The Changes in Tempest, That should be Made

The Changes in Tempest, That should be Made

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Posted by: Mahuyo.3079

Mahuyo.3079

Now I played Tempest in the Previous demo and I was shocked about how horrible it was, I mean I got into Verden Brink, went after one of those big Dino (don’t remember the name of it off the top of my head), and went up then down, then up and down, the defeated. I was like “What the @#$% Happened”. So i’ve been looking at the traits, and thought of the changes that i think should be done with them.

I kept the original names for reference, and changed some of the CDs that could have make the trait better. And plz tell me any changes that you think would be nice, just no “Tempest Sucks”, “Delete Tempest”, ext, ext. And not that this is only Traits not the skills or anything. I will also say that some of the trait are interesting and could be good in some manner

Minor Adept = Singularity Attain elemental singularity by remaining in an attunement for a period of time. Upon attaining singularity, you may overload the attunement to your vicinity.

Major Adept = Gale Song 20s Trigger “Eye of the Storm!” when a foe attempts to control you by stun, daze, knockback, pull, knockdown, sink, float, fear, taunt, or launch.
Major Adept = Latent Stamina 10s Apply vigor in a radius when attuning to water. Granting vigor to allies also restores a portion of endurance.
Major Adept = Unstable Conduit Overloading an attunement grants an aura based on the element you’re attuned to when the ability is completed.

Minor Master = Speedy Conduit Gain swiftness when overloading an attunement.

Major Master = Earthen Proxy Damage is further reduced when you are under the effects of protection.
Major Master = Harmonious Conduit Recharge from overloading an attunement is reduced. Reduce the Recharge of Shout skills by 20%
Major Master = Tempestuous Aria Deal more damage when within 800 of an enemy(10% More damg).

Minor Grandmaster = Hardy Conduit Gain protection while overloading an attunement.

Major Grandmaster = Element Bastion Auras you apply heal(1200) and remove a condition(1) from yourself and allies.
Major Grandmaster = Imbued Melodies 10s Upon casting, warhorn abilities break stun for allies you are facing.
Major Grandmaster = Lucid Singularity 10s Remove and gain massive resistance to movement-impeding conditions while overloading your attunements.

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Posted by: The Great Al.2546

The Great Al.2546

“Minor Master = Speedy Conduit Gain swiftness when overloading an attunement.”

I don’t understand the purpose of this trait. You don’t really need swiftness when you are overloading.

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Posted by: Mahuyo.3079

Mahuyo.3079

“Minor Master = Speedy Conduit Gain swiftness when overloading an attunement.”

I don’t understand the purpose of this trait. You don’t really need swiftness when you are overloading.

i kinda think it is alright, because lets say u r trying to get out of an engagement pop earth OL and they can’t really get u. i think quickness would be better but maybe to powerful, thus i agreed with the trait

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Posted by: Wolfric.9380

Wolfric.9380

Hmm i would do other changes.

Latent Stamina: Give 5s vigor on shouts.
Tempestuous Aria: add the -20% shout reduction here.
Earthen proxy: Gain 3s stability on overcharge.
Element bastion: Dont give frost aura. Remove internal cooldown.

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Posted by: rotten.9753

rotten.9753

Element bastion: Dont give frost aura. Remove internal cooldown.

Internal cd is only for frost aura application, healing part has no cooldown.

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Posted by: Wolfric.9380

Wolfric.9380

ah OK then its OK anda nice one. Thought the ICD is for the whole trait, which makes is a bit meh..
I try to find a spec that makes sense/suits me with tempest but totally fail. The only option i might have build a healer/aura support.

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Posted by: Mahuyo.3079

Mahuyo.3079

ah OK then its OK anda nice one. Thought the ICD is for the whole trait, which makes is a bit meh..
I try to find a spec that makes sense/suits me with tempest but totally fail. The only option i might have build a healer/aura support.

The eye of the storm trait had a kitten cut it to 20 – 25.
And aura heal had 20 which I removed

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Posted by: Jski.6180

Jski.6180

ah OK then its OK anda nice one. Thought the ICD is for the whole trait, which makes is a bit meh..
I try to find a spec that makes sense/suits me with tempest but totally fail. The only option i might have build a healer/aura support.

The eye of the storm trait had a kitten cut it to 20 – 25.
And aura heal had 20 which I removed

Is the icd on the heal effect or the frost aura effect? I understand it on the forst aura effect but on say the healing effect it seems kind of pointless well unless it was on the level of a heal skill.

Other then that i think some number on applying buffs should be pushed up a bit and WH skills that apply buffs cd should be dropped some.

I must say its nice to see a person not asking for every thing about tempest to be changes if you read some other ppl post it sounds like they want ele 2.0 or pure power creep for tempest and if they do not get this they simply want the class to be removed.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: Mahuyo.3079

Mahuyo.3079

ah OK then its OK anda nice one. Thought the ICD is for the whole trait, which makes is a bit meh..
I try to find a spec that makes sense/suits me with tempest but totally fail. The only option i might have build a healer/aura support.

The eye of the storm trait had a kitten cut it to 20 – 25.
And aura heal had 20 which I removed

Is the icd on the heal effect or the frost aura effect? I understand it on the forst aura effect but on say the healing effect it seems kind of pointless well unless it was on the level of a heal skill.

Other then that i think some number on applying buffs should be pushed up a bit and WH skills that apply buffs cd should be dropped some.

I must say its nice to see a person not asking for every thing about tempest to be changes if you read some other ppl post it sounds like they want ele 2.0 or pure power creep for tempest and if they do not get this they simply want the class to be removed.

i believe it is on the frost aura, and that is what a previous comment said, though i could have been wrong but the healing on the GM is like 560, which i think is horrible for any class reason why i would triple it, if they do buff it the least that i would like to see is 1000 the most i would think is 1500, so i picked 1200. And i think that most of the things in Tempest are kinda finalized with skills and overloads, and i do think that some of the trait are nice. But i really wanted tempest to be good at cleanse, and maybe a nice heal, which i would say water OL does well, no, no, no, REALLY WELL (go from some 100 to 75% health yea). My biggest issue is that i do all my damage on % base and there is no % dmg on Tempest which i don’t think makes any sense, when all the other lines have 1, and then they give us shouts which alright, then i see that GM trait and i’m like yea that is what i want, but then i get into verden brink no instance and i get defeated in seconds, and yea i play a glassy spec, but even if i do i shouldn’t be defeated instantly, and with that trait give it something that would make people want to take it like cleanse and condition, that would give most Tempest access to i think 5 auras, and i think auras are kinda hard to come by, because they mainly come in fields.

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Posted by: Jski.6180

Jski.6180

ah OK then its OK anda nice one. Thought the ICD is for the whole trait, which makes is a bit meh..
I try to find a spec that makes sense/suits me with tempest but totally fail. The only option i might have build a healer/aura support.

The eye of the storm trait had a kitten cut it to 20 – 25.
And aura heal had 20 which I removed

Is the icd on the heal effect or the frost aura effect? I understand it on the forst aura effect but on say the healing effect it seems kind of pointless well unless it was on the level of a heal skill.

Other then that i think some number on applying buffs should be pushed up a bit and WH skills that apply buffs cd should be dropped some.

I must say its nice to see a person not asking for every thing about tempest to be changes if you read some other ppl post it sounds like they want ele 2.0 or pure power creep for tempest and if they do not get this they simply want the class to be removed.

i believe it is on the frost aura, and that is what a previous comment said, though i could have been wrong but the healing on the GM is like 560, which i think is horrible for any class reason why i would triple it, if they do buff it the least that i would like to see is 1000 the most i would think is 1500, so i picked 1200. And i think that most of the things in Tempest are kinda finalized with skills and overloads, and i do think that some of the trait are nice. But i really wanted tempest to be good at cleanse, and maybe a nice heal, which i would say water OL does well, no, no, no, REALLY WELL (go from some 100 to 75% health yea). My biggest issue is that i do all my damage on % base and there is no % dmg on Tempest which i don’t think makes any sense, when all the other lines have 1, and then they give us shouts which alright, then i see that GM trait and i’m like yea that is what i want, but then i get into verden brink no instance and i get defeated in seconds, and yea i play a glassy spec, but even if i do i shouldn’t be defeated instantly, and with that trait give it something that would make people want to take it like cleanse and condition, that would give most Tempest access to i think 5 auras, and i think auras are kinda hard to come by, because they mainly come in fields.

Tempest not a dmg dealing class ele dose and should do more dmg then a tempest at all times. Now if you wanted more support for tempest that good that the main deal with the tempest class.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: Malchior.5732

Malchior.5732

ah OK then its OK anda nice one. Thought the ICD is for the whole trait, which makes is a bit meh..
I try to find a spec that makes sense/suits me with tempest but totally fail. The only option i might have build a healer/aura support.

The eye of the storm trait had a kitten cut it to 20 – 25.
And aura heal had 20 which I removed

Is the icd on the heal effect or the frost aura effect? I understand it on the forst aura effect but on say the healing effect it seems kind of pointless well unless it was on the level of a heal skill.

Other then that i think some number on applying buffs should be pushed up a bit and WH skills that apply buffs cd should be dropped some.

I must say its nice to see a person not asking for every thing about tempest to be changes if you read some other ppl post it sounds like they want ele 2.0 or pure power creep for tempest and if they do not get this they simply want the class to be removed.

i believe it is on the frost aura, and that is what a previous comment said, though i could have been wrong but the healing on the GM is like 560, which i think is horrible for any class reason why i would triple it, if they do buff it the least that i would like to see is 1000 the most i would think is 1500, so i picked 1200. And i think that most of the things in Tempest are kinda finalized with skills and overloads, and i do think that some of the trait are nice. But i really wanted tempest to be good at cleanse, and maybe a nice heal, which i would say water OL does well, no, no, no, REALLY WELL (go from some 100 to 75% health yea). My biggest issue is that i do all my damage on % base and there is no % dmg on Tempest which i don’t think makes any sense, when all the other lines have 1, and then they give us shouts which alright, then i see that GM trait and i’m like yea that is what i want, but then i get into verden brink no instance and i get defeated in seconds, and yea i play a glassy spec, but even if i do i shouldn’t be defeated instantly, and with that trait give it something that would make people want to take it like cleanse and condition, that would give most Tempest access to i think 5 auras, and i think auras are kinda hard to come by, because they mainly come in fields.

Tempest not a dmg dealing class ele dose and should do more dmg then a tempest at all times. Now if you wanted more support for tempest that good that the main deal with the tempest class.

That might be fine if it actually had good support and if half the Overloads weren’t designed to deal mostly just damage.

You’re also assuming the Tempest can’t do both. Chronomancer can. Why not this class? Why is it relegated to pure support? The kitten STORMCALLING TEMPEST. An unstoppable, destructive force of nature! And all it does is weakly heal allies?
The theme just screams DPS, but it doesn’t do that and barely supports to boot.

(edited by Malchior.5732)

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Posted by: Wolfric.9380

Wolfric.9380

a cleanse on auras instead of the frost aura on Element bastion would hit the nail.

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Posted by: rotten.9753

rotten.9753

That might be fine if it actually had good support and if half the Overloads weren’t designed to deal mostly just damage.

You’re also assuming the Tempest can’t do both. Chronomancer can. Why not this class? Why is it relegated to pure support? The kitten STORMCALLING TEMPEST. An unstoppable, destructive force of nature! And all it does is weakly heal allies?
The theme just screams DPS, but it doesn’t do that and barely supports to boot.

That’s because tempest went over many, many iterations and sadly Karl overshot it

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Posted by: Autumn.8043

Autumn.8043

That’s because tempest went over many, many iterations and sadly Karl overshot it

I still wonder what plans they had for sword at one point.

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Posted by: Jski.6180

Jski.6180

ah OK then its OK anda nice one. Thought the ICD is for the whole trait, which makes is a bit meh..
I try to find a spec that makes sense/suits me with tempest but totally fail. The only option i might have build a healer/aura support.

The eye of the storm trait had a kitten cut it to 20 – 25.
And aura heal had 20 which I removed

Is the icd on the heal effect or the frost aura effect? I understand it on the forst aura effect but on say the healing effect it seems kind of pointless well unless it was on the level of a heal skill.

Other then that i think some number on applying buffs should be pushed up a bit and WH skills that apply buffs cd should be dropped some.

I must say its nice to see a person not asking for every thing about tempest to be changes if you read some other ppl post it sounds like they want ele 2.0 or pure power creep for tempest and if they do not get this they simply want the class to be removed.

i believe it is on the frost aura, and that is what a previous comment said, though i could have been wrong but the healing on the GM is like 560, which i think is horrible for any class reason why i would triple it, if they do buff it the least that i would like to see is 1000 the most i would think is 1500, so i picked 1200. And i think that most of the things in Tempest are kinda finalized with skills and overloads, and i do think that some of the trait are nice. But i really wanted tempest to be good at cleanse, and maybe a nice heal, which i would say water OL does well, no, no, no, REALLY WELL (go from some 100 to 75% health yea). My biggest issue is that i do all my damage on % base and there is no % dmg on Tempest which i don’t think makes any sense, when all the other lines have 1, and then they give us shouts which alright, then i see that GM trait and i’m like yea that is what i want, but then i get into verden brink no instance and i get defeated in seconds, and yea i play a glassy spec, but even if i do i shouldn’t be defeated instantly, and with that trait give it something that would make people want to take it like cleanse and condition, that would give most Tempest access to i think 5 auras, and i think auras are kinda hard to come by, because they mainly come in fields.

Tempest not a dmg dealing class ele dose and should do more dmg then a tempest at all times. Now if you wanted more support for tempest that good that the main deal with the tempest class.

That might be fine if it actually had good support and if half the Overloads weren’t designed to deal mostly just damage.

You’re also assuming the Tempest can’t do both. Chronomancer can. Why not this class? Why is it relegated to pure support? The kitten STORMCALLING TEMPEST. An unstoppable, destructive force of nature! And all it does is weakly heal allies?
The theme just screams DPS, but it doesn’t do that and barely supports to boot.

Only air really the pure dmg dealing overloed but that even apply vonabitly fire dose a burn a bit different then just dmg and give might boon earth is a kitten stab cripple blast finnser and water is a condition removal and heal. Most of what the overloeds do are support aimed not dmg.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: Malchior.5732

Malchior.5732

ah OK then its OK anda nice one. Thought the ICD is for the whole trait, which makes is a bit meh..
I try to find a spec that makes sense/suits me with tempest but totally fail. The only option i might have build a healer/aura support.

The eye of the storm trait had a kitten cut it to 20 – 25.
And aura heal had 20 which I removed

Is the icd on the heal effect or the frost aura effect? I understand it on the forst aura effect but on say the healing effect it seems kind of pointless well unless it was on the level of a heal skill.

Other then that i think some number on applying buffs should be pushed up a bit and WH skills that apply buffs cd should be dropped some.

I must say its nice to see a person not asking for every thing about tempest to be changes if you read some other ppl post it sounds like they want ele 2.0 or pure power creep for tempest and if they do not get this they simply want the class to be removed.

i believe it is on the frost aura, and that is what a previous comment said, though i could have been wrong but the healing on the GM is like 560, which i think is horrible for any class reason why i would triple it, if they do buff it the least that i would like to see is 1000 the most i would think is 1500, so i picked 1200. And i think that most of the things in Tempest are kinda finalized with skills and overloads, and i do think that some of the trait are nice. But i really wanted tempest to be good at cleanse, and maybe a nice heal, which i would say water OL does well, no, no, no, REALLY WELL (go from some 100 to 75% health yea). My biggest issue is that i do all my damage on % base and there is no % dmg on Tempest which i don’t think makes any sense, when all the other lines have 1, and then they give us shouts which alright, then i see that GM trait and i’m like yea that is what i want, but then i get into verden brink no instance and i get defeated in seconds, and yea i play a glassy spec, but even if i do i shouldn’t be defeated instantly, and with that trait give it something that would make people want to take it like cleanse and condition, that would give most Tempest access to i think 5 auras, and i think auras are kinda hard to come by, because they mainly come in fields.

Tempest not a dmg dealing class ele dose and should do more dmg then a tempest at all times. Now if you wanted more support for tempest that good that the main deal with the tempest class.

That might be fine if it actually had good support and if half the Overloads weren’t designed to deal mostly just damage.

You’re also assuming the Tempest can’t do both. Chronomancer can. Why not this class? Why is it relegated to pure support? The kitten STORMCALLING TEMPEST. An unstoppable, destructive force of nature! And all it does is weakly heal allies?
The theme just screams DPS, but it doesn’t do that and barely supports to boot.

Only air really the pure dmg dealing overloed but that even apply vonabitly fire dose a burn a bit different then just dmg and give might boon earth is a kitten stab cripple blast finnser and water is a condition removal and heal. Most of what the overloeds do are support aimed not dmg.

>180 range Might, burning, and pure damage = support
>240 range damage and Vuln = support

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Posted by: origin.1496

origin.1496

Earth Overload- make this useful by making the anthill we ride knock players back when you run into them? Give it some CC effects.

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Posted by: Jski.6180

Jski.6180

ah OK then its OK anda nice one. Thought the ICD is for the whole trait, which makes is a bit meh..
I try to find a spec that makes sense/suits me with tempest but totally fail. The only option i might have build a healer/aura support.

The eye of the storm trait had a kitten cut it to 20 – 25.
And aura heal had 20 which I removed

Is the icd on the heal effect or the frost aura effect? I understand it on the forst aura effect but on say the healing effect it seems kind of pointless well unless it was on the level of a heal skill.

Other then that i think some number on applying buffs should be pushed up a bit and WH skills that apply buffs cd should be dropped some.

I must say its nice to see a person not asking for every thing about tempest to be changes if you read some other ppl post it sounds like they want ele 2.0 or pure power creep for tempest and if they do not get this they simply want the class to be removed.

i believe it is on the frost aura, and that is what a previous comment said, though i could have been wrong but the healing on the GM is like 560, which i think is horrible for any class reason why i would triple it, if they do buff it the least that i would like to see is 1000 the most i would think is 1500, so i picked 1200. And i think that most of the things in Tempest are kinda finalized with skills and overloads, and i do think that some of the trait are nice. But i really wanted tempest to be good at cleanse, and maybe a nice heal, which i would say water OL does well, no, no, no, REALLY WELL (go from some 100 to 75% health yea). My biggest issue is that i do all my damage on % base and there is no % dmg on Tempest which i don’t think makes any sense, when all the other lines have 1, and then they give us shouts which alright, then i see that GM trait and i’m like yea that is what i want, but then i get into verden brink no instance and i get defeated in seconds, and yea i play a glassy spec, but even if i do i shouldn’t be defeated instantly, and with that trait give it something that would make people want to take it like cleanse and condition, that would give most Tempest access to i think 5 auras, and i think auras are kinda hard to come by, because they mainly come in fields.

Tempest not a dmg dealing class ele dose and should do more dmg then a tempest at all times. Now if you wanted more support for tempest that good that the main deal with the tempest class.

That might be fine if it actually had good support and if half the Overloads weren’t designed to deal mostly just damage.

You’re also assuming the Tempest can’t do both. Chronomancer can. Why not this class? Why is it relegated to pure support? The kitten STORMCALLING TEMPEST. An unstoppable, destructive force of nature! And all it does is weakly heal allies?
The theme just screams DPS, but it doesn’t do that and barely supports to boot.

Only air really the pure dmg dealing overloed but that even apply vonabitly fire dose a burn a bit different then just dmg and give might boon earth is a kitten stab cripple blast finnser and water is a condition removal and heal. Most of what the overloeds do are support aimed not dmg.

>180 range Might, burning, and pure damage = support
>240 range damage and Vuln = support

yes.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: Mahuyo.3079

Mahuyo.3079

ah OK then its OK anda nice one. Thought the ICD is for the whole trait, which makes is a bit meh..
I try to find a spec that makes sense/suits me with tempest but totally fail. The only option i might have build a healer/aura support.

The eye of the storm trait had a kitten cut it to 20 – 25.
And aura heal had 20 which I removed

Is the icd on the heal effect or the frost aura effect? I understand it on the forst aura effect but on say the healing effect it seems kind of pointless well unless it was on the level of a heal skill.

Other then that i think some number on applying buffs should be pushed up a bit and WH skills that apply buffs cd should be dropped some.

I must say its nice to see a person not asking for every thing about tempest to be changes if you read some other ppl post it sounds like they want ele 2.0 or pure power creep for tempest and if they do not get this they simply want the class to be removed.

i believe it is on the frost aura, and that is what a previous comment said, though i could have been wrong but the healing on the GM is like 560, which i think is horrible for any class reason why i would triple it, if they do buff it the least that i would like to see is 1000 the most i would think is 1500, so i picked 1200. And i think that most of the things in Tempest are kinda finalized with skills and overloads, and i do think that some of the trait are nice. But i really wanted tempest to be good at cleanse, and maybe a nice heal, which i would say water OL does well, no, no, no, REALLY WELL (go from some 100 to 75% health yea). My biggest issue is that i do all my damage on % base and there is no % dmg on Tempest which i don’t think makes any sense, when all the other lines have 1, and then they give us shouts which alright, then i see that GM trait and i’m like yea that is what i want, but then i get into verden brink no instance and i get defeated in seconds, and yea i play a glassy spec, but even if i do i shouldn’t be defeated instantly, and with that trait give it something that would make people want to take it like cleanse and condition, that would give most Tempest access to i think 5 auras, and i think auras are kinda hard to come by, because they mainly come in fields.

Tempest not a dmg dealing class ele dose and should do more dmg then a tempest at all times. Now if you wanted more support for tempest that good that the main deal with the tempest class.

That is kinda what i’m saying, and just because it’s not a dmg spec doesn’t meet we shouldn’t get a 10% dmg buff. They should keep with they tradition, if you wan’t, the dmg buff in all lines, and the main support that eles should give is with auras.

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Posted by: Mahuyo.3079

Mahuyo.3079

Earth Overload- make this useful by making the anthill we ride knock players back when you run into them? Give it some CC effects.

Think this should go on a different thread but though of this last night

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Posted by: Jski.6180

Jski.6180

ah OK then its OK anda nice one. Thought the ICD is for the whole trait, which makes is a bit meh..
I try to find a spec that makes sense/suits me with tempest but totally fail. The only option i might have build a healer/aura support.

The eye of the storm trait had a kitten cut it to 20 – 25.
And aura heal had 20 which I removed

Is the icd on the heal effect or the frost aura effect? I understand it on the forst aura effect but on say the healing effect it seems kind of pointless well unless it was on the level of a heal skill.

Other then that i think some number on applying buffs should be pushed up a bit and WH skills that apply buffs cd should be dropped some.

I must say its nice to see a person not asking for every thing about tempest to be changes if you read some other ppl post it sounds like they want ele 2.0 or pure power creep for tempest and if they do not get this they simply want the class to be removed.

i believe it is on the frost aura, and that is what a previous comment said, though i could have been wrong but the healing on the GM is like 560, which i think is horrible for any class reason why i would triple it, if they do buff it the least that i would like to see is 1000 the most i would think is 1500, so i picked 1200. And i think that most of the things in Tempest are kinda finalized with skills and overloads, and i do think that some of the trait are nice. But i really wanted tempest to be good at cleanse, and maybe a nice heal, which i would say water OL does well, no, no, no, REALLY WELL (go from some 100 to 75% health yea). My biggest issue is that i do all my damage on % base and there is no % dmg on Tempest which i don’t think makes any sense, when all the other lines have 1, and then they give us shouts which alright, then i see that GM trait and i’m like yea that is what i want, but then i get into verden brink no instance and i get defeated in seconds, and yea i play a glassy spec, but even if i do i shouldn’t be defeated instantly, and with that trait give it something that would make people want to take it like cleanse and condition, that would give most Tempest access to i think 5 auras, and i think auras are kinda hard to come by, because they mainly come in fields.

Tempest not a dmg dealing class ele dose and should do more dmg then a tempest at all times. Now if you wanted more support for tempest that good that the main deal with the tempest class.

That is kinda what i’m saying, and just because it’s not a dmg spec doesn’t meet we shouldn’t get a 10% dmg buff. They should keep with they tradition, if you wan’t, the dmg buff in all lines, and the main support that eles should give is with auras.

I am not sure that fits the tempest ideal maybe a support effect that lets your team hit ppl for say 3% more is a better way to make it. I just think a blunt + dmg for tempest line dose not fit the ideal of the class that well.

Added note you know the ele class is missing a class only buff like gurd gets a +150 def for there team war gets +150 for there time maybe tempest can get +3% dmg done or something.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

(edited by Jski.6180)

The Changes in Tempest, That should be Made

in Elementalist

Posted by: Mahuyo.3079

Mahuyo.3079

ah OK then its OK anda nice one. Thought the ICD is for the whole trait, which makes is a bit meh..
I try to find a spec that makes sense/suits me with tempest but totally fail. The only option i might have build a healer/aura support.

The eye of the storm trait had a kitten cut it to 20 – 25.
And aura heal had 20 which I removed

Is the icd on the heal effect or the frost aura effect? I understand it on the forst aura effect but on say the healing effect it seems kind of pointless well unless it was on the level of a heal skill.

Other then that i think some number on applying buffs should be pushed up a bit and WH skills that apply buffs cd should be dropped some.

I must say its nice to see a person not asking for every thing about tempest to be changes if you read some other ppl post it sounds like they want ele 2.0 or pure power creep for tempest and if they do not get this they simply want the class to be removed.

i believe it is on the frost aura, and that is what a previous comment said, though i could have been wrong but the healing on the GM is like 560, which i think is horrible for any class reason why i would triple it, if they do buff it the least that i would like to see is 1000 the most i would think is 1500, so i picked 1200. And i think that most of the things in Tempest are kinda finalized with skills and overloads, and i do think that some of the trait are nice. But i really wanted tempest to be good at cleanse, and maybe a nice heal, which i would say water OL does well, no, no, no, REALLY WELL (go from some 100 to 75% health yea). My biggest issue is that i do all my damage on % base and there is no % dmg on Tempest which i don’t think makes any sense, when all the other lines have 1, and then they give us shouts which alright, then i see that GM trait and i’m like yea that is what i want, but then i get into verden brink no instance and i get defeated in seconds, and yea i play a glassy spec, but even if i do i shouldn’t be defeated instantly, and with that trait give it something that would make people want to take it like cleanse and condition, that would give most Tempest access to i think 5 auras, and i think auras are kinda hard to come by, because they mainly come in fields.

Tempest not a dmg dealing class ele dose and should do more dmg then a tempest at all times. Now if you wanted more support for tempest that good that the main deal with the tempest class.

That is kinda what i’m saying, and just because it’s not a dmg spec doesn’t meet we shouldn’t get a 10% dmg buff. They should keep with they tradition, if you wan’t, the dmg buff in all lines, and the main support that eles should give is with auras.

I am not sure that fits the tempest ideal maybe a support effect that lets your team hit ppl for say 3% more is a better way to make it. I just think a blunt + dmg for tempest line dose not fit the ideal of the class that well.

Added note you know the ele class is missing a class only buff like gurd gets a +150 def for there team war gets +150 for there time maybe tempest can get +3% dmg done or something.

Okay I understand that but the dmg buff that I think I should get fits for what the devs say tempest is which is a mid range support class

The Changes in Tempest, That should be Made

in Elementalist

Posted by: Jski.6180

Jski.6180

ah OK then its OK anda nice one. Thought the ICD is for the whole trait, which makes is a bit meh..
I try to find a spec that makes sense/suits me with tempest but totally fail. The only option i might have build a healer/aura support.

The eye of the storm trait had a kitten cut it to 20 – 25.
And aura heal had 20 which I removed

Is the icd on the heal effect or the frost aura effect? I understand it on the forst aura effect but on say the healing effect it seems kind of pointless well unless it was on the level of a heal skill.

Other then that i think some number on applying buffs should be pushed up a bit and WH skills that apply buffs cd should be dropped some.

I must say its nice to see a person not asking for every thing about tempest to be changes if you read some other ppl post it sounds like they want ele 2.0 or pure power creep for tempest and if they do not get this they simply want the class to be removed.

i believe it is on the frost aura, and that is what a previous comment said, though i could have been wrong but the healing on the GM is like 560, which i think is horrible for any class reason why i would triple it, if they do buff it the least that i would like to see is 1000 the most i would think is 1500, so i picked 1200. And i think that most of the things in Tempest are kinda finalized with skills and overloads, and i do think that some of the trait are nice. But i really wanted tempest to be good at cleanse, and maybe a nice heal, which i would say water OL does well, no, no, no, REALLY WELL (go from some 100 to 75% health yea). My biggest issue is that i do all my damage on % base and there is no % dmg on Tempest which i don’t think makes any sense, when all the other lines have 1, and then they give us shouts which alright, then i see that GM trait and i’m like yea that is what i want, but then i get into verden brink no instance and i get defeated in seconds, and yea i play a glassy spec, but even if i do i shouldn’t be defeated instantly, and with that trait give it something that would make people want to take it like cleanse and condition, that would give most Tempest access to i think 5 auras, and i think auras are kinda hard to come by, because they mainly come in fields.

Tempest not a dmg dealing class ele dose and should do more dmg then a tempest at all times. Now if you wanted more support for tempest that good that the main deal with the tempest class.

That is kinda what i’m saying, and just because it’s not a dmg spec doesn’t meet we shouldn’t get a 10% dmg buff. They should keep with they tradition, if you wan’t, the dmg buff in all lines, and the main support that eles should give is with auras.

I am not sure that fits the tempest ideal maybe a support effect that lets your team hit ppl for say 3% more is a better way to make it. I just think a blunt + dmg for tempest line dose not fit the ideal of the class that well.

Added note you know the ele class is missing a class only buff like gurd gets a +150 def for there team war gets +150 for there time maybe tempest can get +3% dmg done or something.

Okay I understand that but the dmg buff that I think I should get fits for what the devs say tempest is which is a mid range support class

Not sure when the devs called it a mid range support i though it was a melee or near melee support. How would giving your pt a dmg buff not fall into support vs how would giving your self more dmg be seen as support?

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

The Changes in Tempest, That should be Made

in Elementalist

Posted by: Mahuyo.3079

Mahuyo.3079

ah OK then its OK anda nice one. Thought the ICD is for the whole trait, which makes is a bit meh..
I try to find a spec that makes sense/suits me with tempest but totally fail. The only option i might have build a healer/aura support.

The eye of the storm trait had a kitten cut it to 20 – 25.
And aura heal had 20 which I removed

Is the icd on the heal effect or the frost aura effect? I understand it on the forst aura effect but on say the healing effect it seems kind of pointless well unless it was on the level of a heal skill.

Other then that i think some number on applying buffs should be pushed up a bit and WH skills that apply buffs cd should be dropped some.

I must say its nice to see a person not asking for every thing about tempest to be changes if you read some other ppl post it sounds like they want ele 2.0 or pure power creep for tempest and if they do not get this they simply want the class to be removed.

i believe it is on the frost aura, and that is what a previous comment said, though i could have been wrong but the healing on the GM is like 560, which i think is horrible for any class reason why i would triple it, if they do buff it the least that i would like to see is 1000 the most i would think is 1500, so i picked 1200. And i think that most of the things in Tempest are kinda finalized with skills and overloads, and i do think that some of the trait are nice. But i really wanted tempest to be good at cleanse, and maybe a nice heal, which i would say water OL does well, no, no, no, REALLY WELL (go from some 100 to 75% health yea). My biggest issue is that i do all my damage on % base and there is no % dmg on Tempest which i don’t think makes any sense, when all the other lines have 1, and then they give us shouts which alright, then i see that GM trait and i’m like yea that is what i want, but then i get into verden brink no instance and i get defeated in seconds, and yea i play a glassy spec, but even if i do i shouldn’t be defeated instantly, and with that trait give it something that would make people want to take it like cleanse and condition, that would give most Tempest access to i think 5 auras, and i think auras are kinda hard to come by, because they mainly come in fields.

Tempest not a dmg dealing class ele dose and should do more dmg then a tempest at all times. Now if you wanted more support for tempest that good that the main deal with the tempest class.

That is kinda what i’m saying, and just because it’s not a dmg spec doesn’t meet we shouldn’t get a 10% dmg buff. They should keep with they tradition, if you wan’t, the dmg buff in all lines, and the main support that eles should give is with auras.

I am not sure that fits the tempest ideal maybe a support effect that lets your team hit ppl for say 3% more is a better way to make it. I just think a blunt + dmg for tempest line dose not fit the ideal of the class that well.

Added note you know the ele class is missing a class only buff like gurd gets a +150 def for there team war gets +150 for there time maybe tempest can get +3% dmg done or something.

Okay I understand that but the dmg buff that I think I should get fits for what the devs say tempest is which is a mid range support class

Not sure when the devs called it a mid range support i though it was a melee or near melee support. How would giving your pt a dmg buff not fall into support vs how would giving your self more dmg be seen as support?

Simple, You kill things Faster. That is support if i say so myself.

The Changes in Tempest, That should be Made

in Elementalist

Posted by: Kaleban.9834

Kaleban.9834

Scrap the whole thing.

Change the Elite Spec to “Abjurer”.

6-10 skills are Wards.

MH Sword.

Problems solved.

The Changes in Tempest, That should be Made

in Elementalist

Posted by: Grimreaper.5370

Grimreaper.5370

Would have preferred tempest to be more about making counter plays with very high risk for reward, low hp pool, low heal potential and great dmg potential/mobility along with great potential to mitigate attacks if countering attacks were timed very well.

The Changes in Tempest, That should be Made

in Elementalist

Posted by: Jski.6180

Jski.6180

ah OK then its OK anda nice one. Thought the ICD is for the whole trait, which makes is a bit meh..
I try to find a spec that makes sense/suits me with tempest but totally fail. The only option i might have build a healer/aura support.

The eye of the storm trait had a kitten cut it to 20 – 25.
And aura heal had 20 which I removed

Is the icd on the heal effect or the frost aura effect? I understand it on the forst aura effect but on say the healing effect it seems kind of pointless well unless it was on the level of a heal skill.

Other then that i think some number on applying buffs should be pushed up a bit and WH skills that apply buffs cd should be dropped some.

I must say its nice to see a person not asking for every thing about tempest to be changes if you read some other ppl post it sounds like they want ele 2.0 or pure power creep for tempest and if they do not get this they simply want the class to be removed.

i believe it is on the frost aura, and that is what a previous comment said, though i could have been wrong but the healing on the GM is like 560, which i think is horrible for any class reason why i would triple it, if they do buff it the least that i would like to see is 1000 the most i would think is 1500, so i picked 1200. And i think that most of the things in Tempest are kinda finalized with skills and overloads, and i do think that some of the trait are nice. But i really wanted tempest to be good at cleanse, and maybe a nice heal, which i would say water OL does well, no, no, no, REALLY WELL (go from some 100 to 75% health yea). My biggest issue is that i do all my damage on % base and there is no % dmg on Tempest which i don’t think makes any sense, when all the other lines have 1, and then they give us shouts which alright, then i see that GM trait and i’m like yea that is what i want, but then i get into verden brink no instance and i get defeated in seconds, and yea i play a glassy spec, but even if i do i shouldn’t be defeated instantly, and with that trait give it something that would make people want to take it like cleanse and condition, that would give most Tempest access to i think 5 auras, and i think auras are kinda hard to come by, because they mainly come in fields.

Tempest not a dmg dealing class ele dose and should do more dmg then a tempest at all times. Now if you wanted more support for tempest that good that the main deal with the tempest class.

That is kinda what i’m saying, and just because it’s not a dmg spec doesn’t meet we shouldn’t get a 10% dmg buff. They should keep with they tradition, if you wan’t, the dmg buff in all lines, and the main support that eles should give is with auras.

I am not sure that fits the tempest ideal maybe a support effect that lets your team hit ppl for say 3% more is a better way to make it. I just think a blunt + dmg for tempest line dose not fit the ideal of the class that well.

Added note you know the ele class is missing a class only buff like gurd gets a +150 def for there team war gets +150 for there time maybe tempest can get +3% dmg done or something.

Okay I understand that but the dmg buff that I think I should get fits for what the devs say tempest is which is a mid range support class

Not sure when the devs called it a mid range support i though it was a melee or near melee support. How would giving your pt a dmg buff not fall into support vs how would giving your self more dmg be seen as support?

Simple, You kill things Faster. That is support if i say so myself.

That not a good reason to call something support.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

The Changes in Tempest, That should be Made

in Elementalist

Posted by: Leo G.4501

Leo G.4501

A change that I’ve been mulling over the past few days I’ve been at work:

Overloads: Since they are all-or-nothing, change them to get the default effect regardless of if the cast is complete or not. On top of that, introduce a 3-stage Overload effect, where the effect of the overload will have multiple stages, stage-1 being the base default effect, stage-2 being slightly more powerful and stage-3 offering another layer of effect.

Overload FIRE:
Channel = 4.5 seconds, pulse damage and burn around yourself and might to allies and yourself. Whirl finisher.
Stage 1 = Flame tornado, 180 range, pulses damage and burn 8 times (same as full overload now except with 8 pulses instead of 11) on a max of 3 targets. Effect is replaced with Stage 2 after 2seconds of channel or lasts for 3 seconds.
Stage 2 = Same as above but pulses 3 more times at 220 range on a max of 5 targets. Basically results in a larger area flame tornado than current. Is replaced with Stage 3 upon completing the full channel or lasts an additional 3 seconds.
Stage 3 = Pulses 4 more times at 240 range on a max of 5 targets and follows the Tempest for its (6 sec) duration. This tornado destroys projectiles and applies “Kindle” to any target hit. If the Tempest hits a “Kindle” target with any spells tagged as ‘Fire’, the target will “Combust”, exploding in a Flame Blast. Further, the Tempest gets a buff while in Fire attunement that decreases damage received from foes that are burning (-15%).

Overload WATER:
Channel = 4.5 seconds, removes 1 condition every pulse during its channel and applies 5sec of Regeneration. (No longer heals per pulse)
Stages 1,2&3 = They are all the same, the 1st occuring upon the initiation of the overload and at 220 range, the 2nd after channeling for 2 seconds and at 340 range and the 3rd after finishing the 4.5 second channel and at 380 range. They all heal for 2,100 HP (total of 6,300HP) + regeneration. Stage 3 also applies a buff to the Tempest that increases the number of targets water spells can hit as well as 3 charges of “Ripple” to you and any allies hit by Stage 3 that will convert a random condition you receive into Aegis.

Overload AIR:
Channel = 4.5 seconds, pulse fury and swiftness to yourself and allies.
Stage 1 = Lightning Storm, 220 range that strikes foes with Lightning Strikes at .75sec intervals that inflict 1 stack of vulnerability per hit for. Storm is summoned upon initiating overload and last for 4 seconds if not replaced by stage 2.
Stage 2 = Arcane Lightning Storm, 300 range that strikes with Lightning Strikes at .5sec intervals that inflict 1 stack of vulnerability per hit and Chain Lightning at .75sec intervals. Storm lasts an additional 3 seconds if not replaced by stage 3.
Stage 3 = Arcane Sky Storm, 340 range that strikes with Lightning Strikes at .33sec intervals that inflict 1 stack of vulnerability per hit and Chain Lightning at .66sec intervals and Gale at 1.5sec intervals. The storm creates a Lightning combo field that lasts for 4secs and attacks for 6 seconds upon completion of the channel. Allies within the effect of the lightning field received a boost to their projectile speed and 3 of their attacks become unblockable and un-reflectable. The Tempest also gains “Full Circuit” buff that increases the attacks speed of all air spells for 4 seconds as well as all the distance their air spells travel.

Overload EARTH:
Channel = 5 seconds, pulse bleed and cripple on foes around yourself and apply protection to allies. Gain a Breakbar upon initiating the overload cast.
Stage 1 = Only occurs if interrupted before 2 seconds of casting. Crash the ground, dealing damage to foes immobilizing them in a 240 range. Blast Finisher.
Stage 2 = Only occurs if interrupted after 2 seconds of casting and not completing the channel. Crash the ground, dealing greater damage to foes and immobilizing them in a 300 range. Blast Finisher.
Stage 3 = Only occurs upon completing the channel. Crash the ground, causing greater damage + 6 stacks of bleed and immobilize in a 300 range. Blast finisher. Refill your breakbar and absorb crowd control skills from allies within a 220 range of yourself. The Tempest receives a “Repulsion” buff for 15sec that converts any CC skills applied to him into daze and then applies a 1.8sec daze to 5 foes around himself. (Meaning any Fear, Taunt, Knockdown, Blowout, Pull, Stun, etc will only daze you while also dazing any foes around yourself).

(edited by Leo G.4501)

The Changes in Tempest, That should be Made

in Elementalist

Posted by: Mahuyo.3079

Mahuyo.3079

Scrap the whole thing.

Change the Elite Spec to “Abjurer”.

6-10 skills are Wards.

MH Sword.

Problems solved.

This was exactly what I meet. Okay, u say scrap the whole thing. Like to see u program a new weapon, program new traits, that’s 12 traits, your ovreload mechanic, and then balance it to the other professions. It is much easier to take a current theme and modify it. I know what it takes to program.

So saying to scrap the whole thing. Why don’t you go and program it for anet.

I’m saying take that we have and adjust it.

(edited by Mahuyo.3079)

The Changes in Tempest, That should be Made

in Elementalist

Posted by: Malchior.5732

Malchior.5732

Scrap the whole thing.

Change the Elite Spec to “Abjurer”.

6-10 skills are Wards.

MH Sword.

Problems solved.

This was exactly what I meet. Okay, u say scrap the whole kitten thing. Like to see u program a new weapon, program new traits, that’s 12 traits, your ovreload mechanic, and then balance it to the other professions. It is much easier to take a current theme and modify it. I know what it takes to program.

So saying to scrap the whole kitten thing. Why don’t you go and program it for anet.

I’m saying take that we have and adjust it.

Unfortunately, when you get charged $50 for something, you suddenly don’t care as much. If they had just revised it more, they wouldn’t need to remake it.
As is, just adjusting numbers wont fix the core issue.
Even if it “works” later, it’s still going to be conceptually flawed and will cause more issues later.

The Changes in Tempest, That should be Made

in Elementalist

Posted by: Azel.4786

Azel.4786

This was exactly what I meet. Okay, u say scrap the whole thing. Like to see u program a new weapon, program new traits, that’s 12 traits, your ovreload mechanic, and then balance it to the other professions. It is much easier to take a current theme and modify it. I know what it takes to program.

So saying to scrap the whole thing. Why don’t you go and program it for anet.

I’m saying take that we have and adjust it.

Not that I am supporting the “Give us Sword MH” movement, but as I said in another topic, the problem with the Tempest is a design issue.

Until people at ANET realize this we will go through so many interactions of the Tempest that will be either an OP version of our already excellent way of doing a brawler/group support role or a horribly UP version of it.

The amount of resources that will be spent trying to fix this mistake do not justify trying to fix a broken concept.

ANET should go back to the drawing board and look at the Elementalist and ask the important questions:

- What would be an entirely new role? (In case our Dev doesn’t know, we are coveted in groups for these rolls we excel at: Melee Brawler/ Group Support, Long Range Nuke and Group Buffer / healer)
- What should be the mechanic introduced to achieve it?
- What weapon will we give to achieve it?
- Which skills will we give to achieve it?
- Which traits will it need to do that? – and it needs to think of 3 ways of doing so.
- Does the above have synergy with the existing core trait lines?

The Changes in Tempest, That should be Made

in Elementalist

Posted by: Mahuyo.3079

Mahuyo.3079

ah OK then its OK anda nice one. Thought the ICD is for the whole trait, which makes is a bit meh..
I try to find a spec that makes sense/suits me with tempest but totally fail. The only option i might have build a healer/aura support.

The eye of the storm trait had a kitten cut it to 20 – 25.
And aura heal had 20 which I removed

Is the icd on the heal effect or the frost aura effect? I understand it on the forst aura effect but on say the healing effect it seems kind of pointless well unless it was on the level of a heal skill.

Other then that i think some number on applying buffs should be pushed up a bit and WH skills that apply buffs cd should be dropped some.

I must say its nice to see a person not asking for every thing about tempest to be changes if you read some other ppl post it sounds like they want ele 2.0 or pure power creep for tempest and if they do not get this they simply want the class to be removed.

i believe it is on the frost aura, and that is what a previous comment said, though i could have been wrong but the healing on the GM is like 560, which i think is horrible for any class reason why i would triple it, if they do buff it the least that i would like to see is 1000 the most i would think is 1500, so i picked 1200. And i think that most of the things in Tempest are kinda finalized with skills and overloads, and i do think that some of the trait are nice. But i really wanted tempest to be good at cleanse, and maybe a nice heal, which i would say water OL does well, no, no, no, REALLY WELL (go from some 100 to 75% health yea). My biggest issue is that i do all my damage on % base and there is no % dmg on Tempest which i don’t think makes any sense, when all the other lines have 1, and then they give us shouts which alright, then i see that GM trait and i’m like yea that is what i want, but then i get into verden brink no instance and i get defeated in seconds, and yea i play a glassy spec, but even if i do i shouldn’t be defeated instantly, and with that trait give it something that would make people want to take it like cleanse and condition, that would give most Tempest access to i think 5 auras, and i think auras are kinda hard to come by, because they mainly come in fields.

Tempest not a dmg dealing class ele dose and should do more dmg then a tempest at all times. Now if you wanted more support for tempest that good that the main deal with the tempest class.

That is kinda what i’m saying, and just because it’s not a dmg spec doesn’t meet we shouldn’t get a 10% dmg buff. They should keep with they tradition, if you wan’t, the dmg buff in all lines, and the main support that eles should give is with auras.

I am not sure that fits the tempest ideal maybe a support effect that lets your team hit ppl for say 3% more is a better way to make it. I just think a blunt + dmg for tempest line dose not fit the ideal of the class that well.

Added note you know the ele class is missing a class only buff like gurd gets a +150 def for there team war gets +150 for there time maybe tempest can get +3% dmg done or something.

Okay I understand that but the dmg buff that I think I should get fits for what the devs say tempest is which is a mid range support class

Not sure when the devs called it a mid range support i though it was a melee or near melee support. How would giving your pt a dmg buff not fall into support vs how would giving your self more dmg be seen as support?

Simple, You kill things Faster. That is support if i say so myself.

That not a good reason to call something support.

So killing thing fast so downed play can rally is not a good reason?

The Changes in Tempest, That should be Made

in Elementalist

Posted by: Mahuyo.3079

Mahuyo.3079

This was exactly what I meet. Okay, u say scrap the whole thing. Like to see u program a new weapon, program new traits, that’s 12 traits, your ovreload mechanic, and then balance it to the other professions. It is much easier to take a current theme and modify it. I know what it takes to program.

So saying to scrap the whole thing. Why don’t you go and program it for anet.

I’m saying take that we have and adjust it.

Not that I am supporting the “Give us Sword MH” movement, but as I said in another topic, the problem with the Tempest is a design issue.

Until people at ANET realize this we will go through so many interactions of the Tempest that will be either an OP version of our already excellent way of doing a brawler/group support role or a horribly UP version of it.

The amount of resources that will be spent trying to fix this mistake do not justify trying to fix a broken concept.

ANET should go back to the drawing board and look at the Elementalist and ask the important questions:

- What would be an entirely new role? (In case our Dev doesn’t know, we are coveted in groups for these rolls we excel at: Melee Brawler/ Group Support, Long Range Nuke and Group Buffer / healer)
- What should be the mechanic introduced to achieve it?
- What weapon will we give to achieve it?
- Which skills will we give to achieve it?
- Which traits will it need to do that? – and it needs to think of 3 ways of doing so.
- Does the above have synergy with the existing core trait lines?

I’m not saying Tempest is or will be a good spec, but it is better revising the issues with it, then giving us a crap spec that Tempest is, I think is better than having to wait till the next expansion to get a good spec

The Changes in Tempest, That should be Made

in Elementalist

Posted by: Azel.4786

Azel.4786

I’m not saying Tempest is or will be a good spec, but it is better revising the issues with it, then giving us a crap spec that Tempest is, I think is better than having to wait till the next expansion to get a good spec

It sure is better to have something good now, and I don’t think they really need to throw everything into the garbage and start anew (Warhorn can stay and Overloads can stay), but they need to revisit their answer to the fundamental question: “What will be the entirely new role this elite specialization will bring”.

Until that can be answered, we are all just running around everywhere without any clue where to go and most, if not all, changes will only make D/D cele ele insanely OP at its role of “melee brawler/ group support”.

If they come to us and show a new direction for the new role, we can all gather around that idea and make something new and fun to play.

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Posted by: Mahuyo.3079

Mahuyo.3079

Scrap the whole thing.

Change the Elite Spec to “Abjurer”.

6-10 skills are Wards.

MH Sword.

Problems solved.

This was exactly what I meet. Okay, u say scrap the whole kitten thing. Like to see u program a new weapon, program new traits, that’s 12 traits, your ovreload mechanic, and then balance it to the other professions. It is much easier to take a current theme and modify it. I know what it takes to program.

So saying to scrap the whole kitten thing. Why don’t you go and program it for anet.

I’m saying take that we have and adjust it.

Unfortunately, when you get charged $50 for something, you suddenly don’t care as much. If they had just revised it more, they wouldn’t need to remake it.
As is, just adjusting numbers wont fix the core issue.
Even if it “works” later, it’s still going to be conceptually flawed and will cause more issues later.

Okay, i’m not sure what u are say at that 1st part of not caring. But people spend $50 for games everyday, maybe even more and right now we get to give development info and I think scraping the whole thing is like scraping the whole game. And I don’t want them to have them say screw eles, and I think we could get an okay spec if we just modify the spec to make it better.

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Posted by: Malchior.5732

Malchior.5732

Scrap the whole thing.

Change the Elite Spec to “Abjurer”.

6-10 skills are Wards.

MH Sword.

Problems solved.

This was exactly what I meet. Okay, u say scrap the whole kitten thing. Like to see u program a new weapon, program new traits, that’s 12 traits, your ovreload mechanic, and then balance it to the other professions. It is much easier to take a current theme and modify it. I know what it takes to program.

So saying to scrap the whole kitten thing. Why don’t you go and program it for anet.

I’m saying take that we have and adjust it.

Unfortunately, when you get charged $50 for something, you suddenly don’t care as much. If they had just revised it more, they wouldn’t need to remake it.
As is, just adjusting numbers wont fix the core issue.
Even if it “works” later, it’s still going to be conceptually flawed and will cause more issues later.

Okay, i’m not sure what u are say at that 1st part of not caring. But people spend $50 for games everyday, maybe even more and right now we get to give development info and I think scraping the whole thing is like scraping the whole game. And I don’t want them to have them say screw eles, and I think we could get an okay spec if we just modify the spec to make it better.

The point is, that once they started charging money, suddenly I don’t care if they have to put in work. I paid for an expansion and I don’t want a garbage elite and I really don’t care if they have to work at it; that’s what they’re paid to do. Tweaking numbers wont fix this issue, so the only sensible solution is going to take a lot of work.

Not that I’m saying to scrap the entire thing, but defending the devs on the basis of “it takes a lot of work” sadly doesn’t convince me anymore. Warhorn and Shouts are okay, those don’t need big changes, but the Traits and Overloads definitely do.

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Posted by: Mahuyo.3079

Mahuyo.3079

I’m not saying Tempest is or will be a good spec, but it is better revising the issues with it, then giving us a crap spec that Tempest is, I think is better than having to wait till the next expansion to get a good spec

It sure is better to have something good now, and I don’t think they really need to throw everything into the garbage and start anew (Warhorn can stay and Overloads can stay), but they need to revisit their answer to the fundamental question: “What will be the entirely new role this elite specialization will bring”.

Until that can be answered, we are all just running around everywhere without any clue where to go and most, if not all, changes will only make D/D cele ele insanely OP at its role of “melee brawler/ group support”.

If they come to us and show a new direction for the new role, we can all gather around that idea and make something new and fun to play.

Okay, 1st thing u just said u agree. And yea they have to have an idea about where to go, but they did they wanted an battle support or mid range support, and I do think that Tempest fails at that, and they should also keep to the 2 themes which are what they set out in the trait lines and the support, which I think could be difficult.

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Posted by: Azel.4786

Azel.4786

Okay, 1st thing u just said u agree. And yea they have to have an idea about where to go, but they did they wanted an battle support or mid range support, and I do think that Tempest fails at that, and they should also keep to the 2 themes which are what they set out in the trait lines and the support, which I think could be difficult.

Just correcting one part of my statement, the Overload idea – i.e., camping one attunement – can stay. Fine tuning it will be hard, but it can stay as an idea for tempest.

The biggest problem is that they wanted Tempest to be – Melee Brawler / Group Support. Exactly what D/D cele ele is today.

Until they change the objective to be something that is actually new, the Tempest will not work. We need the new role idea to come from them because we can not form something cohesive by ourselves in these forums.

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Posted by: Kaleban.9834

Kaleban.9834

This was exactly what I meet. Okay, u say scrap the whole thing. Like to see u program a new weapon, program new traits, that’s 12 traits, your ovreload mechanic, and then balance it to the other professions. It is much easier to take a current theme and modify it. I know what it takes to program.

So saying to scrap the whole thing. Why don’t you go and program it for anet.

I’m saying take that we have and adjust it.

Sword already exists in the game.

ALL of the trait mechanics also already exist in the game, so its simply a matter of picking what you want them to do, and hope the little trait graphic fits the theme.

The Overload mechanic is terrible in concept, but instead of locking you out of an attunement, it would be better to “supercharge” the skills in the attunement. ANet needs to stop introducing handicaps with skills, and instead make the counters be other professions, as it was in GW1.

I also know what it takes to program, and most if not all the needed resources are already in the game. The bottleneck is time and labor constraints, and probably art files.

Going with Warhorn, then shouts, “Rebound.” and Overloads screams that ANet is out of ideas. But if one guy can program a game like Everspace, or Minecraft, then a team of guys should be able to come up with a single traitline on one character profession where all the required resources already exist in-game.

And I’m so tired of the “they work hard so give em a break” White Knight defense. They’re adults, they picked a job, and we expect them to deliver. If they can’t, money goes elsewhere and they close up shop. That’s how business works.

I only bought the expansion because my brother in another state did, so we can play online together. At this rate, we might as well go back to GMOD.

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Posted by: Jski.6180

Jski.6180

ah OK then its OK anda nice one. Thought the ICD is for the whole trait, which makes is a bit meh..
I try to find a spec that makes sense/suits me with tempest but totally fail. The only option i might have build a healer/aura support.

The eye of the storm trait had a kitten cut it to 20 – 25.
And aura heal had 20 which I removed

Is the icd on the heal effect or the frost aura effect? I understand it on the forst aura effect but on say the healing effect it seems kind of pointless well unless it was on the level of a heal skill.

Other then that i think some number on applying buffs should be pushed up a bit and WH skills that apply buffs cd should be dropped some.

I must say its nice to see a person not asking for every thing about tempest to be changes if you read some other ppl post it sounds like they want ele 2.0 or pure power creep for tempest and if they do not get this they simply want the class to be removed.

i believe it is on the frost aura, and that is what a previous comment said, though i could have been wrong but the healing on the GM is like 560, which i think is horrible for any class reason why i would triple it, if they do buff it the least that i would like to see is 1000 the most i would think is 1500, so i picked 1200. And i think that most of the things in Tempest are kinda finalized with skills and overloads, and i do think that some of the trait are nice. But i really wanted tempest to be good at cleanse, and maybe a nice heal, which i would say water OL does well, no, no, no, REALLY WELL (go from some 100 to 75% health yea). My biggest issue is that i do all my damage on % base and there is no % dmg on Tempest which i don’t think makes any sense, when all the other lines have 1, and then they give us shouts which alright, then i see that GM trait and i’m like yea that is what i want, but then i get into verden brink no instance and i get defeated in seconds, and yea i play a glassy spec, but even if i do i shouldn’t be defeated instantly, and with that trait give it something that would make people want to take it like cleanse and condition, that would give most Tempest access to i think 5 auras, and i think auras are kinda hard to come by, because they mainly come in fields.

Tempest not a dmg dealing class ele dose and should do more dmg then a tempest at all times. Now if you wanted more support for tempest that good that the main deal with the tempest class.

That is kinda what i’m saying, and just because it’s not a dmg spec doesn’t meet we shouldn’t get a 10% dmg buff. They should keep with they tradition, if you wan’t, the dmg buff in all lines, and the main support that eles should give is with auras.

I am not sure that fits the tempest ideal maybe a support effect that lets your team hit ppl for say 3% more is a better way to make it. I just think a blunt + dmg for tempest line dose not fit the ideal of the class that well.

Added note you know the ele class is missing a class only buff like gurd gets a +150 def for there team war gets +150 for there time maybe tempest can get +3% dmg done or something.

Okay I understand that but the dmg buff that I think I should get fits for what the devs say tempest is which is a mid range support class

Not sure when the devs called it a mid range support i though it was a melee or near melee support. How would giving your pt a dmg buff not fall into support vs how would giving your self more dmg be seen as support?

Simple, You kill things Faster. That is support if i say so myself.

That not a good reason to call something support.

So killing thing fast so downed play can rally is not a good reason?

Yes. Support would rez some one with out killing something like a banner war or the ele glify rev.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

The Changes in Tempest, That should be Made

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Posted by: Mahuyo.3079

Mahuyo.3079

This was exactly what I meet. Okay, u say scrap the whole thing. Like to see u program a new weapon, program new traits, that’s 12 traits, your ovreload mechanic, and then balance it to the other professions. It is much easier to take a current theme and modify it. I know what it takes to program.

So saying to scrap the whole thing. Why don’t you go and program it for anet.

I’m saying take that we have and adjust it.

Sword already exists in the game.

ALL of the trait mechanics also already exist in the game, so its simply a matter of picking what you want them to do, and hope the little trait graphic fits the theme.

The Overload mechanic is terrible in concept, but instead of locking you out of an attunement, it would be better to “supercharge” the skills in the attunement. ANet needs to stop introducing handicaps with skills, and instead make the counters be other professions, as it was in GW1.

I also know what it takes to program, and most if not all the needed resources are already in the game. The bottleneck is time and labor constraints, and probably art files.

Going with Warhorn, then shouts, “Rebound.” and Overloads screams that ANet is out of ideas. But if one guy can program a game like Everspace, or Minecraft, then a team of guys should be able to come up with a single traitline on one character profession where all the required resources already exist in-game.

And I’m so tired of the “they work hard so give em a break” White Knight defense. They’re adults, they picked a job, and we expect them to deliver. If they can’t, money goes elsewhere and they close up shop. That’s how business works.

I only bought the expansion because my brother in another state did, so we can play online together. At this rate, we might as well go back to GMOD.

no sword was taken out of the game, it is not longer found in the datamined files

The Changes in Tempest, That should be Made

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Posted by: rotten.9753

rotten.9753

no sword was taken out of the game, it is not longer found in the datamined files

Taken out of the release branch.

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Posted by: Mahuyo.3079

Mahuyo.3079

I’m right now only looking at Tempest thought a “Trait Point of View”, some of the trait are alright, i would take them. I’m not really looking at it from a PVP point of view, because the meta changes continuously, and even if Tempest comes out the way it is now it “Might” make some appearance in PVP.

“Looking at Tempest as a Whole”
lots of things need to be changed. my “Opinion” is that Overload should be reworked:
- all overload charge times are 2~3s
- Fire and Air should be Ground targetable.
- Water is relatively fine, maybe just some 1 time use skills that do healing to allies around you.
- Earth, should have a double knockback when in the radius, around you.

Warhorn skills I can’t say to much about because I was to worried about survival then about what the skills should do.

The Shouts should have a higher base damage.
- Rebound: Should be reworked, to do something interesting. What I Don’t Know.

Graphic effect I’m sure they are working on it to make them look better.

What I’m mainly looking at though Tempest is that there is “NO” survivability, not just in PVP, Not just in PVE, Not Just in WVW, as a whole. I’ve mainly go for PVE, i don’t run the cele D/D, but I do run D/D. And okay yea, you get “Locked out” of an Attunement if you “Swap”, I don’t mind the 20 – 15s CD if it means i get 75% of my health back from water, when I’m in trouble. Now is it viable in PVP maybe not, but is it viable in PVE no, What about WVW, Not a chance. There are things in Tempest i could live with, but there are also things with Tempest that I can’t. So “IF” they can make I more based on Survivability, then on a Mid Range support class, which Ele has a hard time doing. If they add in the Survivability, Eles can get fit into the Support class better, and like i’ve been saying there is no Survivability in TEMPEST.

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Posted by: PlasticHippo.8934

PlasticHippo.8934

just thought of a couple awesome idea’s that could partially fix tempest and thought I would write them out here
grandmaster traits to compete with that aura heal trait.
1) deal 10% more damage for 5s while attuned to the same attunement for 5s. this would be a damage increase trait that encourages people to attunement camp long enough to be able to use the overcharges, without requiring them to use the overcharges. should help make tempest viable in a pve setting and wouldn’t be bad in pvp. though in order to make anyone wanna take this instead of water they would need to take away some of the damage from the water traitline. I say take away the +10% while health is >90%, as the other one encourages staff ele’s to swap out of fire for once.
2) earth warhorn skills cause a 1/2 sec knockdown to foes they hit. this has great sync with lightning rod, gives the interrupt feeling to warhorn they were after, and gives people a reason to spec into earth for the -33% cd of earth skills trait.

redo what water overload does. right now you have the choice of overloading water to gain heals and condi cleanses, or not camp water for heals and condi cleanses. overloading and not overloading water should not do the exact same thing.
my suggestion.
after camping water attunement for 5s, the target is going to have a good bit more health, I will already be in good health as that’s what happens right after you attune to water, blast your water field ect. I suggest using the overload as a damage support, don’t make the overload do damage itself, I’m saying let it pulse tons of vulnerability and chill (keeping with the water theme) to let others get in their burst skills, and then swap out of water to use some burst skills of your own.

these changes would not completely fix where I want the tempest to be. but I thought they were some cool idea’s that should help