The Dragon's Tooth bug is really hurting

The Dragon's Tooth bug is really hurting

in Elementalist

Posted by: CurtMonash.3498

CurtMonash.3498

Losing 6 stacks of Might is a lot — comparable, by the numbers, to the difference between many pieces of Masterwork and Rare gear, or Rare and Exotic.

And that’s about what it costs me — I’m geared for 145% boon duration, I have Pyromancer’s Alacrity, and I try to stack Might a LOT.

For somebody who really wants to play scepter as a ranged weapon, the as-intended fix is a nerf. But since I play Scepter/Dagger at melee range, thanks to Ride the Lightning, it’s not a nerf — except of course for the bug.

I’m finding my fights a lot harder than I did before the change.

And by the way — reverting the change temporarily wouldn’t hurt much; nobody was complaining that Dragon Tooth’s previous functionality led to overpowered builds.

Bottom line: If it doesn’t happen to be practical to debug Dragon’s Tooth VERY QUICKLY, the change should please be reverted until the bug gets around to being fixed.

The Dragon's Tooth bug is really hurting

in Elementalist

Posted by: CurtMonash.3498

CurtMonash.3498

And of course if you have people to help, NPC or otherwise, 6 stacks of AoE Might may matter MORE than a full tier of gear.