80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.
The list of classes that tempest is weak against is larger than the list it may have an advantage on. The entire thing is clunky and it doesn’t have enough burst or pressure to be anything more than what the elementalist has already been since the release of the game. Its just a slow sustain/support build where if you make a single mistake you die, but if you play perfect you may, at some point, whittle a target down if they don’t decide to leave.
There are those that are gushing over auras, like auramancer (Air, Water, Arcane) hasn’t been out since release. It still suffers from the same issue that is always had in that it requires the lowest hitpoint lowest armor class in the game to be hit to utilize when the entire point is to avoid being hit.
I am not sure if Tempest is truly horrible or if it just magnifies all the issues the class already has into perfectly clarity … either way, HOT is proving to be the least benefit to the elementalist class. But I guess that was always the intention given Roy’s twitter gloating about being allowed to nerf the class and the mic drop event.
It is not garbage, and you’re highly misinformed and biased. There’s a common opinion on most posts that BWE3 is providing a better balanced Tempest, no one agrees it’s 100% fine-tuned! It is a bit unfocused, and maybe we’re getting to a point where NUMBERS matter, but overall it’s opening for various builds…
The effectiveness will depend on what Karl changes for healing/damage coefficients, and what criteria he finds it fun to play with.
IMO, auras could cast a PBAoE effect around each affected ally. It could be offensive (Fire Shield, Shocking Aura) or defensive (Magnetic Aura, Frost Aura), like this:
Tempestuous Auras (pun intended)
When you apply an aura to an ally, give them might, and cast a spell on their location.
Auras!!!1
It is not garbage, and you’re highly misinformed and biased. There’s a common opinion on most posts that BWE3 is providing a better balanced Tempest, no one agrees it’s 100% fine-tuned! It is a bit unfocused, and maybe we’re getting to a point where NUMBERS matter, but overall it’s opening for various builds…
The effectiveness will depend on what Karl changes for healing/damage coefficients, and what criteria he finds it fun to play with.
IMO, auras could cast a PBAoE effect around each affected ally. It could be offensive (Fire Shield, Shocking Aura) or defensive (Magnetic Aura, Frost Aura), like this:
Tempestuous Auras (pun intended)
When you apply an aura to an ally, give them might, and cast a spell on their location.
- Might: 2 stacks, 10 seconds
- Fire Shield: Fire Nova (strike nearby foes and inflict burning)
- Shocking Aura: Whirlwind (strike nearby foes, launching them)
- Magnetic Aura: Magnetic Push (strike nearby foes, then teleport ally to you)
- Frost Aura: Cold Cleanse (strike nearby foes, sending x conditions to them)
Auras!!!1
I don’t hate the tempest at all I’m surprised. It’s not the brawler that’s the new addition as we already had the best in DD it’s the anti attunement swapping that’s new.
To the OP put on daggers and go fire crazy. Lay down your combo field and pop F1… Enjoy.
It is not garbage, and you’re highly misinformed and biased. There’s a common opinion on most posts that BWE3 is providing a better balanced Tempest, no one agrees it’s 100% fine-tuned! It is a bit unfocused, and maybe we’re getting to a point where NUMBERS matter, but overall it’s opening for various builds…
The effectiveness will depend on what Karl changes for healing/damage coefficients, and what criteria he finds it fun to play with.
IMO, auras could cast a PBAoE effect around each affected ally. It could be offensive (Fire Shield, Shocking Aura) or defensive (Magnetic Aura, Frost Aura), like this:
Tempestuous Auras (pun intended)
When you apply an aura to an ally, give them might, and cast a spell on their location.
- Might: 2 stacks, 10 seconds
- Fire Shield: Fire Nova (strike nearby foes and inflict burning)
- Shocking Aura: Whirlwind (strike nearby foes, launching them)
- Magnetic Aura: Magnetic Push (strike nearby foes, then teleport ally to you)
- Frost Aura: Cold Cleanse (strike nearby foes, sending x conditions to them)
Auras!!!1
It is garbage, you are highly misinformed and biased. Its the general opinion of all BWE events and the elementalist population at large that the build is horrible, but isn’t 0% fine-tuned!
The fact that at this point you are questioning if it is even to the point where its about numbers is just proof that its you who are biased. It’s about to release … this is the point where numbers should be all that matters. However it isn’t … the Herald is fundamentally flawed and being slightly better than last time doesn’t change that AT ALL.
The list of classes that tempest is weak against is larger than the list it may have an advantage on. The entire thing is clunky and it doesn’t have enough burst or pressure to be anything more than what the elementalist has already been since the release of the game. Its just a slow sustain/support build where if you make a single mistake you die, but if you play perfect you may, at some point, whittle a target down if they don’t decide to leave.
There are those that are gushing over auras, like auramancer (Air, Water, Arcane) hasn’t been out since release. It still suffers from the same issue that is always had in that it requires the lowest hitpoint lowest armor class in the game to be hit to utilize when the entire point is to avoid being hit.
I am not sure if Tempest is truly horrible or if it just magnifies all the issues the class already has into perfectly clarity … either way, HOT is proving to be the least benefit to the elementalist class. But I guess that was always the intention given Roy’s twitter gloating about being allowed to nerf the class and the mic drop event.
Tempest is not a dmg class so it would not have burst.
Now that overloads stun brake you can afford to stay in an atument and get a lot of befit so much so that it plays a lot like the old d/d ele with stun brakes from cantrips.
The level of auras tempest can put out is on a much higher level then any ele ever could. At best ele’s aura support was more on the lines of mostly being a tankly d/d melee mages who happen to have auras. Tempest is an aura support class who happens to be tankly.
Elite spec are not things that add to classes they are in them self classes. If any thing ele adds to tempest not the other way.
Your using way too strong of a world garbage means it would be comply unplayable and its very much playable. Use of worlds like that IS asking for some type of fight.
I have to say I logged in today to try out tempest and uhmm… “underwhelmed” is probably the most politically correct thing I can say about it.
The damage is kind of crap and part of the reason is ele only gets damage from stacking might. I stack the might and swap to air but by the time I can overload I’ve lost half my stacks of might. That doesn’t make sense.
The fire thing doesn’t seem to do burn stacks unless I’m wrong, it seems like it only does 1 stack.
Then don’t get me started on being locked out of your attunement unless you’re running fresh air. This is like a traitline for people who were bad at swapping attunements. Ok just sit in this one and spam this aoe thing and when everything is on cooldown in this attunement you can pick another and do the same thing.
Elementalist to me was about skill and being able to quickly swap to what you need for when you need it, not camping in one attunement for 10 minutes just to channel some spell that does like 500 damage.
I have 100% 20+ stacks of might uptime. Aura build. I know raw coefficients are crap, and burning hasn’t been improved, but the mechanics itself is very sustaining.
My Rev can keep 13 stacks of might up 100% of the time out of combat just standing still and can jump from that to 25 stacks in 2 or 3 abilities (note: not combos) … so this isn’t anything class defining or comparatively that good anymore.
Eles have always been about moving yourself to reach the full potential, sitting idle is just lazyass gameplay.
So, because Ele requires movement and a ton of coordination to pull off what the Rev can do just sitting still afk … that makes the ele the better class? If this is how ANet has been making balance decisions the current state of the Herald makes a lot more sense.
Your using way too strong of a world garbage means it would be comply unplayable and its very much playable. Use of worlds like that IS asking for some type of fight.
That’s how the internet works. Something is either loved unconditionally or hated vehemently. When trying to illicit a response, it’s more easily done when you sensationalize your perspective thus garnering more attention. We could always just ignore such comments because if you know it’s not garbage and I know it’s not garbage then it’s pointless arguing with someone who’s wrong. But here we are, in a thread arguing with someone who is sensationalizing their opinion to evoke strong emotions in the readers to get them to respond and argue.
Crazy how that works, and usually the more level-headed and interesting posts tend to get buried and forgotten.
Your using way too strong of a world garbage means it would be comply unplayable and its very much playable. Use of worlds like that IS asking for some type of fight.
That’s how the internet works. Something is either loved unconditionally or hated vehemently. When trying to illicit a response, it’s more easily done when you sensationalize your perspective thus garnering more attention. We could always just ignore such comments because if you know it’s not garbage and I know it’s not garbage then it’s pointless arguing with someone who’s wrong. But here we are, in a thread arguing with someone who is sensationalizing their opinion to evoke strong emotions in the readers to get them to respond and argue.
Crazy how that works, and usually the more level-headed and interesting posts tend to get buried and forgotten.
You’re correct. I’ll leave this empty thread now.
Your using way too strong of a world garbage means it would be comply unplayable and its very much playable. Use of worlds like that IS asking for some type of fight.
That’s how the internet works. Something is either loved unconditionally or hated vehemently. When trying to illicit a response, it’s more easily done when you sensationalize your perspective thus garnering more attention. We could always just ignore such comments because if you know it’s not garbage and I know it’s not garbage then it’s pointless arguing with someone who’s wrong. But here we are, in a thread arguing with someone who is sensationalizing their opinion to evoke strong emotions in the readers to get them to respond and argue.
Crazy how that works, and usually the more level-headed and interesting posts tend to get buried and forgotten.
Leading with a conclusion is hardly a nihilistic argument when there is supporting information contained within the opening thread.
Your response is a deflection akin to those that lazily attack grammar in a post rather than address any such points to which they have no credible defense. I could just as easily rewrite your entire post as: "Here is a person who’s opinion I don’t agree with. Since we are both of the TLDR generation, let us both just ignore the points made in the original post and base everything on a character limited thread title. "
Perhaps your time would have been better utilized looking in a mirror and defining the term internet forum troll on Wikipedia.
The biggest issue with Tempest is stubbornness on the developer side and blindness on the player side.
On the developer side we have a complete refusal in acknowledging the glaring issue that Tempest is bringing nothing new to the table and it is a direct competition to D/D ele and, as such, can only be an upgrade or a downgrade. (Right now it is a downgrade).
And no one with an ounce of care for the class wants the Tempest to be a downgrade or an upgrade. Those that care for the elementalist have desperately begged to get a SIDEGRADE.
Sadly developers have shunned any of such concerns and choose to live in the fantasy world created by the blind player base (see below).
On the player side we got a gigantic issue of blindness.
It is surreal how a lot of the people that are going into that BW3 feedback thread ignore clear issues with the elite specialization that we have been pointing from day one of announcements. And then either realize it so much later or continue to believe in this illusion that Tempest is improving their game.
E.g., new Rebound efficiency was questioned by a few with more discerning eye since the idea was announced by the developers. I.e., that healing you a bit if you would take a killing blow is meaningless in the majority of situations because you would still just die afterwards from the next immediate attack (i.e., delaying your death by 1-2 secs, if that) .
These voices were shunned with the praises to the reworked version by the blind player base. And now what do we see? People going into the BW3 feedback thread saying that they think the skill is bugged and not working or that, if it is working, it is not producing a meaningful impact – well no kitten…
The same thing also applies to overloads. We now have people saying how good Overloads are and use as an example that Air overload does a bit more damage than Dagger Air 1….. sigh….
Or how they are now able to keep 20 stacks of might with fire overload……. while playing D/D……….. (when vanilla D/D keeps 25 stacks consistently and can even give good might to allies from field blasts).
In the end what we will have, and some of us have been saying that this would happen from the start is:
- We get a pretty little package that conceals a gigantic turd;
- Those eager just for the wrapping jump on it saying how it is the second coming;
- Developers mark this down as a success in view of the initial reaction and turn to other more important things.
- Eager ones start playing it – now they had to open the package – and suddenly start to realize that they used to do things much better before. And the go “huh? something is weird….”;
- Then eager ones will most likely abandon the class and just jump to the next shinny thing or come here and pretend they complained about it from day one.;
- In the midst of all of this, those that want to play elementalist are stuck playing the same way they have been playing since the headstart of GW2.
All I can say is congrats to those above, you truly ruined the excitement for this expansion.
Sadly I can no longer choose to not support it as I stupidly pre-ordered it too soon, but a lesson learned for next time ANET tries to grab my money again.
It is surreal how a lot of the people that are going into that BW3 feedback thread ignore clear issues with the elite specialization that we have been pointing from day one of announcements. And then either realize it so much later or continue to believe in this illusion that Tempest is improving their game.
I think most people giving feedback at this point have accepted that they aren’t going to fix the glaring conceptual issues. At this point, personally, I just want something that is at least a little bit different. I know aura builds are just a different kind of tanky support/sustain, and something we USED to be able to do, but at least the playstyle is different (managing aura CD’s rather than just swapping in and out of water/earth as quick as possible). I would have loved a truly different playstyle, but we just aren’t going to get that this time.
Maybe next time we will get Robert Gee, Roy, or Irenio, rather than the guy who just takes something away to give it back as something “new” (See: thief acrobatics, ele aura builds)
Tempest is pretty strong, now that you can trait for stability on overload and the overloads have been buffed.
An aura-based tempest (default water traits, default arcana traits, all the bottom tempest traits, same sigils/runes/amulet as default DD ele) has better self-sustain than a typical fire/water/arcana dd ele. It also has better point pressure with the buffed overloads, especially now that RoF has been nerfed. The ability to triple-chain shocking aura in conjunction with air overload is also really strong…
The main weakness with tempest right now is that it’s affected even more badly by chills, and using overloads will reduce your overall mightstacking + boon uptime compared to a standard D/D ele. I think this is A.net’s intent, so the only useful balancing question to ask is whether the tradeoff is worth it. The overloads may still need some tuning (fire now seeks a little weak to me for some reason), but I’ve definitely found many situations where overloading was actually the optimal strategy (besides the obvious downcleave situation).
WH-Air5 is still garbage.
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