Tempest so dull I want another class, but...

Tempest so dull I want another class, but...

in Elementalist

Posted by: Esbia.6715

Esbia.6715

So as with the majority here, I’m extremely underwhelmed by the Tempest spec. The warhorn is possibly the most boring weapon in the entire game (and yes I am one of those superficial people who likes to look cool), the skills and animations generally look dull and uninspired and the spec genuinely doesn’t suit my playstyle in any way (I prefer in your face melee style dps, I main D/D :p and yes, I would have LOVED a sword). So honestly speaking when it comes to the elementalist there’s nothing new for me in HOT.

Now, this is a particular problem for a player like me. I do not roll alts. I don’t like the concept of alts. I play all MMOs like I do single player RPGs, 1 character is fine for me, it’s my only character and it is the one that’s going to represent me in the game world (I like some light RP in my MMOs). So when I look at the elementalist, I’ve been playing her for the last 3 odd years on and off and I do actually want something new. I’m looking at the revenant class for example or the new elite spec for the Thief and they both look very appealing to me. But as I said, I don’t really like playing alts, I’ve already put 1000 odd hours into my ele and honestly speaking I cba to level to 80 all over again and unlocking all of those achieves and 100% exploration… uhhhh. Just seems so repetitive to me. So this problem of mine opened up an interesting discussion point: is the current MMO class system generally too limited and archaic in 2015?

Now I know there are those of you who love your alts and love having lots of different variety and playing different styles. I’m totally not against that. What I am against is going through the same 200 hours worth of content just to experience something different. What if we lived in a perfect world where we could simply change class on our character at will? The ‘traditional’ class system was created imho to waste the time and money of people so they would stay subbed to MMOs. But wait… Guild Wars 2 prides itself on not being like traditional MMOs, it’s different, it doesn’t want you to grind, it doesn’t want you to waste your time. It more importantly it doesn’t even NEED you to waste your time.

So why not look at a game like Skyforge or even FFXIV? These games have many flaws but one thing I like that they do well is the class system. As you progress through the game, you get the opportunity to unlock different classes and level them up as you go along. So you don’t have to start all over again. None of those hours are lost, none of those achievements are wasted. What would be so wrong with GW2 having such a system? Someone like me, who doesn’t do alts, gets to experience all of the classes without wasting time and altaholics can still make alts, for aesthetic reasons, different races, story etc…

Is this s bad idea?? Am I crazy?? Please let me know. In the mean time please give me a good reason to come back to GW2, because I am seriously bored of playing ele and I don’t know what else I can do

(edited by Esbia.6715)

Tempest so dull I want another class, but...

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Posted by: Leo G.4501

Leo G.4501

Them self imposed problems sure can be a hassle.

Tempest so dull I want another class, but...

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Posted by: Esbia.6715

Esbia.6715

Them self imposed problems sure can be a hassle.

Self imposed problem of not wanted to grind another 200 hours to play something different??

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Posted by: Leo G.4501

Leo G.4501

I used to feel the same way coming from my first mmo, FFXI, where i just wanted to level under one name and that be my avatar for the game but whether you level up a different alt or a different class under the same character, it’s all the same. You’ll still be grinding, be it for map completion or hero points to unlock the various aspects of the profession. It’s up to you if you choose to to view the flaws within each system as features to embrace or that rub you the wrong way.

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Posted by: Esbia.6715

Esbia.6715

I used to feel the same way coming from my first mmo, FFXI, where i just wanted to level under one name and that be my avatar for the game but whether you level up a different alt or a different class under the same character, it’s all the same. You’ll still be grinding, be it for map completion or hero points to unlock the various aspects of the profession. It’s up to you if you choose to to view the flaws within each system as features to embrace or that rub you the wrong way.

Looking at the way classes are unlocked in GW2, the grind would be much much less than creating a brand new character. Also it’s not just the levelling that’s the problem, it’s the idea of going through all of the content again for achievement’s etc. It’s a very big inconvenience for someone who essentially doesn’t want to play the game again. This inconvenience (which has put me off playing the next expansion) vs a system which would be relatively easy to implement and which has no real negative impact on gameplay… I don’t really see the problem here.

(edited by Esbia.6715)

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Posted by: Ganathar.4956

Ganathar.4956

I used to feel the same way coming from my first mmo, FFXI, where i just wanted to level under one name and that be my avatar for the game but whether you level up a different alt or a different class under the same character, it’s all the same. You’ll still be grinding, be it for map completion or hero points to unlock the various aspects of the profession. It’s up to you if you choose to to view the flaws within each system as features to embrace or that rub you the wrong way.

Looking at the way classes are unlocked in GW2, the grind would be much much less than creating a brand new character. Also it’s not just the levelling that’s the problem, it’s the idea of going through all of the content again for achievement’s etc. It’s a very big inconvenience for someone who essentially doesn’t want to play the game again. This inconvenience (which has put me off playing the next expansion) vs a system which would be relatively easy to implement and which has no real negative impact on gameplay… I don’t really see the problem here.

There really isn’t much grind if you make a new character. This is especially true if you have saved up a good amount of tomes of knowledge, which can allow you to instantly level your new character.

You don’t have to worry about achievements, because those are bound to your entire account, not your character. The only thing that you have to worry about is new gear and skill points. Gear is very easy to acquire in this game, except if you want ascended or legendary, which are account-bound anyway and can be transferred. You also only need 60 skill points for the upcoming elite specs, as you will have enough skill points for all of your core specs and abilities just by getting to level 80.

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Posted by: Ricky.4261

Ricky.4261

What world do you live in where it takes 200 hours to get to level 80 and be equipped for end game content when you have already played the game for 1000 hours? You could easily whip up a set of exotic gear and have a character leveled in a few days (assuming you don’t have an experience scroll or a single tome of knowledge, for some reason).

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Posted by: posthumecaver.6473

posthumecaver.6473

Well Reaper for PVE seems extremely cool, I don’t think it will function for PVP but I will try.

Daredevil and Chronomancer looks awesome for PVP so I will concentrate on those for PVP.

Tempest looks to me like with Aura Share, Auras on Overload and Heal on Aura seems like going to be strongest healer in the game, I will wait to see new Raids will need such a healer not, if not I think I will not have anything to do with Tempest.

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Posted by: Valento.9852

Valento.9852

Well Reaper for PVE seems extremely cool, I don’t think it will function for PVP but I will try.

Daredevil and Chronomancer looks awesome for PVP so I will concentrate on those for PVP.

Tempest looks to me like with Aura Share, Auras on Overload and Heal on Aura seems like going to be strongest healer in the game, I will wait to see new Raids will need such a healer not, if not I think I will not have anything to do with Tempest.

Wat? Strongest healer? Someone please give this man a staff.

Attempts at ele specs:
Shaman
Conjurer

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Posted by: Wolfric.9380

Wolfric.9380

Staff is diffrent, but yes its very hard to compete, because staff is backline support.
It combines long range firepower + healing support and this plays so well, that even with much more direct helaing staff beats WH from handling.

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Posted by: Valento.9852

Valento.9852

Staff is diffrent, but yes its very hard to compete, because staff is backline support.
It combines long range firepower + healing support and this plays so well, that even with much more direct helaing staff beats WH from handling.

The backline part is where things get pretty unfair to tempest + Water Blast. It’s like… tempest doesn’t even compare.

Attempts at ele specs:
Shaman
Conjurer