I hear a lot of gripe regarding the squishiness of our beloved profession, but I think most of these arguments are more complaints than they are logical solutions to the problem.
I’ll offers some suggestions
1. We need better mobility options and stun breaks – Cleansing Fire and Armor of Earth are nice, but the cooldowns should be reduced to make them more viable in PVE. Lightning flash is nice, but in the heat of battles and the partical effect orgasms, it’s terribly difficult to pick the landing spot that won’t get you equally facemelted – perhaps have this behave more like a portal to a pre-determined location (where you can proactively set the location for where this skill will port you to).
2. Give us the option to summon the right elemental for the situation at hand w/out having to switch attunements. If I find myself getting ganged up on, I need to be able to rather quickly pick the right “pet” to help out. Switching attunements greatly hinders this due to the CD timers. Perhaps hovering over the summon skill will pop up a new window to pick which elemental
3. Give us an avenue to dump aggro (mist form feels like the right utility for this). This is especially valuable in dungeons.
4. Reduce the cast time on certain abilities to make them more viable during those crazy boss battles – Meteor Shower, Earthquake, Churning Earth come to mind.
“GW2 takes everything you love about GW1” – M. O’Brien
“We just don’t want players to grind in GW2” – C. Johanson
“The most important thing in any game should be the player” – R. Soesbee