(edited by StickerHappy.8052)
Tempest NEEDED Things
I don’t agree with removing the fire combo field from Fire Overload, but I do agree with it being a whirl finisher the entire time of the cast. Why? Well, it would make condi builds more potent for this, since the target basically has to stand in your aoe (which is tiny anyway) to get even some mild burn. Not really worth the 20s CD right now.
I don’t agree with removing the fire combo field from Fire Overload, but I do agree with it being a whirl finisher the entire time of the cast. Why? Well, it would make condi builds more potent for this, since the target basically has to stand in your aoe (which is tiny anyway) to get even some mild burn. Not really worth the 20s CD right now.
I am not removing the fire field, I only want the fire field after you finish spinning. That way you make full use of your whirl finisher, esp great with team combos. You do not lose anything bec you still get the fire field after that fact.
@All
Really 100+ views and no one has any thoughts?
Really 100+ views and no one has any thoughts?
Personally I give up, most of your ideas are things we mentioned already. They just don’t care, we never even have feedback from the last beta weekend.
Yeah, mostly give up.
But thoughts…
Everything is secondary to getting, at least, one stack of stability build inheritantly into overloads or a minor trait. It’s really just not optional.
The power of the overloads is not on par with some game changing ultimate ability that creates a clutch if not shut out immediately. Getting shut out poses a huge penalty to the class. Particularly with water overload, because the ramp up effects are so minor compared to the payout that it’s really just a flat out waste of time if you get interrupted.
Take that and combine it with PvE mobs who have interrupt abilities on shorter cooldown than the casting time of the overload and a general inability to track cooldowns on multiple mobs in a zerg setting, overloads are pretty underwhelming in both PvE and PvP.
So, yeah, that change has to happen before anything else just to make the main mechanic less of a hair ripping experience without having to make a hard choice between the two most important traits in the entire spec line: Invorigating Torrents or Harmonious Conduit.
As far as your other suggestions, I disagree with the other trait changes. I don’t think we need more support based traits, but rather damage modifiers. The lack of damage modifiers is the big downside to taking Tempest. It’s redeeming value is the current support it provides and I don’t think it needs more.
We don’t have a weapon that is totally devoted to support. The majority of our weapon skills and utility skills are geared towards doing damage. We can’t have a total support build that doesn’t focus on damage to some extent without essentially gimping ourselves.
Finally, I just pretend warhorn doesn’t exist and don’t ever respond to threads about it. It would require really almost a complete rework to be something good and it’s currently #2 behind in scepter in what is now a three year wait.
(edited by MadRabbit.3179)
I think sand squall becoming an invuln would mean that its aura effect would have to be put on dust storm or something so the skill wouldn’t be too loaded, and maybe heat sync could extend the duration of all boons by two seconds instead in addition to its other effects.
I think lucid singuarility is the weakest trait currently, so any change would help make it better. I agree with more personal condi cleanse.
I also think that cyclone needs to just come out faster so it can be used to prevent a target from running away, since D/wh tempest (or D/F for that matter) can’t do much to stop a disengage.
Taking a break from GW2 to play various
Nintendo games..
If Overloads would be twice faster and tick damage twice faster they would make much more sense. Or if they had skills you can use (like tornado has) instead of locking you down (specially ranged skills for staff).
Note: The second option would require actual work to be done and not just number changes.
Yeah it would be nice if overloads did something different depending on what weapon you use… oh one may dream
Latent Stamina – Remove the ICD, this is such a pathetic trait to begin with.
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The ICD is only on the attunement swap part (which is useless anyway since it is already gated by the water attunement cooldown).