Q:
(edited by Zutha.5091)
Q:
Lets take a guess at how much Critical Damage your build loses with the upcoming changes to Ferocity:
I predict I will have around 50% after the next Half yearly balance patch.
What do you have and what do you think it will be after the next balance patch?
(edited by Zutha.5091)
Wow your prediction is a pretty big hit. I doubt it will be that much.
The stat is best on trinkets which they said they wanted to balance out on evenly.
I remember reading someone speculated the change would be 11 ferocity = 1 critical damage. Not sure where they got 11 but it was based around the fact that Anet said they could release a Ferocity main stat gear set and that trait lines give you 300 of whatever stat.
From reading the Critcal Damage blog it seems I’ll be pretty close to my estimate.
15 ferocity per CD %.
(edited by Zutha.5091)
44%. I was pretty close
Well, to be quite fair…most of our damage was already less than that of warriors and thieves. So in a way, we got buffed because we now essentially get more damage reduction than other professions get against us.
Well, to be quite fair…most of our damage was already less than that of warriors and thieves. So in a way, we got buffed because we now essentially get more damage reduction than other professions get against us.
Sooo the glass is half full but upside down?
Sooo the glass is half full but upside down?
Hehe…that’s an awesome reply.
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