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Posted by: Jordo.5913

Jordo.5913

nope haha

/15 chars

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Posted by: stof.9341

stof.9341

Elementalists acutally have a long tradition of manipulating the cost, cast time, recharge, etc. of the next few spells. That’s actually what Glyphs did.

Indeed. Glyph of Renewal ftw.

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Posted by: Malchior.1928

Malchior.1928

It’s not a complete failure. The graphics are well done :P.

[QQ] A Quaggan in Arah

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Posted by: Avador.8934

Avador.8934

Ok, np. What EXACTLY you don’t like about it? It helps me make an image about what ele community really wants.

I am lazy to write it over and over. So sorry for my English.

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Posted by: MyPuppy.8970

MyPuppy.8970

Radius for a tempest should be at least 10.000 and change the sky, starting with powerful winds that grant swiftness to allies and slows ennemies, then a rain that heals allies, followed by lightning storms that set everything they strike on fire, leaving fire fields.

Well, that’s how i would’ve imagined it. Something more apocalyptic.

Lily Bertine [NG]/[GiRL]
Nerfentalist of Augury Rock

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Posted by: Jordo.5913

Jordo.5913

Elementalists acutally have a long tradition of manipulating the cost, cast time, recharge, etc. of the next few spells. That’s actually what Glyphs did.

This is true, but that’s for elementalists. A tempest class which is based on storms, shouldn’t be dabbling in time manipulation. It makes no sense. The skills should be based on the 4 elements instead of arcane.

In actuality, I would have liked an elite that combined the 4 elements into one storm, to make an actual tempest storm.

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Posted by: Jordo.5913

Jordo.5913

yeah, I left the combo fields off of there because you can’t really single one out and putting all of them in there so that you give area might, regen, switness, and protection could be a bit much.

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Posted by: stof.9341

stof.9341

This is true, but that’s for elementalists. A tempest class which is based on storms, shouldn’t be dabbling in time manipulation. It makes no sense. The skills should be based on the 4 elements instead of arcane.

In actuality, I would have liked an elite that combined the 4 elements into one storm, to make an actual tempest storm.

It’s funny how you say it because in French, time and weather are actually the same word

Anyway, remember that Chill which is definitively an elementalist condition has effects on cooldowns. Are you saying Chill is actually time manipulation?

Rangers can reduce their weapons cooldowns just by switching weapon sets. Time manipulation too?

Thieves can reset all their cooldowns while stealing.

Etc…

Chronomancer will remain the only class that can make all cooldowns move faster. Elementalist doesn’t manipulate time with his elite : he makes it so that the cooldown doesn’t happen as strong in the first place.

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Posted by: Xillllix.3485

Xillllix.3485

It’s not a complete failure. The graphics are well done :P.

It’s like EotM. The artists did an amazing job, then the implementation of the map was terrible and it ended up being a karma train where people avoid to fight.

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Posted by: Ruzin.2410

Ruzin.2410

I like it a lot! Especially sword skills! Your ideas are much much better than that rediculous Tempest.

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Posted by: Zephyron.7081

Zephyron.7081

The absolute worst weapon in the game! Heck, it ain’t even a weapon, it’s a stupid musical instrument! Elementalist should have got a one handed sword!

Keep the same skills, just change it to a sword from a warhorn!

Warhorn = is worse than the name Dragonhunter!

Sword = iconic, awesome looking, fun to play!

I don’t care how good the warhorn skills might be, I will keep to my dd! So, no change for me in the update! Stupid freaking choice! Seriously, what mage would carry a warhorn? Stupid stupid stupid!

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Posted by: Ruzin.2410

Ruzin.2410

Hope they will add sword with the 2nd ele elite spec in the future. You are not the only one disappointed

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Posted by: Kodiak.3281

Kodiak.3281

And if the concern was too many classes have Sword, then give us the Axe with same moves instead. Axe is typically pretty “whirly” on most classes and Frostfang is already elemental themed. Also only four classes have Axe at all, only three of which can main hand it.

Kodiak X – Blackgate

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Posted by: Zephyron.7081

Zephyron.7081

Warhorn should be taken out of the game entirely and replaced with an actual weapon…like a whip or anything! Don’t even change the skillls, just replace warhorn with some other weapons skin.

Ele really should have gotten a sword, why Anet would harm their expansion by kittenting on ele players is beyond me. I would have even loved an axe! Anything is better than a stupid stupid stupid warhorn! Seriously now! Who is responsible for this stupid desicion?!?

I was going to prepurchase for $100, but I might not even bother getting the expansion now. Wtf Anet! Stop screwing up easy kitten!

Anet, this is a business, so start catering to your customers! Obviously you knew the ele players wanted a sword, so you give us a warhorn! What are you thinking? WTF? Get whoever worked on Chronomamcer over on ele!

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Posted by: Jski.6180

Jski.6180

It fits the ele class a lot more then a sword and ele has a sword like wepon in dagger.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: EsarioOne.9840

EsarioOne.9840

This thread is full of level-headed responses to the livestream. That fight was gross, I’m pretty sure he even had blinding ashes on and he was still getting thrown around. Something needs to change.

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Posted by: rotten.9753

rotten.9753

It fits the ele class a lot more then a sword and ele has a sword like wepon in dagger.

In which game a mage class utilizes a warhorn?

(edited by rotten.9753)

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Posted by: Avador.8934

Avador.8934

It fits the ele class a lot more then a sword and ele has a sword like wepon in dagger.

Omg, sword and dagger aren’t the same.
I am disappointed with their decision, but it’s probably too late to change something. A lot of players hate warhorn and you can’t deny that. Skills are maybe nice, but all of them are being cast in the same stupid way. (I hope they change this animations) Warhorn itself looks ugly.

I am lazy to write it over and over. So sorry for my English.

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Posted by: DresdenAllblack.1249

DresdenAllblack.1249

Warhorn makes sense in the buffing of allies (hearing the call and all), but it isn’t the sexiest choice. It was always going to be unpopular next to the sword.

Angelina is free game again.
Crystal Desert

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Posted by: Jski.6180

Jski.6180

It fits the ele class a lot more then a sword and ele has a sword like wepon in dagger.

In which game a mage class utilizes a warhorn?

GW2?

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: skullfaerie.7203

skullfaerie.7203

Whatever happens, I do not want them to simply replace warhorn with sword, OP. That would be awful. I want sword to come tied to a spec that’s actually good, tailor-made for the weapon and which will see a lot of use, please, not the mess that is Tempest.

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Posted by: rotten.9753

rotten.9753

GW2?

The fact that necro uses justifies giving it to ele? Then sword fits just as much.

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Posted by: Jski.6180

Jski.6180

GW2?

The fact that necro uses justifies giving it to ele? Then sword fits just as much.

You did not really ask all of that in the first question but yes warhorn is a casting wepon not an attk wepon. Think of it like a bard wepon you often do not find bards attking with there interment but with other weapons yet they cast with though interments. Warhorns are GW2 version interments for combat.

Think of it as another version of a shield or forces these are less attking weapons in GW2 and more casting.

Also the War class is using warhorn as a casting wepon not as an attking wepon too so yes it comply fits the tempest ideal as a support.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

(edited by Jski.6180)

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Posted by: Ruzin.2410

Ruzin.2410

Maybe fits theme, maybe not. Still it’s an awful weapon. It upsets a lot of people that tempest gets it, including me. But at least we can hope that they will keep the sword for some future elite spec like this

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Posted by: Purecura.1795

Purecura.1795

This is true, but that’s for elementalists. A tempest class which is based on storms, shouldn’t be dabbling in time manipulation. It makes no sense. The skills should be based on the 4 elements instead of arcane.

In actuality, I would have liked an elite that combined the 4 elements into one storm, to make an actual tempest storm.

It’s funny how you say it because in French, time and weather are actually the same word

Anyway, remember that Chill which is definitively an elementalist condition has effects on cooldowns. Are you saying Chill is actually time manipulation?

Rangers can reduce their weapons cooldowns just by switching weapon sets. Time manipulation too?

Thieves can reset all their cooldowns while stealing.

Etc…

Chronomancer will remain the only class that can make all cooldowns move faster. Elementalist doesn’t manipulate time with his elite : he makes it so that the cooldown doesn’t happen as strong in the first place.

But see, you are missing the POINT, while it may be theme wise ok for an elementalist, this is the TEMPEST we are talking about! Storms, are the THEME for a Tempest specializations. Some are upset that REBOUND does not fit the THEME for Tempest as best as an 4 Elemental Storm Elite would fit!

Lv.80 Chronomancer (Mesmerist Palamecia)
Lv.80 Scrapper (Alchemist Persenia)
Lv.80 Druid (Mender Zalintyre)

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Posted by: Tora.7214

Tora.7214

dude chill out, anet allready proved that they listen to their players opinions; they complained about revenants in their beta weekend and what happened? they got a major overhaul.

just gotta wait till tempest (and same goes to the other specs) are playable in a beta test, people will test them first hand and hand over their opinions at anet, then we will see some changes

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Posted by: Mattmatt.4962

Mattmatt.4962

every sane ele can already say that tempest in its current design is plain bad, see my constructed (and constructiv) post at the top, see the tons of other topic

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

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Posted by: maddoctor.2738

maddoctor.2738

I don’t think that Tempest abilities are bad. They just don’t combine well together, as a mid-range support/control weapon the Warhorn can be great, but it doesn’t make sense to put it together with the overloads, even if their effect is buff and they do more damage/healing it’s a mechanic that doesn’t fit a Warhorn.

It’s a mechanic that fits a pure Melee weapon (like a main hand sword) with evasive abilities and mobility (for example with Stances), get a stance that works similar to blurred frenzy (you evade attacks) allowing you to perform your overloads without fear of interruption. It wouldn’t be OP because the stance cd/duration could be balanced, that way instead of adding a break bar or stability on all overloads, you will have an extra mechanic to use when appropriate promoting more skillful play.

As it is, the Tempest is a mess combining at least 2 completely different elite specializations into one. Taking bits and pieces from both, I can’t imagine why else I can’t seem to fit Warhorn with Overloads at all.

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Posted by: emikochan.8504

emikochan.8504

You haven’t played it. You have no idea what it’s actually like, don’t be stupid. You’re really saying “the damage is low” when you have no idea what the final numbers will be…

Welcome to my world – http://emikochan13.wordpress.com

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Posted by: rotten.9753

rotten.9753

You did not really ask all of that in the first question but yes warhorn is a casting wepon not an attk wepon. Think of it like a bard wepon you often do not find bards attking with there interment but with other weapons yet they cast with though interments. Warhorns are GW2 version interments for combat.

Think of it as another version of a shield or forces these are less attking weapons in GW2 and more casting.

Also the War class is using warhorn as a casting wepon not as an attking wepon too so yes it comply fits the tempest ideal as a support.

Bard sings.

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Posted by: tenklo.6104

tenklo.6104

Let just say what will happen with us tempest with that elite.. We wont run it over first greatsword or the glyph elemental.

For a elite I like to see a monsoon water thing that pull in down and pushes away enemys.. Say I feel like we be stepping on necro tranfusion trait by really I think have this would be more help then harm. And necro see this and they will use lifetransfer after to pull are downed to the back lines

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Posted by: SkiTz.4590

SkiTz.4590

You haven’t played it. You have no idea what it’s actually like, don’t be stupid. You’re really saying “the damage is low” when you have no idea what the final numbers will be…

Really?
Have you even looked at the other specs? they all bring new things to the table.
Tempest brings NOTHING NEW.

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Posted by: Ruzin.2410

Ruzin.2410

You haven’t played it. You have no idea what it’s actually like, don’t be stupid. You’re really saying “the damage is low” when you have no idea what the final numbers will be…

I think it’s clear how the damage is when we saw how they were killing Svanir at PoI (or how Svanir was killing them). Even if the damage will be higher, traits are still terrible (+ many other things like Elite shout). There is no trait that modifies damage. So if we tell devs that something’s wrong, chances that something will change are higher.

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Posted by: Xillllix.3485

Xillllix.3485

Tempest has nothing to do with time quickness and slow is more about time control lower cd is more of a mages trick.

Ya for some reason Anet thought it would be ok for us if the elite only changed some number by 25%. While other classes have rampage, lich, moa, banner, quickness (on 30 sec cooldown), aoe moa, roots, daggerstorm, etc.

The elementalist are always at the wrong end; when it comes to elites we get the ones that are afterthought, barely do something useful and require basically almost no work at all to put in the game.

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Posted by: Tachyon.5897

Tachyon.5897

It’s such a poor choice. The warhorn even looks stupid when it’s ‘sheathed’. I was so hoping for the sword, the FDS skin would be epic.

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Posted by: emikochan.8504

emikochan.8504

You haven’t played it. You have no idea what it’s actually like, don’t be stupid. You’re really saying “the damage is low” when you have no idea what the final numbers will be…

I think it’s clear how the damage is when we saw how they were killing Svanir at PoI (or how Svanir was killing them). Even if the damage will be higher, traits are still terrible (+ many other things like Elite shout). There is no trait that modifies damage. So if we tell devs that something’s wrong, chances that something will change are higher.

Nothing is final. Also tempest will play differently to base ele, so it could bring something to the table. Again, if it is weak it’ll be buffed.

Welcome to my world – http://emikochan13.wordpress.com

(edited by emikochan.8504)

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Posted by: Xillllix.3485

Xillllix.3485

They just merged more threads, gonna be even more confusing…

Anyway when I’m thinking tempest elite I’m thinking like… Beethoven’s tempest or Shakespeare’s (something gigantic and epic, a real storm exploding):
https://youtu.be/ULHgdT_Xmuc

What we got as elite was the most “anti-climatic” “middle-of-the-road” “change-some-number” elite we could have gotten.

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Posted by: Mattmatt.4962

Mattmatt.4962

kitten their kittened merging system! Yes give me one of your kittening point of infraction, i dont care, this abusive merging it’s just a way to disable us to give good feedback!

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

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Posted by: tuck.2719

tuck.2719

As a Mesmer main, soon to be Chronomancer main, I find it highly insulting that the Tempest elite pretty much dabbles on the Borderline of Chronomancer time manipulation.

I saw a comment over on WoodenPotatoes’ tempest recap that I thought was insightful:

GruntSquad92 1 day ago (edited)
sounds to me like this is their modern take on the dual profession system:

primary elementalist + mesmer = tempest
primary necromancer + warrior = reaper
primary guardian + ranger = dragonhunter
primary ranger + elementalist = druid
primary mesmer …. + revenant (???) = chronomancer (..?…?!)

There was some follow-up discussion about specifics, but I thought the overall concept was rather insightful. Taken this way, the design of the tempest makes a bit more sense if you look at it from the standpoint of “take an elementalist and add some mesmer elements to it”.

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Posted by: morrolan.9608

morrolan.9608

There was some follow-up discussion about specifics, but I thought the overall concept was rather insightful. Taken this way, the design of the tempest makes a bit more sense if you look at it from the standpoint of “take an elementalist and add some mesmer elements to it”.

What elements apart from the elite?

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

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Posted by: tuck.2719

tuck.2719

There was some follow-up discussion about specifics, but I thought the overall concept was rather insightful. Taken this way, the design of the tempest makes a bit more sense if you look at it from the standpoint of “take an elementalist and add some mesmer elements to it”.

What elements apart from the elite?

There were a few references in his discussion to “this feels more like a mesmer ability” but I don’t recall details. Feel free to watch it though: https://www.youtube.com/watch?v=Ewx3LnCc1is

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Posted by: morrolan.9608

morrolan.9608

There was some follow-up discussion about specifics, but I thought the overall concept was rather insightful. Taken this way, the design of the tempest makes a bit more sense if you look at it from the standpoint of “take an elementalist and add some mesmer elements to it”.

What elements apart from the elite?

There were a few references in his discussion to “this feels more like a mesmer ability” but I don’t recall details. Feel free to watch it though: https://www.youtube.com/watch?v=Ewx3LnCc1is

Apart from rebound nothing strikes me as particularly mermerish, maybe something looks like a mesmer ability like say the orbs but thats superficial. Although that superficiality would be par for the course with Karl with a lack of understanding about the underlying themes of classes.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

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Posted by: Leo G.4501

Leo G.4501

It fits the ele class a lot more then a sword and ele has a sword like wepon in dagger.

In which game a mage class utilizes a warhorn?

So gw2 should just copy everyone else then? Lol i swear, people lack so much tact in these threads. Ok so you dislike warhorn but whining that warhorn should just be removed is childish, as if there is no one currently playing the game that likes warhorn and removing it wouldn’t upset anyone…

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Posted by: SchmendrickTheMagician.8247

SchmendrickTheMagician.8247

So when can we expect a developer response to this now almost 1700 posts long, mostly negative, critique of the Tempest, Arenanet?

Last of the Red Hot Swamis

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Posted by: MatthijsB.4731

MatthijsB.4731

Let’s Get Constructive guys.
So elemenalist is lacking a frontline role, and warhorn is supposed to fill that spot. This post is mainly focused on the role of elementalist in WvW, since PvP seems to small scale to be a true frontliner and PvE is easy.
Well, an extra 7% protection reduction is not gonna cut it. If we look at the guardian, the main frontliner in WvW, they actually use Wave of Wrath as main “melee” option. I’d like to propose something similar to the tempest. Tempest is supposed to be a class with a lot of AoE effects, so why not put one on all auto attacks.
This trait could be added to the warhorn trait, it could be a standalone trait.

Send out a wave of the tempest (based on your elemenent; more balance options, more animation design) on (critical hit) by your auto attacks. (2 sec ICD)

This trait could potentially make scepter more viable aswell as making the autoattacks more useful while your attunements are recharging from overloading.
Finally, I think tempest needs at least some kind of mobility skill.

Warhorn Air 5 – Blow your warhorn on the ground and leap to your target, then hit your target with your feet and daze him and foes around him. 25 sec icd 600 range

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Posted by: Grimreaper.5370

Grimreaper.5370

Anet you need to reconsider your approach to tempest, it is bland and goes against the elementalist code. If anything we want stuff that drops the attunement recharge while suffering some sort of other penalty.

I believe I can speak for the majority and say that people like playing ele because of the broad choice of weapon abilities at hand. Do NOT design ANYTHING which might penalize us via additional attunement recharge or bring in more lame long channels like churning earth.

Now even though warhorn is NOT what the majority wanted, I still think you could make it up to us by either

a.) Scrapping it for sword mainhand and then give us a playstyle which provides high risk for high reward, like most asked for.

Or

b.) Replace warhorn skill 4 or 5 with an ability to summon a main hand conjures which I feel would synergizes with your overload design.

Id personally just prefer you scrapped warhorn and brought main hand sword into the mix…

(edited by Grimreaper.5370)

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Posted by: skullfaerie.7203

skullfaerie.7203

Id personally just prefer you scrapped warhorn and brought main hand sword into the mix…

Me too, but I feel like this would almost mean scrapping the entire spec and starting from scratch. While I absolutely wish they’d do that, I don’t see it happening :/ Too much work.

I just found myself scratching my head again this morning, wondering why the heck something called “Tempest” is some sort of meh support spec. Which part of the name Tempest is supposed to make me think of buffs and support rather than, say, damage and destruction?
It doesn’t really make any sense thematically, not to mention how uninspired and seemingly not fun the spec as a whole is. I’m still just baffled as to how we got here.

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Posted by: Jski.6180

Jski.6180

I think warhone needs to be looked at for having other effect beyond what the ability say. Mostly the aoe stun braking effect and being able to boon share. As for what warhorn needs is more ground target effect and not just an attk where your facing.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: morrolan.9608

morrolan.9608

Let’s Get Constructive guys.
So elemenalist is lacking a frontline role, and warhorn is supposed to fill that spot.

You should first ask the question why ele needs a frontline role? Does mesmer? Thief?…………………

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

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Posted by: SchmendrickTheMagician.8247

SchmendrickTheMagician.8247

Let’s Get Constructive guys.
So elemenalist is lacking a frontline role, and warhorn is supposed to fill that spot.

You should first ask the question why ele needs a frontline role? Does mesmer? Thief?…………………

The question is rather, why does ele need another frontline role? They can already do frontline duty with d/d or d/f specs pretty well.

Last of the Red Hot Swamis