The Elementalist and 1 range only.
Theway I’d prefer doing this (weapon swap) is to let us select certain attunements to go with certain weapon sets, for example, when I’m in Fire Attunement I use Staff, when I’m in Air I use D/D etc, it won’t make Elementalists use 40 skills (which is ridiculous), they will still have the same 20 skills, only some variety in RANGE.
Obviously 2 weapon set tops like all professions.
The other solution is to give us a conjure with 1200 range (much needed) and then fix the conjures to be useful and not total garbage.
Theway I’d prefer doing this (weapon swap) is to let us select certain attunements to go with certain weapon sets, for example, when I’m in Fire Attunement I use Staff, when I’m in Air I use D/D etc, it won’t make Elementalists use 40 skills (which is ridiculous), they will still have the same 20 skills, only some variety in RANGE.
Obviously 2 weapon set tops like all professions.The other solution is to give us a conjure with 1200 range (much needed) and then fix the conjures to be useful and not total garbage.
For eles to maintain the amount of skills they have now we’d need two attunements per weapon. So d/d may be air/water and staff fire/earth. Personally I think it’d take up to much effort to rework all the weapons and essentially the class by doing that. Out of combat switching would be nice for quality of life. I’d much prefer a revamp to trait lines outside water and arcane which are fine as they are now.
I’d been pondering the solution of allowing weapon swapping, but limiting what attunements you can use to two at any one time. Just add a “K” screen, like the rangers have, but instead of the terrestrial and aquatic animal drop downs, they’d be the terrestrial and aquatic attunements you had equiped.
Out of combat, you could swap your two attunements, the same way that rangers can swap pets out of combat.
Seems the easiest way to give us the best of both worlds – attunement dancing and weapon swap.
Reduce the default attunement swap time to 10 seconds, with a load of 30 points bringing it down to 4 seconds.