and the trait shouts have is very over ruled by Harmonious conduit. The stability is required to much to get the overloads off.
So basically you take 3 defensive spec lines and kill your opponents by out sustaining them?
I have to admit that the improved overload air is pretty good. I’d go as far to say that it is my favorite overload right now. You can even add it to a staff build to get some decent damage while outside of fire attunement. The damage is even mobile and can be combined with the CC of air attunement, which covers one of the staff’s fatal weaknesses. I have some problems with the overloads as I posted in the feedback thread, but they are almost where they should be now.
There are some shouts that I really like. “Feel the burn!” and “Wash the pain away!” are pretty good in my opinion.
Still, we shouldn’t kid ourselves. The traits are simply not good enough and need to be improved before release. Fixing the traits is the most important thing because you have to take them. There are some good major trait options but there also some very lackluster ones. None of the minor traits are at the level that they should be in my opinion, but Karl has at least shown the willingness to buff Hardy Conduit, so I’m looking forward to that.
As for warhorn, it feels really clunky to me. I don’t know if I am just really bad with it or if it is just terrible, but it doesn’t feel like an option to me except if I need some really good boon sharing.
Overall, I did have a surprisingly good time with the tempest this BWE. If I take this spec, I don’t believe that I would want arcana in most cases.
P.S. Next time please try to give us a spec that gives the elementalist something that it doesn’t already have. The tempest will always suffer from redundancy even if it manages to be released in a very polished state.
The warhorn offers something no other weapon set offers : pull and knockback( well staff gust not that great really), I live wildfire and dust storm, cyclone and the rest…I just hate lightning orb
The warhorn offers something no other weapon set offers : pull and knockback( well staff gust not that great really), I live wildfire and dust storm, cyclone and the rest…I just hate lightning orb
I guess that I should give the warhorn another chance then. And yes, lightning orb is really, really bad. It is one of the worst skills that I have ever seen.
The might that you can stack inside wildfire is ridiculous, the moving water field is a genius touch move, no better way to heal those fleeing allies
Cyclone finally offers that mobility that focus lack, overall I love warhorn
Wildfire is the same as any other fire field for might stacking.
I tried tempest out a bit. Air/Water/Tempest, Sceptre/Focus and cantrips.
It’s definitely not as bad as it was before. It’s not amazing but it’s definitely not that bad!
Yeah, that is how beaten down Elementalist have become … that “mediocre” is now viewed as “great” … truly sad times for this class.
This isn’t love … its Stockholm syndrome.
Nor is it in anyway a new play style like every other class has received.
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.
Yeah, that is how beaten down Elementalist have become … that “mediocre” is now viewed as “great” … truly sad times for this class.
This isn’t love … its Stockholm syndrome.
Nor is it in anyway a new play style like every other class has received.
You’re such a baby. New way to play a class, go to the dragonhunter forum with that garbage. Reaper brings absolutely nothing new to the necro, it’s just awesome. Thieves had entire traitline butchered just to make daredevil work. You cry so much it’s pathetic.
I like it. I haven’t found a perfect build I like that utilizes it. But I do enjoy it
I don’t understand the air/water/tempest build. You go full-hog on support, but can’t cleanse condis to save your life. I feel like I do more support taking water/arcana by providing heals, cleanses, and aoe prot. It also gives me more self-sustain too.
Playing dagger/focus, I just feel so slow and still lacking in defense compared to x/d.
Maybe it can be fun for pve, but I honestly can’t find a way to make tempest fit any build in pvp that isn’t water/arcana/x, which plays the same as every cele build.
Combining tempest with a staff and shouts/cantrips = much fun. Still running on full offensive gear (berserker/assassin) and it’s going pretty well. Bit glassy, but I’m used to that.
Air overload feels so nice right now. Fav!
The Knights Temple [TKT] — Aurora Glade
I don’t understand the air/water/tempest build. You go full-hog on support, but can’t cleanse condis to save your life. I feel like I do more support taking water/arcana by providing heals, cleanses, and aoe prot. It also gives me more self-sustain too.
Playing dagger/focus, I just feel so slow and still lacking in defense compared to x/d.
Maybe it can be fun for pve, but I honestly can’t find a way to make tempest fit any build in pvp that isn’t water/arcana/x, which plays the same as every cele build.
Well you cleanse conditions with Earth 4 on Focus and you can also cleanse on switching to water, cleanse with cantrips, and you can run Runes of the Soldier if conditions are that big a problem and/or Stop, Drop, and Roll. Also, the healing shout is so strong that even with poison, I’m able to heal back up quite a ridiculous amount so conditions aren’t that big an issue.
Different strokes for different folks but D/F Tempest is pretty good. The Shout trait, frost aura below 75%, shock aura, aoe weakness easily replace the fire line’s blinding ashes as they provide more consistent damage mitigation. The main damage from my build comes from having so many tools to land the burning speed+drake’s breath. You get easy access to immob, knockdown, stun, lightning flash+burning speed. Everything else acts as sustained damage while you ready your Air Overload or get ready to land those fire attacks again.
I do admit though that the playstyle with my build isn’t very different from the Air/Water/Arcana D/F build. However, it does have some nice perks in the overloads. If you need to burst down a group, Air does this well. If you want to stack might, Fire is your answer. Water helps your team stay alive a bit longer, and Earth is good for escaping from bad situations.
I mainly see Tempest as a Support/DPS spec similar to Shiro/Glint Revenant which is my favorite Revenant set.
(edited by Rain.9213)
Hmm, I’m going to revisit tempest later tonight to see what I think of it now. Base ele bored me to tears, but some components of tempest do genuinely interest me.
Taking a break from GW2 to play various
Nintendo games..
Ok after playing with tempest is pretty dam fun actually. Feels much better then beta 2 both in pvp and pve. The warhorn feels great still on the fence on rebound seems better then before thou. Found my self using it a lot. I say good job anet. thou I still wish we could swap attunements without breaking overload maybe add it in with one of the elite traits or something idk.
I found tempest water arcain staff build works well in wvw. Tempest line becomes more of a pure def with some good burst dmg. tempest 3/2/2 water 2/1/2 air 1/3/3.
The ideal is to buff your self with fire overload then you metor before the +10% dmg falls off (sadly it dose not last for the full effect but you get some) during the cast of the metor you swap into water for the +20% dmg vs vonablit targets.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
The problem is that it’s best with every weapons other than Warhorn.
Something doesn’t quite work there with Warhorn. It was a tough sell, and its still completely failing to convince it was a good choice of weapon.
I don’t see how Warhorn can be of any interest in “vertical” maps like the new WvW map, as most of its skills work in straight lines, go through stairs, hills, and cannot be targeted.
There is something at odds there between the map design of HoT and the design of the warhorn. Even the graphical effects for it are weird and slow. A water field you have to run after to blast, why is this supposed to be a good idea? Why is the damage or sustain worse than everything else?
Anyway, the rest is acceptable, but Warhorn is really bad.
Solution: Make all the Warhorn skills ranged and targeted.
I just play an aggressive staff zerk build (which was my preferred build, and I won 1v1s on a 50/50 basis…now with tempest my 50/50 basis only relates to elite specs, I win against base all the time) and the power of Overload Air comboed with meteor shower is just absurd, especially if you make sure to triple shout on entry. On that note, why is Air attunement’s shout so weak? Air is for spike damage, not slipperiness… Not complaining so much as curious. Chill into immobilize and a shout burn that ignores terrain is beautiful. Just wish I could choose air for more damage or something =/
Yeah, that is how beaten down Elementalist have become … that “mediocre” is now viewed as “great” … truly sad times for this class.
This isn’t love … its Stockholm syndrome.
Nor is it in anyway a new play style like every other class has received.
You’re such a baby. New way to play a class, go to the dragonhunter forum with that garbage. Reaper brings absolutely nothing new to the necro, it’s just awesome. Thieves had entire traitline butchered just to make daredevil work. You cry so much it’s pathetic.
How is it a new way to play the class? I have been playing bunker auramancer since launch … this is not new gameplay at all. Reaper brings melee combat to the necromancer which is most certainly new. Everything about the necromancer was ranged combat other than dagger/dagger which was only used to get back into deathshroud to continue the ranged combat gameplay. I think you would be happy with a pet rock as long as ANET made it.
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.
Today I played 6 or 7 games on Tempest, and here’s what I found:
Fresh Air marauder builds work pretty well with it, in fact much much much much better than they do with base elementalist.
This is simply because air overload hits like a storm should hit, its AoE burst damage that you can use very frequently. I tried both D/F and S/F, but I liked S/F the best, since it lets you get in and lay an air overload down, and get out immediately after, and you have tons of active survivability and decent healing with the traied heal sig. Superspeed from One with Air and Eye of the Storm help a lot with survivng, as does the earth cooldown trait. Overall, I had a blast playing it! Tommorow I may try to put together a Celestial staff or D/F bruiser tempest to see how that plays, but honestly fresh air tempest is a load of fun, and I’m mostly happy with the state its in. My main concern is that I just feel as though lucid singularity is wasted on this build by role overlap with Geomancer’s Training. I wish there was a more offensive build option in the GM tier for Tempest, as I can’t really use any of the other traits to any practical effect.
This is the build I used that I described above:
http://gw2skills.net/editor/?vFAQJArdncMA9NgdOAGYC8RgFJAzNxOZvsDfgJQJQYBEAqgA-TJBFABiXGYhTAgO7PAwDAAA
I will also though that I tried marauder LB/GS druid, and while I’m not totally sure, I feel as though druid is better, since it has a ton of CC and healing and better survivability, just less AoE damage, and less concentrated burst, and no real superspeed.
And then of course you’re competing for a spot with zerk herald and chronomancer that are on a whole new level in comparison to fresh air ele.
Taking a break from GW2 to play various
Nintendo games..
Yeah, that is how beaten down Elementalist have become … that “mediocre” is now viewed as “great” … truly sad times for this class.
This isn’t love … its Stockholm syndrome.
Nor is it in anyway a new play style like every other class has received.
You’re such a baby. New way to play a class, go to the dragonhunter forum with that garbage. Reaper brings absolutely nothing new to the necro, it’s just awesome. Thieves had entire traitline butchered just to make daredevil work. You cry so much it’s pathetic.
How is it a new way to play the class? I have been playing bunker auramancer since launch … this is not new gameplay at all. Reaper brings melee combat to the necromancer which is most certainly new. Everything about the necromancer was ranged combat other than dagger/dagger which was only used to get back into deathshroud to continue the ranged combat gameplay. I think you would be happy with a pet rock as long as ANET made it.
since when was the necromancer EVER ranged?? Necro has been forced to use dagger/x especially dagger warhorn forever. lifeblast does more damage from melee range. axe has had 600 range for 3 years. necro has 1 1200 ranged weapon you cant even connect with the auto attack, its just for cc. stop posting. just stop, seriously.
Yeah, that is how beaten down Elementalist have become … that “mediocre” is now viewed as “great” … truly sad times for this class.
This isn’t love … its Stockholm syndrome.
Nor is it in anyway a new play style like every other class has received.
You’re such a baby. New way to play a class, go to the dragonhunter forum with that garbage. Reaper brings absolutely nothing new to the necro, it’s just awesome. Thieves had entire traitline butchered just to make daredevil work. You cry so much it’s pathetic.
How is it a new way to play the class? I have been playing bunker auramancer since launch … this is not new gameplay at all. Reaper brings melee combat to the necromancer which is most certainly new. Everything about the necromancer was ranged combat other than dagger/dagger which was only used to get back into deathshroud to continue the ranged combat gameplay. I think you would be happy with a pet rock as long as ANET made it.
since when was the necromancer EVER ranged?? Necro has been forced to use dagger/x especially dagger warhorn forever. lifeblast does more damage from melee range. axe has had 600 range for 3 years. necro has 1 1200 ranged weapon you cant even connect with the auto attack, its just for cc. stop posting. just stop, seriously.
Wow, the levels of your dishonesty … 600 is ranged, so is 900 and 1200. Melee is not ranged which I believe is defined as under 300 (more like 220ish). Reaper is a Melee which is a very different gameplay than wells (ranged), axe (ranged), offhand dagger (ranged), staff (ranged), deathshroud (ranged), ect. The only time Dagger main-hand was used was to build LF as fast as possible to get into deathshroud in order to kite (which means to maintain range from a target). You need to stop posting to learn the definitions of words, seriously.
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.
Today I played 6 or 7 games on Tempest, and here’s what I found:
Fresh Air marauder builds work pretty well with it, in fact much much much much better than they do with base elementalist.
This is simply because air overload hits like a storm should hit, its AoE burst damage that you can use very frequently. I tried both D/F and S/F, but I liked S/F the best, since it lets you get in and lay an air overload down, and get out immediately after, and you have tons of active survivability and decent healing with the traied heal sig. Superspeed from One with Air and Eye of the Storm help a lot with survivng, as does the earth cooldown trait. Overall, I had a blast playing it! Tommorow I may try to put together a Celestial staff or D/F bruiser tempest to see how that plays, but honestly fresh air tempest is a load of fun, and I’m mostly happy with the state its in. My main concern is that I just feel as though lucid singularity is wasted on this build by role overlap with Geomancer’s Training. I wish there was a more offensive build option in the GM tier for Tempest, as I can’t really use any of the other traits to any practical effect.
This is the build I used that I described above:
http://gw2skills.net/editor/?vFAQJArdncMA9NgdOAGYC8RgFJAzNxOZvsDfgJQJQYBEAqgA-TJBFABiXGYhTAgO7PAwDAAAI will also though that I tried marauder LB/GS druid, and while I’m not totally sure, I feel as though druid is better, since it has a ton of CC and healing and better survivability, just less AoE damage, and less concentrated burst, and no real superspeed.
And then of course you’re competing for a spot with zerk herald and chronomancer that are on a whole new level in comparison to fresh air ele.
I’ve considered trying out a Marauder Dagger/Focus build, myself. It seems that with all the easy access to Weakness on my build, it could be pretty decent.
Heheh, at least someone like it. Me definitely not. After I discovered what Reaper can cause in PvP, nothing will ever bring me to Tempest. (Note: for a Reaper, Tempest is just a free kill, at least for me it was many times.)
Today I played 6 or 7 games on Tempest, and here’s what I found:
Fresh Air marauder builds work pretty well with it, in fact much much much much better than they do with base elementalist.
This is simply because air overload hits like a storm should hit, its AoE burst damage that you can use very frequently. I tried both D/F and S/F, but I liked S/F the best, since it lets you get in and lay an air overload down, and get out immediately after, and you have tons of active survivability and decent healing with the traied heal sig. Superspeed from One with Air and Eye of the Storm help a lot with survivng, as does the earth cooldown trait. Overall, I had a blast playing it! Tommorow I may try to put together a Celestial staff or D/F bruiser tempest to see how that plays, but honestly fresh air tempest is a load of fun, and I’m mostly happy with the state its in. My main concern is that I just feel as though lucid singularity is wasted on this build by role overlap with Geomancer’s Training. I wish there was a more offensive build option in the GM tier for Tempest, as I can’t really use any of the other traits to any practical effect.
This is the build I used that I described above:
http://gw2skills.net/editor/?vFAQJArdncMA9NgdOAGYC8RgFJAzNxOZvsDfgJQJQYBEAqgA-TJBFABiXGYhTAgO7PAwDAAAI will also though that I tried marauder LB/GS druid, and while I’m not totally sure, I feel as though druid is better, since it has a ton of CC and healing and better survivability, just less AoE damage, and less concentrated burst, and no real superspeed.
And then of course you’re competing for a spot with zerk herald and chronomancer that are on a whole new level in comparison to fresh air ele.
I’ve considered trying out a Marauder Dagger/Focus build, myself. It seems that with all the easy access to Weakness on my build, it could be pretty decent.
Yeah marauder D/F was really awesome too and had more cleave pressure, I just liked S/F better for more positioning freedom. Basically I’d lay down damage on the side in safety and run in with overload Air to lay down the damage, and then quickly get back out to a safe spot to cast fire skills or earth skills if I’m being focused. The earth trait synergy is really amazing too, and the ground targetted dragon’s tooth makes fresh air work way better with scepter than it honestly ever has. D/F to me couldn’t really do as much since it had to be in close up range, which was risky to do to say the least.
Taking a break from GW2 to play various
Nintendo games..
Yeah, that is how beaten down Elementalist have become … that “mediocre” is now viewed as “great” … truly sad times for this class.
This isn’t love … its Stockholm syndrome.
Nor is it in anyway a new play style like every other class has received.
You’re such a baby. New way to play a class, go to the dragonhunter forum with that garbage. Reaper brings absolutely nothing new to the necro, it’s just awesome. Thieves had entire traitline butchered just to make daredevil work. You cry so much it’s pathetic.
How is it a new way to play the class? I have been playing bunker auramancer since launch … this is not new gameplay at all. Reaper brings melee combat to the necromancer which is most certainly new. Everything about the necromancer was ranged combat other than dagger/dagger which was only used to get back into deathshroud to continue the ranged combat gameplay. I think you would be happy with a pet rock as long as ANET made it.
I enjoy finding more ways than just conjures for staying in one attunement and utilizing each’s effects. Granted, you could do this with Fire staff it is more limited.
That isn’t to say that the Tempest is perfect or revolutionary. More could be done to differentiate it from standard elementalist and/or reflect the other spec lines. But at some point, you have to actually be willing to experiment and step away from what you’re used to and become proficient with something different than what you’re used to otherwise you’ll be looking to shoehorn every type of build and spec into your standard rotation of things.
So just finished trying out Marauder Amulet with Air/Water/Tempest.
And it’s awesome! The damage is fantastic and the sustain is pretty good. Using Lightning Rod plus dual Shock Aura from air line and Dagger mainhand plus Sigil of air, gives me a ton of passive spike damage while Burning Speed and drake’s breath give me active damage. Earth is nice for the immob, reflect, invuln, while water can heal and keep the sustained damage going with Cone of Cold and Comet.
All while having dual Frost auras that heal and reduce incoming damage, tons of aoe weakness, near perma fury and swiftness with Aura trait in Air line and Air overload which destroys anyone foolish enough to stay near me, and pretty good condition cleansing with runes of the soldier+condition removal on regen application.
Good idea mentioning the Marauder amulet nearlight!
(edited by Rain.9213)
Air/Earth/Tempest with Marauder amulet and D/W was a LOT of fun.
So just finished trying out Marauder Amulet with Air/Water/Tempest.
And it’s awesome! The damage is fantastic and the sustain is pretty good. Using Lightning Rod plus dual Shock Aura from air line and Dagger mainhand plus Sigil of air, gives me a ton of passive spike damage while Burning Speed and drake’s breath give me active damage. Earth is nice for the immob, reflect, invuln, while water can heal and keep the sustained damage going with Cone of Cold and Comet.
All while having dual Frost auras that heal and reduce incoming damage, tons of aoe weakness, near perma fury and swiftness with Aura trait in Air line and Air overload which destroys anyone foolish enough to stay near me, and pretty good condition cleansing with runes of the soldier+condition removal on regen application.
Good idea mentioning the Marauder amulet nearlight!
Yup thanks! Even if its not top tier viable, it was still one of the most fun things I played this beta! I’m half tempted to stay up all night and skip class tomorrow to play it (and reaper, druid, and chrono) some more.
I also made a celestial aurashare build that worked really well as a pointholder, I’m gonna post a thread about it.
Taking a break from GW2 to play various
Nintendo games..
Did anyone else notice that with the earth overload and then fire warhorn 4 you can give people arround you instantly about 30 secs of protection? With easily 100% uptime.
I pvp’d the heck out of clerics aura tempest and i was bunkering points like a champ. I have never felt so immortal in my whole gw2 history.
here is the build:
http://gw2skills.net/editor/?vFAQJBIhdSfJUhJ2gJ45AwhJW2AM39ag9wSsCSBVghHQA4CC-TJxHAB1+AAQqMgO7PAwJAAA
(edited by Pride.1734)
Been having fun with Tempest for the last 2 BWE’s now. Love the auramancer builds and the Tempest makes a good healing/condi/protection spamming spec.
Did anyone else notice that with the earth overload and then fire warhorn 4 you can give people arround you instantly about 30 secs of protection? With easily 100% uptime.
So your favorite part of tempest was a bugged skill (earth overload applying too much prot) and a skill they already announced was being nerfed into uselessness (only sharing might). Sounds like the spec for you…/s
Tempest is, if anything, overpowered.
E.G. Today in verdant brink there was an ele running around 3-shotting the mounted veteran mordrem.
Did anyone else notice that with the earth overload and then fire warhorn 4 you can give people arround you instantly about 30 secs of protection? With easily 100% uptime.
So your favorite part of tempest was a bugged skill (earth overload applying too much prot) and a skill they already announced was being nerfed into uselessness (only sharing might). Sounds like the spec for you…/s
Who said anything about favorite?
Yeah, that is how beaten down Elementalist have become … that “mediocre” is now viewed as “great” … truly sad times for this class.
This isn’t love … its Stockholm syndrome.
Nor is it in anyway a new play style like every other class has received.
You’re such a baby. New way to play a class, go to the dragonhunter forum with that garbage. Reaper brings absolutely nothing new to the necro, it’s just awesome. Thieves had entire traitline butchered just to make daredevil work. You cry so much it’s pathetic.
How is it a new way to play the class? I have been playing bunker auramancer since launch … this is not new gameplay at all. Reaper brings melee combat to the necromancer which is most certainly new. Everything about the necromancer was ranged combat other than dagger/dagger which was only used to get back into deathshroud to continue the ranged combat gameplay. I think you would be happy with a pet rock as long as ANET made it.
since when was the necromancer EVER ranged?? Necro has been forced to use dagger/x especially dagger warhorn forever. lifeblast does more damage from melee range. axe has had 600 range for 3 years. necro has 1 1200 ranged weapon you cant even connect with the auto attack, its just for cc. stop posting. just stop, seriously.
Wow, the levels of your dishonesty … 600 is ranged, so is 900 and 1200. Melee is not ranged which I believe is defined as under 300 (more like 220ish). Reaper is a Melee which is a very different gameplay than wells (ranged), axe (ranged), offhand dagger (ranged), staff (ranged), deathshroud (ranged), ect. The only time Dagger main-hand was used was to build LF as fast as possible to get into deathshroud in order to kite (which means to maintain range from a target). You need to stop posting to learn the definitions of words, seriously.
youre making it painfully clear you have never, ever played Necro before. You may have seen one once or twice on EOTM but thats it. go over to the necro forum right now and tell everyone how youre happy Necro is finally a melee class, because its been ranged for 3 years. I cant wait to see it.
Did anyone else notice that with the earth overload and then fire warhorn 4 you can give people arround you instantly about 30 secs of protection? With easily 100% uptime.
So your favorite part of tempest was a bugged skill (earth overload applying too much prot) and a skill they already announced was being nerfed into uselessness (only sharing might). Sounds like the spec for you…/s
My favourite part is the healing auras on shouts and overloads, hope that aint changing :p. Granted i suspected that giving 30 secs of protection upfront was hardly intended. Its still pretty good protection uptime regardless, if they give warhorn 4 a fire aura to compensate i’d be completely fine with the nerf.
I mean look at this way, the devs could be still hesitant about nerfing it considering all the feedback we gave them about Heat Sync. As of now its the only meaningful thing you really get from using warhorn over any other offhand. Plus boonshare mesmer can do a chaos storm, armor, phase retreat, ileap, Iswordsman rotation to keep protection up on allies for 100% of the time since they have two signet procs that share all boons on them, so its pretty much the same thing but easier on tempest.
Focus just held together Tempest builds so much better, whether they be marauder or celestial.
As far as Tempest goes, I had a ton of fun with it, and I think it could have a ton of potential should they clean up the traitline a tad further to offer a bit more than simply auramancy.
Taking a break from GW2 to play various
Nintendo games..