(edited by origin.1496)
Tempest and Raids
Sharing auras is possible without tempest.
actually effective diverse builds in dungeons will never happen, diverse groups only comes if you force a trinity (or other such forced needed roles).
since they refuse to do so, there will always be a “best approach” which all will go for.
the 3 deadly sins anet have done is stuff done due to complete ignorance of any other mmo before them:
1. refusing to have a form of trinity (or equally setup).
2. downing mechanics (which works to counter the lack of trinity; but also work in pvp which is gamebreaking)
3. slowdown of base movement speed when entering combat (instead of having a sprint function usable outside of combat. the movement speed is already so slow it is basically doing slow motion: yet they gave a “dodge function” to try and counter the lack of base mobility, which because it gives you immunity to damage while dodging just broke the combat/gameplay feel even more)
.
worst is all this is basic knowledge to anyone with half a brain, that is interested in the mechanical side of game design and have followed the mmo market for just the last 10+ years
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edit:
but fgs i don’t believe the devs will Ever come that far in their personal skillset:
i mean they can’t even figure out how to change dungeons so people don’t skip everything -.-
and that is absurdly! easy to fix, just set in doors (or “invisible” walls for that matter) which doesn’t open before you killed all the mobs up to the door.
incredible it can be so hard for them to figure out.. and don’t give me crap with “ow they made that content for people to completely skip and run pass it” because we all know that is bs -.-
(edited by Erebus.7568)