Thank you for ruining my fun!
I won’t say it is our only viable role as heal and support because I have not tried all builds but I will say it was the only build i enjoyed playing now with it gone the fighting is boring the thrill of engaging an enemy is gone and now it has become a tedious process in which I find no joy out of. I do not pvp, WvW, or Spvp or whatever I am just talking about PvE.
I would like some wine with my Cheese please.
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it is your fault for having unintended fun you should have been playing the game as intended and finding joy in all the other builds that you didn’t use in the first place because they aren’t as fun.
Right people don’t choose to be an Elementalist because it is fun. Everyone knows that players that choose Elemntalist as a toon is a self hating bigot that only finds pleasure in torturing themselves with hordes of undead ripping them to shreds in a matter of one secound. Once Anet caught wind that players were now having fun and actually enjoying Elementalist and they were not self hating people. Well you know what they did they took that away from them. Elementalist is meant to be the profession of self hating people only this is why its my favorite class. I do not play games to have fun no that is not an option.
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it is your fault for having unintended fun you should have been playing the game as intended and finding joy in all the other builds that you didn’t use in the first place because they aren’t as fun.
The tool tip was never clear that there should not be combo finishers, so please explain how it was the players fault?
The players should have noticed (did) and expected (did) the fix on the cool down, but that’s not all they changed.
Instead fixing the elementalist they just destroyed the only mechanic actually nice and fun about the class
One of two. The RtL burst is also fun.
it is your fault for having unintended fun you should have been playing the game as intended and finding joy in all the other builds that you didn’t use in the first place because they aren’t as fun.
The tool tip was never clear that there should not be combo finishers, so please explain how it was the players fault?
The players should have noticed (did) and expected (did) the fix on the cool down, but that’s not all they changed.
Well, those skills that trigger after dodgerolling with the trait has the same names as actual weapon skills of the same profession. Checking the tooltip of those skills would enlighten you that none of them BUT the Earth one, Churning Earth, is described to be a blast finisher.
However, they completely removed the blast finisher from ALL of them including the Earth one.
later. It doesn’t care that I’m there.”
Good job only being viable with an Bugged build OP, surely it says alot about the profession if thats the only viable thing at you,
Not
epic-timeraider.weebly.com
Good job only being viable with an Bugged build OP, surely it says alot about the profession if thats the only viable thing at you,
Not
I will ignore the bad grammar. I’m just sad that you were not able to enjoy the fun that is Evasive Arcana before it got fixed.
later. It doesn’t care that I’m there.”
To be fair, its not as if we really knew ALL the blast finishers were unintended. It could have been a feature with just poor tooltip documentation.
I know for myself I thought the bugged part was how you could get a second blast without having to swap attunements. I expected that to get fixed, or at worse a 10 second cooldown on the finishers regardless of attunement.
It’s not as if the dev’s ever drop by to tell us these things, or their vision and plans for the class generally. All we’ve gotten out of them for months is “We are watching Ele bunker builds”
Ah but don’t touch the guardian and engie bunker builds: those are a-ok.
Just broke all my staffs and got 6 ectos. 1g20s woot!
Think I will do that with all my ele’s gear so I can bling up mah warrior. Mmm, best class in game that always gets buffs. Win win.
Good job only being viable with an Bugged build OP, surely it says alot about the profession if thats the only viable thing at you,
NotI will ignore the bad grammar. I’m just sad that you were not able to enjoy the fun that is Evasive Arcana before it got fixed.
Then I am happy for you that you can start enjoying other fun aspect of elementalist, now that it is fixed.
Really? Seriously? The bug in evasive arcana is the only fun thing in elementalist?
<— dungeon elementalist here. Stopped using evasive arcana long ago. Do dungeons just fine with no problem of suriving.
Nothing to do with surviving. It’s all about the play style which was fun and engaging. I agree it needed a fix so you could not proc it multiple times under the 10 sec CD but removing the finishers entirely is simply a knee jerk nerf just because it’s easier to do it that way.
Now I sit in back of a pack and cast like I do on most casters in any other boring MMO.
They took something really unique and fun, then ruined it entirely. I am sorry, it would not be that OP at all if it was only 1 proc per 10 seconds no matter attunement.But no, nerf EA to crap since it’s the path of least resistance.
Removing blast finishers entirely is simply the LAZY way out, straight up.
(edited by fixit.7189)
Good job only being viable with an Bugged build OP, surely it says alot about the profession if thats the only viable thing at you,
NotI will ignore the bad grammar. I’m just sad that you were not able to enjoy the fun that is Evasive Arcana before it got fixed.
Then I am happy for you that you can start enjoying other fun aspect of elementalist, now that it is fixed.
Really? Seriously? The bug in evasive arcana is the only fun thing in elementalist?
<— dungeon elementalist here. Stopped using evasive arcana long ago. Do dungeons just fine with no problem of suriving.
You’re putting words in my mouth. I said EA was fun but never did I mention in that post that it was the ONLY fun thing in elementalist.
If you did fine without EA, good for you. But for the rest of us who relied on it and thought it a fun mechanic will definitely take us some time to get over it and move on with such a loss. I am happy with bug fixes, since they are meant to polish the game. However, when realizing that this trait provided fun for ele playstyle, and of course it was an obvious bug, I am expecting some nerfs or polishing, but to completely obliterate such fun mechanic for some of us, it basically not only nerfs exploiters but handicaps those who enjoy using it. They could’ve adjusted some ICDs and maintained the blasts so that it does not become abusive, or made the correct bug fix since Flame Burst and Cleansing Wave were not supposed to be actual finishers in the first place. But to remove the blast finisher from Churning Earth too which was described as a blast finisher from the off-hand dagger weapon skill, I cannot simply comprehend why this one was an UNINTENDED blast finisher.
later. It doesn’t care that I’m there.”
Evasive Arcana wasn’t the only viable build. Not by a long shot.
THE PROBLEM IS THAT IS WAS FUN!
And instead of keeping the fun, but balancing it, the fun was removed in its entirety.
That’s the problem, and no other.
And in dungeons ele’s suck, except with evasive arcana build. To support and heal is our only viable role. Area swiftness, might, healing. But now that has been nerfed.
That may be the only way YOU can manage to play your elementalist in a dungeon, but don’t wave your hands around trying to represent the rest of us.
Stop looking at the class through such a narrow lens. Experiment with new playstyles — it’ll support many (many) more than people like you give credit. It can definitely fill both offensive and support roles but it requries different ways of playing both. Imagine that! If all you ever find in your hand is a staff, you’re probably doing it wrong. Just saying …
And in dungeons ele’s suck, except with evasive arcana build. To support and heal is our only viable role. Area swiftness, might, healing. But now that has been nerfed.
That may be the only way YOU can manage to play your elementalist in a dungeon, but don’t wave your hands around trying to represent the rest of us.
Stop looking at the class through such a narrow lens. Experiment with new playstyles — it’ll support many (many) more than people like you give credit. It can definitely fill both offensive and support roles but it requries different ways of playing both. Imagine that! If all you ever find in your hand is a staff, you’re probably doing it wrong. Just saying …
One of the single worst posts I have ever read. Not once do you mention anything meaningful, and you end it with one of the most assinine things possible: ‘just saying…’.
And in dungeons ele’s suck, except with evasive arcana build. To support and heal is our only viable role. Area swiftness, might, healing. But now that has been nerfed.
That may be the only way YOU can manage to play your elementalist in a dungeon, but don’t wave your hands around trying to represent the rest of us.
Stop looking at the class through such a narrow lens. Experiment with new playstyles — it’ll support many (many) more than people like you give credit. It can definitely fill both offensive and support roles but it requries different ways of playing both. Imagine that! If all you ever find in your hand is a staff, you’re probably doing it wrong. Just saying …
Just to address this part
“If all you ever find in your hand is a staff, you’re probably doing it wrong. Just saying …”
Maybe in a dungeon yes, it might be worth changing up weapon sets? If you are another profession, who actually has an in combat weapon swap, this is also very true.
However, attunements should make up for the lack of weapon swap. If someone wants to hold a staff in their hands, then they should be able to stand on the strength of the skills and traits involved in that. By changing their attunements, they should be able to cope with a diverse array of situations.
So you can’t apply “If all you ever find in your hand is a staff, you’re probably doing it wrong” that statement, to an ele. An ele should be able to use whatever weapon they like, because all weapons should be strong enough to stand on their own due to our attunements. In that case, and especially in the PvE environment, you have to play what you enjoy. So you can’t make a statement like that for someone using an ele.
If you were a warrior/ranger/mesmer/necro/guardian, then I would absolutely agree with your statement. They need to change weapons, because obviously, they can’t change attunements like an ele can. Thus their diversity comes through the weapon swap. Do you know what I mean?
I happen to really like the staff and EA was a great compliment to that. I found it extremely fun. Admittedly I’m going to enjoy it less now, and I’m going to have to find way to adapt.
I do see your point about experimenting and I 100% agree with that
However people have to do what they enjoy, and that isn’t something you can dictate to them.
And in dungeons ele’s suck, except with evasive arcana build. To support and heal is our only viable role. Area swiftness, might, healing. But now that has been nerfed.
That may be the only way YOU can manage to play your elementalist in a dungeon, but don’t wave your hands around trying to represent the rest of us.
Stop looking at the class through such a narrow lens. Experiment with new playstyles — it’ll support many (many) more than people like you give credit. It can definitely fill both offensive and support roles but it requries different ways of playing both. Imagine that! If all you ever find in your hand is a staff, you’re probably doing it wrong. Just saying …
One of the single worst posts I have ever read. Not once do you mention anything meaningful, and you end it with one of the most assinine things possible: ‘just saying…’.
So you’re saying you agree with Udyr in that support and healing is the only viable role for elementalists in dungeons? And you’re happy he’s droning on about that as some sort of fact?
Honestly, it’s not hard to guess that your panties are twisted up over the recent changes. That’s fine. You can be upset. But let’s not pretend that elementalists have now been broken, that staves and healing/support were the only way to go, and so-on and so-on. Because that is what is asinine on these forums right now.
(edited by Anarchium.8046)
Just to address this part
“If all you ever find in your hand is a staff, you’re probably doing it wrong. Just saying …”Maybe in a dungeon yes, it might be worth changing up weapon sets? If you are another profession, who actually has an in combat weapon swap, this is also very true.
In dungeons its often very worthwhile to change weapon sets in between fights. Some fights find the staff useful for reasons of range, AOE, etc, while in others the staff is considerably less effective.
However, attunements should make up for the lack of weapon swap. If someone wants to hold a staff in their hands, then they should be able to stand on the strength of the skills and traits involved in that. By changing their attunements, they should be able to cope with a diverse array of situations.
Well, attunements do make up for no-swaps in any particular fight. Someone surely can hold a staff and be able to stand on its strengths. However, that doesn’t mean the staff is or should be equally useful in every scenario. And it’s not!
The fact is, whatever weapon you’re using does offer a diverse array of solutions, but not all of them are applicable in every fight and not all of them are even ideal. Knowing which weapon may be most effective for coming situations is part of what makes a good dungeon elementalist.
What is tiresome is hearing people expect to use the same strategies and the same weapon sets and the same powers, over and over and over, for every challenge they face. Instead of playing what is arguably the most dynamic class in the game, dynamically, it seems some people are only satisfied by trying to shove a square peg into a round hole, and complaining when it doesn’t fit.
So you can’t apply “If all you ever find in your hand is a staff, you’re probably doing it wrong” that statement, to an ele. An ele should be able to use whatever weapon they like, because all weapons should be strong enough to stand on their own due to our attunements. In that case, and especially in the PvE environment, you have to play what you enjoy. So you can’t make a statement like that for someone using an ele.
You can absolutely do that. Just don’t come into the forums and whine that it isn’t as effective as other ways of doing things, or that it is the only way and now the devs have broken it.
I happen to really like the staff and EA was a great compliment to that. I found it extremely fun. Admittedly I’m going to enjoy it less now, and I’m going to have to find way to adapt.
I love the staff, too. It’s amazingly effective even without EA, particularly in dungeon scenarios. But it isn’t the only way, and it certainly isn’t broken or ineffective because EA is no longer powerful. That’s garbage talk.
So far as it goes, being willing to adapt to the changes will make you a better elementalist even when you’re using the staff throughout the future. It’s not the end of the elementalist world, though some people would have others believe it.
Nothing really to adapt to: stand 1200m back, sling spells, drop combo fields, and then pray other players make use of it which if it’s a PuG or unknowns: it will never happen. Also it might be wise to drop +healing all together since any finishers done by others will go by their healing power and not yours. Then again, personal heals are still a good idea I suppose if you want to live longer than a few seconds.
Also you won’t be interacting with your combo fields no more so its just like any other mage caster from other MMOs when it comes to staff; stand way back and go through a set rotation. ZzzZZzz.
D/D however is still a mobile, in your face spec so at least that weapon load out is still a bit better when it comes to things to do (and KILL!!).
Staff is now seemingly relegated to situational times where you have to use ranged due to melee punishing scenarios, other wise using dual wield weapons sets tends to be the better option now since it is least effected by the nerfs and is capable of dealing much more dps.
I will adapt but sadly Staff will not be my go to first choice weapon no more and that makes me a little depressed. I shall also deeply miss the highly addicting and enjoyable EA dance I used to do which is some the best game play I have had in any MMO I have played (couple dozen or more). Oh well.
(edited by fixit.7189)
And in dungeons ele’s suck, except with evasive arcana build. To support and heal is our only viable role. Area swiftness, might, healing. But now that has been nerfed.
That may be the only way YOU can manage to play your elementalist in a dungeon, but don’t wave your hands around trying to represent the rest of us.
Stop looking at the class through such a narrow lens. Experiment with new playstyles — it’ll support many (many) more than people like you give credit. It can definitely fill both offensive and support roles but it requries different ways of playing both. Imagine that! If all you ever find in your hand is a staff, you’re probably doing it wrong. Just saying …
It broke more than just staff support/healing. My scepter/focus/hammer (yes, I use a conjure, and it’s a melee one on top of that) build got borked too. Many other builds got screwed over as well.
It’s not just that evasive arcana was strong. More than that, it was FUN. It was fun rolling into fields. Maybe people chose that play style not simply because it was strong, but because it was FUN. If all these annoyed ele players wanted to do was to abuse the strongest thing out there, I’m pretty sure that rather they would have simply rolled one of the many other classes with their own really powerful builds that are stronger and easier to use.
If there was actually some kind of compromise to keep some of that play style alive, I am quite certain that there would be a whole lot less complaining. Instead, the whole entire play style got the shaft. Hell, just make it so that it’s only a blast on earth roll (which is SUPPOSED to be churning earth). That means you have to sacrifice not only endurance, but also an attunement cool down in order to get whatever effect, and it also prevents blast finisher spamming via roll. Bam, some of the play style is preserved, and you can’t spam roll blasts in your water fields.
This is like if they took skiing out of tribes once the community figured it out.
its so bad..and it happened right before the new dungeon.
I feel so USELESS without it.It was like i was addicted to that trait..and i now its rehab time
I don’t understand. Just use eruption for your area healing when needed. Yes, it is a longer cool down, but not unbearable. Suck it up and figure out a way. This community is so pitiful sometimes. They fixed bugs, and showed that they are working towards opening more doors for us. (conjured weapons for example) lets act like gamers instead of kids.
I’ve been playing elementalist since beta and I have yet to encounter any of these problems. I do fine in PvE, dungeons, sPvP, and WvWvW. Though I haven’t read forums till recently, do people here just jump on “elementalist suck” bandwagon?
I’ve been playing elementalist since beta and I have yet to encounter any of these problems. I do fine in PvE, dungeons, sPvP, and WvWvW. Though I haven’t read forums till recently, do people here just jump on “elementalist suck” bandwagon?
Try playing another profession. It’s not so much that Elementalists suck as every other profession is better (also a lot of our traits are garbage, or so bugged that they’re garbage).
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.
yeah i will agree the killed the ele builds the DD feels off not as good or even fun. that hyper aggrissvie play style is gone and half of our skills are still broken i mean what is this really.
I’ve been playing elementalist since beta and I have yet to encounter any of these problems. I do fine in PvE, dungeons, sPvP, and WvWvW. Though I haven’t read forums till recently, do people here just jump on “elementalist suck” bandwagon?
well play another class to get on prespective..also take a look at our fire and earth traits and tell me in all seriousness ..How many of them are actually worth it?
5 % damage increase on burning opponents-lame
5% persicion to heal -super lame
5 %dagame to bleeding opponents-WTF
Do you realise how this class could flourish if every trait had the depth (not the power) of evasive arcanas previous form.It would be A-M-A-Z-I-N-G
I played few other classes tho not to high level. I do think the class could use a few changes, but it’s not really as kittenome people make it out to be.
I looked into this thread to say one thing:
You’re welcome!
And in dungeons ele’s suck, except with evasive arcana build. To support and heal is our only viable role. Area swiftness, might, healing. But now that has been nerfed.
That may be the only way YOU can manage to play your elementalist in a dungeon, but don’t wave your hands around trying to represent the rest of us.
Stop looking at the class through such a narrow lens. Experiment with new playstyles — it’ll support many (many) more than people like you give credit. It can definitely fill both offensive and support roles but it requries different ways of playing both. Imagine that! If all you ever find in your hand is a staff, you’re probably doing it wrong. Just saying …
This type of post would mean something if you actually give suggestions. Also, support is more than just healing and it doesn’t mean you’re just supporting, you’ll obviously be fighting most of the time, it’s just that you’ll actually be able to support frequently as well.
And in dungeons ele’s suck, except with evasive arcana build. To support and heal is our only viable role. Area swiftness, might, healing. But now that has been nerfed.
That may be the only way YOU can manage to play your elementalist in a dungeon, but don’t wave your hands around trying to represent the rest of us.
Stop looking at the class through such a narrow lens. Experiment with new playstyles — it’ll support many (many) more than people like you give credit. It can definitely fill both offensive and support roles but it requries different ways of playing both. Imagine that! If all you ever find in your hand is a staff, you’re probably doing it wrong. Just saying …
This type of post would mean something if you actually give suggestions. Also, support is more than just healing and it doesn’t mean you’re just supporting, you’ll obviously be fighting most of the time, it’s just that you’ll actually be able to support frequently as well.
It’s more of how you use the skills at your disposal rather than what kind of build you got going. I mainly use staff just because I went for mf and glass canon stats. I do damage by combining earth/fire attacks which is quite a lot especially if the mobs all bunch up nicely. Air I rarely use in a fight unless I need swiftness or a stun (i prefer using slow effects) and water most of the time I end up using to heal members of my party because I rarely get hit unless there are ranged mobs. Plus you have number of CC options which you can help yourself or party members. Plus with new magical weapon buffs it opens up more possibilities.
A quick an acceptable fix would be to remove the spells and replace them with just blast finishers.
That way, we’d keep the playstyle and still have nerfed the overpowerdness of it.
Eles suck in dungeons? That’s news to me. I’ll go back to running point in my group and absorbing half the damage.
Guardian
give me back my 25 stacks of might!! give me back my full support staff! sigh argh, I’m really annoyed that I can’t use my dual daggers the way I used them before..
Honestly, evasive arcana brings the FUN in being an ele. Other people who can’t understand how usually are those who just stand in the back, hitting with their boring ranged attack and just waiting for cooldowns. lol
(edited by rael.3784)