Tempest elite skill very underwhelming.
If it helps, it’s worth noting that it lowers the cooldown on allies’ skills as well. If you can coordinate with your group, it’s extremely powerful, even moreso than a Chronomancer trying his hardest to stack Alacrity.
That said, I agree it’s kind of boring and straightforward. It doesn’t seem very “Elementalist” to me, whereas all the other shouts feel right at home.
For what its worth, I’m pretty sure it is inspired from gw1 energy storage skills that effected recharge and energy costs.
For what its worth, I’m pretty sure it is inspired from gw1 energy storage skills that effected recharge and energy costs.
And how does that effect just how terrible the skill is?
For what its worth, I’m pretty sure it is inspired from gw1 energy storage skills that effected recharge and energy costs.
And how does that effect just how terrible the skill is?
I think we’ve been complaining so much about our useless elites that they started to enjoy it.
For what its worth, I’m pretty sure it is inspired from gw1 energy storage skills that effected recharge and energy costs.
And how does that effect just how terrible the skill is?
Did I say it justified anything? Quit being a salty forum warrior and wait to see how it plays out. 25% CD reduced for stuff like rampage is pretty good.
Effect is too little to matter outside of perfectly synced TS teams. It needs to be ramped up or the Cd brought down.
For what its worth, I’m pretty sure it is inspired from gw1 energy storage skills that effected recharge and energy costs.
And how does that effect just how terrible the skill is?
Did I say it justified anything? Quit being a salty forum warrior and wait to see how it plays out. 25% CD reduced for stuff like rampage is pretty good.
good one bro. A wise man once said.
That’s the main problem with discussions. People are arguing not based on facts, but based on “coolness.” one of the things I have noticed (I will admit I could be subconsciously ignoring the post that do) is that most of the people who are defending the tempest are not giving reasons why the tempest is good.
They only give vague answers or that my imaginary friends are doing a 180.
In b4 “Bro, wait till you can get your hands on it/they tweak the numbers!”
We need to get some lava falling out of the sky (fire), or a giant water wave (not like tequatl) that pushes enemies back (water) , or great a barrier that foes cannot cross (earth) or lightning stunning people as elite skill, not those useless elite skills ele has now.
And that is a counter argument how? You and Kodiak have been 24/7 complaining non stop and to get honest you have ABSOLUTELY ZERO stats to back up anything you keep complaining about. I will say it will be bad if it procs on stuff like auto attacks and imo should only affect 6-10 skills and not the weapon skills.
Ironic how you link some nonsense argument about “coolness factor” yet most of the complaining about the elite is that it doesn’t feel strong or cool enough. From a purely functional perspective it IS strong but there is room to tweak it. People here are just calling for complete reworks.
We need to get some lava falling out of the sky (fire), or a giant water wave (not like tequatl) that pushes enemies back (water) , or great a barrier that foes cannot cross (earth) or lightning stunning people as elite skill, not those useless elite skills ele has now.
With the addition of the warhorn skills, elementalists arguably have (functional) access to all of those but AoE stun.
And that is a counter argument how? You and Kodiak have been 24/7 complaining non stop and to get honest you have ABSOLUTELY ZERO stats to back up anything you keep complaining about. I will say it will be bad if it procs on stuff like auto attacks and imo should only affect 6-10 skills and not the weapon skills.
Ironic how you link some nonsense argument about “coolness factor” yet most of the complaining about the elite is that it doesn’t feel strong or cool enough. From a purely functional perspective it IS strong but there is room to tweak it. People here are just calling for complete reworks.
I remember people you like saying how the truth will be revealed during the POI and yet, here we are, all it did was confirmed the issues some of us had. The difference between you and I is, I have facts to back up my claims you. You have nothing, simply fancies and dreams.
If the tempest gets better, it would be because of people like us pointing out the obvious flaws, it wont be because of people like you making terrible excuses.
Denial is a very dangerous thing.
I remember people you like saying how the truth will be revealed during the POI and yet, here we are, all it did was confirmed the issues some of us had. The difference between you and I is, I have facts to back up my claims you. You have nothing, simply fancies and dreams.
If the tempest gets better, it would be because of people like us pointing out the obvious flaws, it wont be because of people like you making terrible excuses.
Denial is a very dangerous thing.
Nice so first I get generalized with the people who expected the PoI to solve things when I said no such thing and you can check my post history for that. I have always been an advocate of actually seeing how things play out in practice before judging them. You have no facts except opinions which you appear to think are facts. You have no experience with the skill. You are looking at words and making judgement. I am not denying anything, in fact I even said it may need to be tweaked so it only effects the 6-10 skills. Buzzword quotes mean nothing in the face of logic.
If any changes occur they should be based off play tests not the whims of forum warriors.
kind of tired of another support skill (guard 2.0), hoped for a good elite that is usefull in 1v1, and that one is absolutly not , i will still keep FGS because it will be the best for wvw roaming and spvp puging, unless they change the tempest elite drasticly
Yeah, rebound is pretty bad. It’s a skill that does nothing on its own; the only value is in combos. It even makes whatever skill you plan on using easier to interrupt. You literally announce you’re about to use a skill you consider important.
It shouldn’t have a cast time, and the cooldown should be at most 30 seconds. Considering guardians have aoe quickness and fury on a 30 second cooldown, rebound should more like 20 or 15 seconds.
Considering guardians have aoe quickness and fury on a 30 second cooldown, rebound should more like 20 or 15 seconds.
When it comes to balance the elementalist elites are down the food chain, worse than normal skills for other classes.
I remember people you like saying how the truth will be revealed during the POI and yet, here we are, all it did was confirmed the issues some of us had. The difference between you and I is, I have facts to back up my claims you. You have nothing, simply fancies and dreams.
If the tempest gets better, it would be because of people like us pointing out the obvious flaws, it wont be because of people like you making terrible excuses.
Denial is a very dangerous thing.
They’ll just keep moving the goal posts.
Wait until the blog post.
Wait until the livestream.
Wait until the beta.
Wait until HOT release
Wait until the next balance patch.
Criticism is the best way to improve something. Mindlessly defending any flaws with a “wait an see” approach accomplishes nothing.
It’s a low cd elite.
Considering that ele is op and tempest is even more op and has 30 skills with no conjured, well…
Even with quickness elite guardian has less dps then ele
(edited by Kidel.2057)
It’s a low cd elite.
Considering that ele is op and tempest is even more op and has 30 skills with no conjured, well…
Even with quickness elite guardian has less dps then ele
60 seconds isn’t a low cooldown.
And with my guardian with quickness I can burst a heavy golem down in the pvp lobby in less than 3 seconds (while being invul and having immob the targed). Guardian with Mesmer are the 2 most OP classes at the moment. And that is with Marauder/Traveler, not with Berserker.
In that same time the Ele will have channeled Meteor Shower.
It looks good to me most of the skills are game changers if you time them out right and not just spam them.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
As espected I really didnt like the Elite.
But for me the warhon is promising: ok it may not offer new gameplay, but it has atleast another “feeling”, it does the same in other way. And the fire / earth overloads are nice. (air for mee needs something more unique than dmg+lightning field and water was totally UP for me)
Yup, this elite is boring. Also, it seems REALLY hard to use well, and the reward will be too low when it IS used well.
At the same time, when used 100% optimally (reduces the recharge of long-cast skills for 5 people) it gets very strong. Unfortunately, there is no part of the game that inspires that level of coordination, unless one of the 20 high-level pvp-ers REALLY want to optimize a team-comp.
Reposting this Elite idea from general discussion.
Put the Stunbreak on Rebound, demote to utility. Your next skill after stunbreak is probably your life saver, so 25% cooldown on that will be nice. Slot it into the trait as well for a free reduction.
Rework Eye of the Storm to Elite, creating the non-transform tornado people have been asking for.
Rework classic Tornado into an Elite Cantrip or Signet.
Some old GW1 names – Master of Magic, Ward Against Harm, Double Dragon.
All Professions Level 80
The elite is underwhelming? The whole specialization itself is underwhelming imo.
But yes, I agree with the OP.
I still think giving Alacrity to the entire party would’ve been much better than lowering the cooldown of ONE skill. For a profession that has a bazillion skills, reducing the CD on all of them is much stronger than reducing one skill.
I still think giving Alacrity to the entire party would’ve been much better than lowering the cooldown of ONE skill. For a profession that has a bazillion skills, reducing the CD on all of them is much stronger than reducing one skill.
Then it would just effect one other person but it hits 5 ppl so there got to be some means of balances. I mean if your asking why not simply ask for a better nado to replaces the old one tempest and tempest skills are not made to replaces but to changes how you play.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
I think that making it only boost the very next skill after casting gives it an unreasonably high coordination tax. TS has nonzero latency so you essentially have to be prescient to actually use rebound to its maximum potential and that potential isn’t that great either.
What I think would be better without being too good would be if it cut the recharges of every skill used during its duration, which would logically be around 3-6 seconds.
As it is right now I would only bring this skill for trait and soldier rune effects.
I still think giving Alacrity to the entire party would’ve been much better than lowering the cooldown of ONE skill. For a profession that has a bazillion skills, reducing the CD on all of them is much stronger than reducing one skill.
Then it would just effect one other person but it hits 5 ppl so there got to be some means of balances. I mean if your asking why not simply ask for a better nado to replaces the old one tempest and tempest skills are not made to replaces but to changes how you play.
As an ELEMENTALIST (we have 21 skills that have cooldowns) I’d take a way to reduce all of their cooldowns over reducing the cooldown of just one skill. 25% reduction can mean anything from 2sec to 19sec
I still think giving Alacrity to the entire party would’ve been much better than lowering the cooldown of ONE skill. For a profession that has a bazillion skills, reducing the CD on all of them is much stronger than reducing one skill.
Then it would just effect one other person but it hits 5 ppl so there got to be some means of balances. I mean if your asking why not simply ask for a better nado to replaces the old one tempest and tempest skills are not made to replaces but to changes how you play.
As an ELEMENTALIST (we have 21 skills that have cooldowns) I’d take a way to reduce all of their cooldowns over reducing the cooldown of just one skill. 25% reduction can mean anything from 2sec to 19sec
And how much for AoE think on though lines and start to stop spamming your ability over and over. What about mist form or lighting flash or rtl or healing rain we are talking about getting ele some real preparation of attk combos much like thf can with venom. If all you do is spam ability on cd ya you realty should not use this elite your often just going to hit a lesser cd effect but the power of this elite for the ele alone is significant let alone for your pt.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
The elite really sucks. So do the traits. Karl failed us again.
this elite actively affects your gameplay and doesnt put you in a horrible position, before we had no elite now we have 1 so lets not complain too much
An elite that recharges all your friends better elites. This is the most ironic thing ever. If it was meant as a joke it is an epic success.
When I think about an elite for a wizard class with a profession called tempest I’m thinking about something a little more epic, like a Supernova or Cataclysm, not a boon skill that change some number. I mean, not bashing on the rest of the content here, but we are paying $50 for an expansion (much more than the average price) and our class only gets a crappy elite?
Considering guardians have aoe quickness and fury on a 30 second cooldown, rebound should more like 20 or 15 seconds.
When it comes to balance the elementalist elites are down the food chain, worse than normal skills for other classes.
Seriously. https://wiki.guildwars2.com/wiki/Mimic
Under whelming other then lovely animations in the mechanics of rank spvp. You’re gonna die which such wonderful tells. It’s a simplified mechanic for newer eles who want to pve or wvw in a big zerg. But will not yield the same results in spvp rank fights. Those tells will get you killed and the channeling + overload is much lower damage than an ele rotation on d/d of d/f. You can do 3 times the damage in a chain rotation with conditions like, bleed, burn and cleave damage. Also do you thing a Mesmer or anyone with CC will not rupt you or shatter you when your channeling. You can’t dodge roll when channelling that’s an ele death sentence.
Over all it looks very nice but unlike the engi f5 or other professions specialization mechanics that work for a quick delivery in support or escape. This will kill you in Spvp. Also have a big fire field seems awesome but I prefer ele getting a AOE launch or knock back in warhorn, that’s way more useful in spvp. A 400 range clear like most classes, since eles need more knock backs or launches in the non staff aspect of the game. I want new abilities to help us fight better not simplified versions of existing abilities for new players that look awesome but are inferior to dagger and focus of hand.
I guess golems can’t fight back unlike Svanni. Either way hope they fix it, so everyone make suggestions. This is by far not an end product or you’re dead in spvp and so far I have to say it’s a weaker specialization from a pvp aspect then anything else given to other professions but we will see.
(edited by Waisenpai.6028)