The Condi Ele!!
People have been using condi builds for ages. It’s nothing new.
Condi bunker ele has always been possible and I dare say more effective than power bunker, mostly due to condi dmg being conjoint with defensive stats on sets like dire and apothecary….
However, I’ve always felt like the earth traitline did not offer much for a condi ele, to the point of being counter productive to go 6 earth – you’d lose much of your defenses and get nothing in return. I find traits like diamond skin and stone hearth very limited and for the way I like to play ele (which usually involves 1vsX) their power is very reduced. From the new traits in the line I like geomancer’s training the most and its probably as much as I’ll invest on earth…. The new fire traits are very interesting for condi bunker as well… we’ll see, we can do a lot of theorycrafting but nothing is definitive until we’re able to run it.
Don’t use kitten like Diamond skin since there’s no point if you want to 1 vs X. If you’re going 6 into earth use traits X and VII (Geomancer’s Alacrity and Strength in Stone).
20% cooldown reduction on earth skills and gain 10% condition damage based on your toughness. Way better and far more beneficial than using Diamond Skin or Stone Heart w/e if you plan to fight more than 1 person.
Still after the changes I don’t feel that Ele can play effective Condi, but time will show…
Still after the changes I don’t feel that Ele can play effective Condi, but time will show…
condi ele has been effective for ages. stop playing meta d/d
Condi bunker ele has always been possible and I dare say more effective than power bunker, mostly due to condi dmg being conjoint with defensive stats on sets like dire and apothecary….
However, I’ve always felt like the earth traitline did not offer much for a condi ele, to the point of being counter productive to go 6 earth – you’d lose much of your defenses and get nothing in return. I find traits like diamond skin and stone hearth very limited and for the way I like to play ele (which usually involves 1vsX) their power is very reduced. From the new traits in the line I like geomancer’s training the most and its probably as much as I’ll invest on earth…. The new fire traits are very interesting for condi bunker as well… we’ll see, we can do a lot of theorycrafting but nothing is definitive until we’re able to run it.
If you use geomancy sigil along with signet of earth, then Earth becomes a vital tool in condition damage since it helps upkeep 10+ stacks of bleeding (stronger dmg than burning even)
Condi eles have been around for a while but they were a small subset of the main meta.
The rework to condi + having 00666 + ER now a cantrip + stats adjustment + stack increase + trait changes = a large population trying the condi ele out. ’
They were viable in the past but are even more viable post-patch.
Condi eles have been around for a while but they were a small subset of the main meta.
The rework to condi + having 00666 + ER now a cantrip + stats adjustment + stack increase + trait changes = a large population trying the condi ele out. ’
They were viable in the past but are even more viable post-patch.
Exactly. Far more viable. I think most of you who have replied above are not taking into consideration how significant the ‘Stackable Burn’ change could be. From a damage perspective there is going to be a huge difference in the effectiveness of condi builds especially in Pve.
condi ele was never viable and won’t be.. what condi ele was is a cheesy 1v1 spec that doesn’t help your team at all. d/d isn’t the strongest 1v1 spec in the game but the best in terms of support, cc and damage, that’s why it’s meta.
condi ele was never viable and won’t be.. what condi ele was is a cheesy 1v1 spec that doesn’t help your team at all. d/d isn’t the strongest 1v1 spec in the game but the best in terms of support, cc and damage, that’s why it’s meta.
You seem to be confusing builds with weapon types, you can run condi builds with any weapons of our class, including d/d.. and some of them offer as much team support as their power counterparts do.
Condi bunker ele has always been possible and I dare say more effective than power bunker, mostly due to condi dmg being conjoint with defensive stats on sets like dire and apothecary….
However, I’ve always felt like the earth traitline did not offer much for a condi ele, to the point of being counter productive to go 6 earth – you’d lose much of your defenses and get nothing in return. I find traits like diamond skin and stone hearth very limited and for the way I like to play ele (which usually involves 1vsX) their power is very reduced. From the new traits in the line I like geomancer’s training the most and its probably as much as I’ll invest on earth…. The new fire traits are very interesting for condi bunker as well… we’ll see, we can do a lot of theorycrafting but nothing is definitive until we’re able to run it.
You won’t be able to “invest” in earth, you have to take the whole trait line.
condi ele was never viable and won’t be.. what condi ele was is a cheesy 1v1 spec that doesn’t help your team at all. d/d isn’t the strongest 1v1 spec in the game but the best in terms of support, cc and damage, that’s why it’s meta.
You seem to be confusing builds with weapon types, you can run condi builds with any weapons of our class, including d/d.. and some of them offer as much team support as their power counterparts do.
no i’m not confusing anything. carrion condition doesnt give you enough heal to support allies and you will drop too fast in teamfights, rabid and shaman are even worse because of the 12k hp you will have with them after the patch and the damage output is crap.
Still don’t get your comparison, the stat removal will affect power bunkerish builds in the same way it affects condi and the sets which usually offer team support (d/d condi, staff condi..) will likely still offer it….. As for the damage, I can fairly assume (by the many times i’ve been called celestial kitten) that it’s on par with what other bunker builds do, as other ppl pointed out, burning might get stronger after the condi revamp, we’ll have to wait and see on that…..
@Remedy.. didn’t knew that, makes the choice between the new fire traits and earth much more difficult….
I used to run 00266 apoth/dire with perplexity. I ran with 800 or more healing power. That enough team support?
Bad Elementalist
6/0/6/6/0 is better and will be a monster with rabid. You even get to pick up stone heart so the low vitality doesn’t matter.
Elementalist – Necromancer – Warrior
People have been using condi builds for ages. It’s nothing new.
Yeah, I’ve been one of them, earth spec’d Elementalist main since launch, regardless of that fact they are still some of the worst builds in the entire game.
I played my ele on pretty much one tanky condition build for nearly the first two years after release, beat nearly ever dungeon path with him, got my first world completion, the majority of my PvP ranks, and the whole first season of the LS on it.
Until the day finally tried out a condition necro.
My gosh the difference, I felt like I had been playing a blind paraplegic for the last year and a half. So I tried out a condition engi, then two more condition necro builds, a condition ranger, and finally a condition guard. Excepting the guard, which still felt slightly better, since building tanky actually does something on a guard, every single one felt like the F16 blowing past my Ele’s balsa wood Biplane. Every single build I tried was just unequivocally superior in every single way.
Nowadays, I can barely manage to pick up my main and most loved character, and I play every single character save my inventory mule more than him. Hopefully the condition changes fix that, but unlikely, since the developers seem to insist we not get any changes to our class that could open us up to anything save madcap swapping sustain builds.
(edited by Conncept.7638)
People have been using condi builds for ages. It’s nothing new.
Yeah, I’ve been one of them, earth spec’d Elementalist main since launch, regardless of that fact they are still some of the worst builds in the entire game.
Um. Dire signet ele running 6/0/6/0/2 is notorious in wvw roaming for being just as ridiculous as condithief/mes. earth has been good for a long time.
Elementalist – Necromancer – Warrior
People have been using condi builds for ages. It’s nothing new.
Yeah, I’ve been one of them, earth spec’d Elementalist main since launch, regardless of that fact they are still some of the worst builds in the entire game.
Um. Dire signet ele running 6/0/6/0/2 is notorious in wvw roaming for being just as ridiculous as condithief/mes. earth has been good for a long time.
No one cares about WvW roaming. The game isn’t balanced around it to any degree, WvW is meant to be a simulation of war, it isn’t meant to be balanced or fair, its meant to reward every advantage one takes, especially numbers. Meaning the efforts of one person make absolutely no difference anyway, and no matter how much WvW roamers claim otherwise, except for reporting enemy movements, roaming has no effect on the game modes win condition and therefor isn’t a problem no matter the build.
(edited by Conncept.7638)
People have been using condi builds for ages. It’s nothing new.
Yeah, I’ve been one of them, earth spec’d Elementalist main since launch, regardless of that fact they are still some of the worst builds in the entire game.
Um. Dire signet ele running 6/0/6/0/2 is notorious in wvw roaming for being just as ridiculous as condithief/mes. earth has been good for a long time.
No one cares about WvW roaming. The game isn’t balanced around it to any degree, WvW is meant to be a simulation of war, it isn’t meant to be balanced or fair, its meant to reward every advantage one takes, especially numbers. Meaning the efforts of one person make absolutely no difference anyway, and no matter how much WvW roamers claim otherwise, except for reporting enemy movements, roaming has no effect on the game modes win condition and therefor isn’t a problem no matter the build.
Bad roamers are the number one reason why a server population declines over time. Crap roamers means a crap experience for new players when they keep getting poached off the tail by the other servers.
I don’t give a kitten whether its balanced for or not. He said it wasn’t good, it was good.
Elementalist – Necromancer – Warrior
People have been using condi builds for ages. It’s nothing new.
Yeah, I’ve been one of them, earth spec’d Elementalist main since launch, regardless of that fact they are still some of the worst builds in the entire game.
Um. Dire signet ele running 6/0/6/0/2 is notorious in wvw roaming for being just as ridiculous as condithief/mes. earth has been good for a long time.
No one cares about WvW roaming. The game isn’t balanced around it to any degree, WvW is meant to be a simulation of war, it isn’t meant to be balanced or fair, its meant to reward every advantage one takes, especially numbers. Meaning the efforts of one person make absolutely no difference anyway, and no matter how much WvW roamers claim otherwise, except for reporting enemy movements, roaming has no effect on the game modes win condition and therefor isn’t a problem no matter the build.
If this is your view on roaming/wvw, then it makes sense you find condi ele bad.
People have been using condi builds for ages. It’s nothing new.
Yeah, I’ve been one of them, earth spec’d Elementalist main since launch, regardless of that fact they are still some of the worst builds in the entire game.
Um. Dire signet ele running 6/0/6/0/2 is notorious in wvw roaming for being just as ridiculous as condithief/mes. earth has been good for a long time.
No one cares about WvW roaming. The game isn’t balanced around it to any degree, WvW is meant to be a simulation of war, it isn’t meant to be balanced or fair, its meant to reward every advantage one takes, especially numbers. Meaning the efforts of one person make absolutely no difference anyway, and no matter how much WvW roamers claim otherwise, except for reporting enemy movements, roaming has no effect on the game modes win condition and therefor isn’t a problem no matter the build.
If this is your view on roaming/wvw, then it makes sense you find condi ele bad.
I assume this topic was about spvp not wvw which makes his comments not wrong.
I’ve got a condi elementalist that uses a modified version of Diva’s stone heart build in PVE. I was pleasantly surprised how effective I felt it was for a large chunk of the open world content. It worked out pleasantly well in WvW, so I just decided to spread it out a bit.
I don’t recommend condis in every situation, and certain not every profession. I do like my condi elementalist quite a bit. She is versatile and pretty tough. I know people are gunna wax poetic about how more effective that zerker builds are in more situations, and they aren’t incorrect. One things I did notice in the cold war between power and condi build pros is that unlike glass builds you don’t see hardly any write ups for rotations/tips for condi bulds. I think this needs to change, and now even more so now that condis are getting some much needed enhancing.
I’d also like to add that its not a garanteed thing that speccing for condi’s is going to make someone a better player no matter what theatre of the game you play in. It’s just in how you use it.
Tarnished Coast Server
(edited by Ramethzero.3785)
People have been using condi builds for ages. It’s nothing new.
Yeah, I’ve been one of them, earth spec’d Elementalist main since launch, regardless of that fact they are still some of the worst builds in the entire game.
Um. Dire signet ele running 6/0/6/0/2 is notorious in wvw roaming for being just as ridiculous as condithief/mes. earth has been good for a long time.
No one cares about WvW roaming. The game isn’t balanced around it to any degree, WvW is meant to be a simulation of war, it isn’t meant to be balanced or fair, its meant to reward every advantage one takes, especially numbers. Meaning the efforts of one person make absolutely no difference anyway, and no matter how much WvW roamers claim otherwise, except for reporting enemy movements, roaming has no effect on the game modes win condition and therefor isn’t a problem no matter the build.
Bad roamers are the number one reason why a server population declines over time. Crap roamers means a crap experience for new players when they keep getting poached off the tail by the other servers.
I don’t give a kitten whether its balanced for or not. He said it wasn’t good, it was good.
I agree, because they take up slots which could be filled by players who actually do something that contributes to a victory for their server.
And its not good, if it doesn’t contribute to a win. Remember back when there were stealth builds that could twoshot near anyone on the map without granting them any ability to respond. Yet you never saw those builds in PvP, why? Because the stealth buff makes it so they cannot contribute to the win condition, and therefore the builds were ‘bad’, worthless even, regardless of any other factor.
(edited by Conncept.7638)
People have been using condi builds for ages. It’s nothing new.
Yeah, I’ve been one of them, earth spec’d Elementalist main since launch, regardless of that fact they are still some of the worst builds in the entire game.
Um. Dire signet ele running 6/0/6/0/2 is notorious in wvw roaming for being just as ridiculous as condithief/mes. earth has been good for a long time.
No one cares about WvW roaming. The game isn’t balanced around it to any degree, WvW is meant to be a simulation of war, it isn’t meant to be balanced or fair, its meant to reward every advantage one takes, especially numbers. Meaning the efforts of one person make absolutely no difference anyway, and no matter how much WvW roamers claim otherwise, except for reporting enemy movements, roaming has no effect on the game modes win condition and therefor isn’t a problem no matter the build.
Bad roamers are the number one reason why a server population declines over time. Crap roamers means a crap experience for new players when they keep getting poached off the tail by the other servers.
I don’t give a kitten whether its balanced for or not. He said it wasn’t good, it was good.
I agree, because they take up slots which could be filled by players who actually do something that contributes to a victory for their server.
And its not good, if it doesn’t contribute to a win. Remember back when there were stealth builds that could twoshot near anyone on the map without granting them any ability to respond. Yet you never saw those builds in PvP, why? Because the stealth buff makes it so they cannot contribute to the win condition, and therefore the builds were ‘bad’, worthless even, regardless of any other factor.
So a roamer is someone that “takes up space….does nothing to help the server….and contributes to the decline of the server?”
As opposed to players that don’t know what half of their skills do and mindlessly follow around the Karma train aka PvE and die bc they dont know what they are doing while also rallying half of the enemy blob. Also due to the density of players within a single area contribute to the vast majority of lag in WvW?
Little confused. Bc when i roam i kill trash players on their way back to the Karma Blob. Report locations of blobs. Flip camps kill yaks and put swords on towers and keeps. Pretty sure some roamers could be considered to = 5 or more Karma Train zombies. But hey whatever think what you want. Enjoy the K Train!
~Glitch
Eles basically now have what was once Necromancer Dhuumfire as an adept trait. Let the tears fall. XD
Restart WvW: https://forum-en.gw2archive.eu/forum/game/wuv/Clean-The-Slate/first#post6208959
#CleanTheSlate
People have a narrow understanding of the power of Diamond Skin. The superior condition build for elementalist. Be warned, it’s not a easy build to play.
http://metabattle.com/wiki/Build:Elementalist_-_DS/CES_Condition_Staff
Up to you to find how to make it work after June 23th patch. Be creative.
People have been using condi builds for ages. It’s nothing new.
Yeah, I’ve been one of them, earth spec’d Elementalist main since launch, regardless of that fact they are still some of the worst builds in the entire game.
Um. Dire signet ele running 6/0/6/0/2 is notorious in wvw roaming for being just as ridiculous as condithief/mes. earth has been good for a long time.
No one cares about WvW roaming. The game isn’t balanced around it to any degree, WvW is meant to be a simulation of war, it isn’t meant to be balanced or fair, its meant to reward every advantage one takes, especially numbers. Meaning the efforts of one person make absolutely no difference anyway, and no matter how much WvW roamers claim otherwise, except for reporting enemy movements, roaming has no effect on the game modes win condition and therefor isn’t a problem no matter the build.
Bad roamers are the number one reason why a server population declines over time. Crap roamers means a crap experience for new players when they keep getting poached off the tail by the other servers.
I don’t give a kitten whether its balanced for or not. He said it wasn’t good, it was good.
I agree, because they take up slots which could be filled by players who actually do something that contributes to a victory for their server.
And its not good, if it doesn’t contribute to a win. Remember back when there were stealth builds that could twoshot near anyone on the map without granting them any ability to respond. Yet you never saw those builds in PvP, why? Because the stealth buff makes it so they cannot contribute to the win condition, and therefore the builds were ‘bad’, worthless even, regardless of any other factor.
Sorry, but this is the stupidest post I’ve ever seen. How about you actually let everyone play the way they want? If you want to do some pve train in wvw, leave the people interrested in fighting other players alone.
I agree, because they take up slots which could be filled by players who actually do something that contributes to a victory for their server.
And its not good, if it doesn’t contribute to a win. Remember back when there were stealth builds that could twoshot near anyone on the map without granting them any ability to respond. Yet you never saw those builds in PvP, why? Because the stealth buff makes it so they cannot contribute to the win condition, and therefore the builds were ‘bad’, worthless even, regardless of any other factor.
So a roamer is someone that “takes up space….does nothing to help the server….and contributes to the decline of the server?”
As opposed to players that don’t know what half of their skills do and mindlessly follow around the Karma train aka PvE and die bc they dont know what they are doing while also rallying half of the enemy blob. Also due to the density of players within a single area contribute to the vast majority of lag in WvW?
Little confused. Bc when i roam i kill trash players on their way back to the Karma Blob. Report locations of blobs. Flip camps kill yaks and put swords on towers and keeps. Pretty sure some roamers could be considered to = 5 or more Karma Train zombies. But hey whatever think what you want. Enjoy the K Train!
Pardon me, but your ignorance and self-superiority is showing.
I don’t join any ‘k-train’, because I haven’t been in WvW for a year, you know what they say about people who assume?
And I haven’t participated in that long because literally zero changes have been made in that time and even further back to address the issues about WvW that I listed.
And that is exactly what I see them as, issues, errors in the design of the game mode. I never once stated I like or support that zerging is the only method to contribute in WvW, or that I like that roaming isn’t a viablle method, I stated that that is how the game mode works, and its true whether you like it or not. Camps that take you minutes to flip are flipped by a zerg in seconds, and more frequently at that. When you prevent a player from getting to a zerg, you’ve prevented an inconsequential +1 from contributing to the zerg, while simultaneously being an inconsequential +1 that is missing from your own zerg. Not to mention you’ve prevented a complete idiot from joining the zerg anyway, no one who knows what they are doing respawns until the entire zerg is wiped, with no scaling in WvW rezrushing is always more effective than running from spawn.
Sorry, but this is the stupidest post I’ve ever seen. How about you actually let everyone play the way they want? If you want to do some pve train in wvw, leave the people interrested in fighting other players alone.
Y’know what’s really stupid? When someone jumps in to the middle of a conversation and makes giant assumptions and leaps in logic totally ignoring everything that took place before they were paying attention.
I’ve never stated that people shouldn’t play WvW, play how you want, you are not required to satisfy other peoples needs to compete in order to play the game. I play plenty of non-meta builds in PvP that I admit, completely suck, but I play them knowing that and play them regardless because they are fun.
Nonetheless, I would never claim those builds are competitive. And if you had actually read the conversation before jumping in, you would know that the subject at hand was the claim that Ele condition builds are competitive in WvW. My response to that, was that it didn’t matter whether they were viable, balanced, or even grossly overpowered, because no amount of balance is put in towards WvW roaming, because it is, by the very design of the game mode, a non-competitive contribution to the game mode.
(edited by Conncept.7638)
Sorry, but this is the stupidest post I’ve ever seen. How about you actually let everyone play the way they want? If you want to do some pve train in wvw, leave the people interrested in fighting other players alone.
Y’know what’s really stupid? When someone jumps in to the middle of a conversation and makes giant assumptions and leaps in logic totally ignoring everything that took place before they were paying attention.
I’ve never stated that people shouldn’t play WvW, play how you want, you are not required to satisfy other peoples needs to compete in order to play the game. I play plenty of non-meta builds in PvP that I admit, completely suck, but I play them knowing that and play them regardless because they are fun.
Nonetheless, I would never claim those builds are competitive. And if you had actually read the conversation before jumping in, you would know that the subject at hand was the claim that Ele condition builds are viable in WvW, my response to that, was that it didn’t matter whether they were viable, balanced, or even grossly overpowered, because no amount of balance is put in towards WvW roaming.
I should probably remind you that you’re here on the forums and if you don’t want to people to respond to something then…well, don’t post on forums.
What I was replying to was the ‘’I agree, because they take up slots which could be filled by players who actually do something that contributes to a victory for their server.’‘, which is still the stupidest thing I’ve ever read on forums. I don’t care what it’s about since there is no point to explain something to a person like you.
As a condition elementalist I am disappointed that recharge reduction and Strength of Stone can no longer be used at the same time:
- Geomancer’s Training: You recover 33% more quickly from chilled, cripple and immobilize. Earth abilities recharge 33% faster.
- Strength of Stone: Gain condition damage based on 10% of your toughness attribute.
Currently all of the other Training traits are geared for Power elementalists.
- Pyromancer’s Training: Deal 10% more damage while attuned to fire. Fire abilities have a 33% reduced recharge.
- Aeromancer’s Training: Gain 190 precision while attuned to air. Recharge of air weapon abilities are reduced by 33%.
- Aquamancer’s Training: Deal 10% extra damage when your health is above 90%. All water weapon skills have their recharge reduced by 33%.
I think that the Geomancy Training trait should be “Gain condition damage based on 10% of your toughness attribute. Earth abilities recharge 33% faster.” This helps out with bleed stacking especially on staff and gives condition elementalists recharge reduction trait that is useful if they want to build for damage.
As a condition elementalist I am disappointed that recharge reduction and Strength of Stone can no longer be used at the same time:
- Geomancer’s Training: You recover 33% more quickly from chilled, cripple and immobilize. Earth abilities recharge 33% faster.
- Strength of Stone: Gain condition damage based on 10% of your toughness attribute.
Currently all of the other Training traits are geared for Power elementalists.
- Pyromancer’s Training: Deal 10% more damage while attuned to fire. Fire abilities have a 33% reduced recharge.
- Aeromancer’s Training: Gain 190 precision while attuned to air. Recharge of air weapon abilities are reduced by 33%.
- Aquamancer’s Training: Deal 10% extra damage when your health is above 90%. All water weapon skills have their recharge reduced by 33%.
I think that the Geomancy Training trait should be “Gain condition damage based on 10% of your toughness attribute. Earth abilities recharge 33% faster.” This helps out with bleed stacking especially on staff and gives condition elementalists recharge reduction trait that is useful if they want to build for damage.
I would love that reduced Earth Cooldown. Also, they forgot to give Earthen Blast an extra utility in comparison to Sunspot. Sunspot gives Fire Aura now. Earth Blast is not changed at all.
And I hope that Arcane Precision is going to be more reliable, but, I doubt that it will happen since the Devs don’t play Elementalist.
People have been using condi builds for ages. It’s nothing new.
Yeah, I’ve been one of them, earth spec’d Elementalist main since launch, regardless of that fact they are still some of the worst builds in the entire game.
Um. Dire signet ele running 6/0/6/0/2 is notorious in wvw roaming for being just as ridiculous as condithief/mes. earth has been good for a long time.
No one cares about WvW roaming. The game isn’t balanced around it to any degree, WvW is meant to be a simulation of war, it isn’t meant to be balanced or fair, its meant to reward every advantage one takes, especially numbers. Meaning the efforts of one person make absolutely no difference anyway, and no matter how much WvW roamers claim otherwise, except for reporting enemy movements, roaming has no effect on the game modes win condition and therefor isn’t a problem no matter the build.
If this is your view on roaming/wvw, then it makes sense you find condi ele bad.
I assume this topic was about spvp not wvw which makes his comments not wrong.
He responded to someone talking about wvw and mentioned wvw himself. Other previous post also mention non spvp stuff, yet you assume it’s spvp topic. Nice.
I think that the Geomancy Training trait should be “Gain condition damage based on 10% of your toughness attribute. Earth abilities recharge 33% faster.” This helps out with bleed stacking especially on staff and gives condition elementalists recharge reduction trait that is useful if they want to build for damage.
This would be great. :-). But what will be left as good master trait?
Condi ele can be build better then befor. That does not mean its always a good coice.
condi ele was never viable and won’t be.. what condi ele was is a cheesy 1v1 spec that doesn’t help your team at all. d/d isn’t the strongest 1v1 spec in the game but the best in terms of support, cc and damage, that’s why it’s meta.
Meta?
Is Meta the official ANET stance on builds and classes?
I thought so. If something ISNT SANCTIONED BY THE DEVS, and APPROVED BY DEVS
then its not part of the game.
The META is purely speculation from NON SUPPORTED and NON VERIFIAZBLE 3rd party sources.
I can guarantee you that non player fluff META builds do not perform worlds better than non META builds.
Its the players that control the character not the other way around.
condi ele was never viable and won’t be.. what condi ele was is a cheesy 1v1 spec that doesn’t help your team at all. d/d isn’t the strongest 1v1 spec in the game but the best in terms of support, cc and damage, that’s why it’s meta.
Meta?
Is Meta the official ANET stance on builds and classes?
I thought so. If something ISNT SANCTIONED BY THE DEVS, and APPROVED BY DEVS
then its not part of the game.
The META is purely speculation from NON SUPPORTED and NON VERIFIAZBLE 3rd party sources.
I can guarantee you that non player fluff META builds do not perform worlds better than non META builds.
Its the players that control the character not the other way around.
Meta isn’t created by devs directly, but honestly don’t you think if some build was so good, more people would play it? I usually destroy condi eles on fresh air, it’s not even a difficult match up. Builds are in meta because they’re good, not because someone else said so. I’m sorry but condi ele is just not viable and I’m afraid, it will stay that way. Not to mention it brings very little to the team and that’s why d/d ele is the spec that’s in meta.
Are good damage condi builds really off table for eles? Because condi damage sucks many times right now.
@ Conncept.7638
So you havnt played WvW in…what…..a year? So how do you know that Roamers kill servers? How do you know that no one care about roaming? Bc that to me seems like your ignorance outshines mine any day and that you are one making assumptions about what people care about in WvW and how effective they are in doing it. Maybe i do see myself as superior to some. what of it? I never said i am best roamer NA.
Ok so a zerg flips a camp faster…..how many places can a zerg be compared to 2 individual roamers……? A few roamers can flip camps so Zergs can concentrate on towers and keeps. Many times a zerg has showed up as a camp is flipped by me or another roamer…thanked them and moved on quickly to the next objective.
So killing a person on their way to a zerg is only 1 person….Isnt blob fighting more or less a numbers game? Are you admitting that one person in a blob is worthless? What if i killed 2 people on their way to a zerg?
Do not presume that you are capable of quantifying a players worth by either the build or play style they choose while in WvW bc if not me or someone will prove you wrong. I would say skill and WvW knowledge can quantify a players worth better than what they run or what they do. And if you attempt to insult someone’s method of enjoying the game expect some push back. Both Zergs / Roamers / havoc players / defensive players have their roles in WvW and by making some wack statement like roamers are a waste of space…you can see how it would lead me to the assumption that you would be a K trainer that knows nothing else about WvW. Peace to you and good day
~Glitch
Condi ele is underrated. Everyone thinks they are either sh#t or another class can do it better i.e. “oh u wannabe necro”. Just because we don’t have access to poison without sigil help or transfer conditions, people think we are trash. Compared to other condi classes we have loads of condi removal from weapon skills/traits and utilities.
I roam daily and face people with all kinds of builds and 95% of the time I win. I would only lose to those burst mesmers and occasional thief (got c#cky). What I’m trying to say is is that condi ele is sick and you guys need to play it to see what it’s like or shut the f#ck up.
- and it’s also good in small scale fights too. The burst may be slightly slow, but it is extremely effective. The conditions stacking up are a beautiful sight to see from an ele.
(edited by Dahir.4158)
Condi ele is s**t, other professions can do it better.
The question is how do you measure better?
I do preasure with my condi ele and don´t die within seconds (unless a train rolls over me …)
OK i am lacking play experience, but i am good at planing and seeing how traits work, and i feel condi ele is viable. And i realy like romaing. The Zerg goes for the Keep and i run the camps with a friend. Especially when he plays his zerk thief its a blast. We whipe the camps in seconds and attack up to four players depending on situation.
If you want condi necro, fine play it but they usually can´t escape and after the patch i will have so much condi removal that i expect barely geting in danger from conditions. My teleport is great offensive and devensive and the FSG saves my kitten often.
Condi ele is underrated. Everyone thinks they are either sh#t or another class can do it better i.e. “oh u wannabe necro”. Just because we don’t have access to poison without sigil help or transfer conditions, people think we are trash. Compared to other condi classes we have loads of condi removal from weapon skills/traits and utilities.
I roam daily and face people with all kinds of builds and 95% of the time I win. I would only lose to those burst mesmers and occasional thief (got c#cky). What I’m trying to say is is that condi ele is sick and you guys need to play it to see what it’s like or shut the f#ck up.
- and it’s also good in small scale fights too. The burst may be slightly slow, but it is extremely effective. The conditions stacking up are a beautiful sight to see from an ele.
+1 Dahir
Condi ele <3
@Haters: Good luck keeping up with us. We do it all without cheese invisibility.
@Valento: Try condi ele for wvw roaming, it is rofl stomps. Just make sure to pick a good build ^.^
I’ve been running a Settler’s signet condi build in hotjoin for the past few months, and it’s surprisingly viable, if not optimal. Don’t know about how it holds up now after the patch though.
Rampager set + cele trinkets + burning precision + pyro’puissance + arcane precision + elemental surge. Arcane power/Glyph of Storms/Arcane wave or Glyph of Elemental power as utilities. Camp fire with scepter 1 in pve. Both traits converting stats to condi dmg can be, but isn’t must be.
For world bosses camp fire but in fire + pyromance training to spam lava font and meteor shower and persiting flames to make lava font longer also Frost bow instead on third utility.
(edited by Mem no Fushia.7604)