Tempest Trait Line Suggestions

Tempest Trait Line Suggestions

in Elementalist

Posted by: Treetoptrickster.4205

Treetoptrickster.4205

First of all, can Overload Air grant aoe Swiftness please? All of the other Overloads grant boons, but here poor air is, sad, because he can’t swiften.

The Tempest trait line has potential, but it needs some changes. It seems like too many traits try to improve the same things. I think ALL elite specs should be based off of the Reaper’s style of themed trait lines. For instance, the top three traits for the reaper improve brawling, the middle three improve chill, and the bottom three are based around movie monsters. That way every elite spec will have a variety in what their traits do and there shouldn’t be as much overlap.

The three roles I’ve picked out for each line of traits are:
Improving Tempest mechanics and group support,
improving combo fields,
and improving brawling.

Minors

Singularity – keep as is.

Stable Conduit – gain 2 stacks of stab for 3s when you begin overloading an attunement.

Lucid Conduit – remove movement impending conditions when you begin overloading an attunement and become immune to them while chanelling an overload skill.

Adepts

Tempestuous Aria – shouts grant allies affected might while weakening affected foes. Cast “Eye of the Storm” when disabled.

Elemental Proxy – Damage, condition duration, boon duration, and healing caused by combo fields is increased by 7%. (This does not mean from finishers, just the pulse effect of the field)
Torrent – breaking out of stuns restores endurance and grants 3s vigor to you and your allies. Endurance gain: 10

Masters

Imbued Melodies – warhorn skills break stuns for you and your allies. 10s ICD

Volatile Expanses – combo fields you place blast themselves upon creation.

Rising Storm – launch foes when you rally. rallying recharges your attunements.

Grandmasters

Elemental Bastion – overloading attunements grants you an aura when completed based on your current attunement. auras you apply heal allies.

Supercell – combo fields have their radius/length increased by 10% and grant allies within 2s of resistance when created.

Maelstrom – daze and damage nearby enemies and heal yourself for a small amount when you are disabled.

Thanks for the read! Any suggestions or trait reworks of your own that you want to see? Might as well post em somewhere so that the devs juuusst miight see them and have a chance to improve on what will hopefully end up a very unique and entertaining spec to run.