The Living Bomb: A might stacking, PvE, close ranged staff Ele build
in Elementalist
Posted by: Sekacnap.3984
I came up with a pretty fun elementalist build the other day and I thought I’d share it with you all! I present to you, the living bomb build!
DD Elementalists, you may thought you were the only ones capable of fighting in melee, well think again! With the living bomb build, even us staff users can join in the front lines!
Some disclaimers before we get started:
First of all, due to the nature of builds, this of course is by no means the hands down best thing ever. Most of this comes down to personal preference, and I’ll even go into further detail at the end that I actually use a variation on this build. This build works well for me and I have a lot of fun with it but it might not be your cup of tea and that’s perfectly fine, just don’t flame in the comments because you don’t share the same opinion.
This build has been tested in PvE ONLY and mostly for solo purposes, though since you’re using a lot of area combos, others will definitely enjoy all the boons you’ll be giving them.
Also I’d like to point out that I’m no theory-crafter, I don’t have the time to generate spreadsheets showing exact numeric changes in stats/damage etc. This is merely a fun build I came up with and it’s effectiveness is based totally on observation, not math.
The living bomb build:
http://www.gw2db.com/skills/calc/elementalist#5|0|2771|3983|2816|48|4480|30|1664|1653|915|0|0|0|0|10|1645|0|0|0|0|0|0|30|1838|1630|965|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|
What is this build all about?
This is a solo PvE build based on creating as many blast combos as possible using Evasive Arcana and Arcane Wave. Doing this can rack up tons of might stacks and allow you to tear straight through enemies. I’ll go into the actual “rotation” later but the general play-style of the build involves constantly setting up fields and dodging into them while using Arcane Wave. Due to the fact that you’ll usually be dodging straight INTO enemies instead of away from them, it’s a great idea to pick up defensive traits/skills and armor to ensure that you don’t die.
Trait breakdown:
Arcane Mastery – This is a pretty great trait to have, it makes your arcane spells recharge 20% faster. Now, we may only be using one arcane spell BUT trust me, the more you can use Arcane Wave, the better since it’s such an integral spell to the build.
Alternate Suggestion: Final Shielding – Arcane shield at 25% health. More survivability just in case? Yes please.
Blasting Staff – All your area attacks with a staff become larger. This is the one trait in the Arcane tree that I’d say completely comes down to personal preference. I happen to like using this since it makes dodging into your fields much easier while making sure the enemies stay within them.
Alternate Suggestion: Arcane Energy – Every time you use an arcane spell, you gain 25% endurance. This synergies very well with Arcane Mastery for a constant supply of dodges and Arcane Wave casts.
Evasive Arcana – As stated previously, this is really the cornerstone of the build. This trait allows you to produce a blast finisher at the end of your dodge roll. This is KEY. It allows you to stack ungodly amounts of might on yourself or throw out some insane heals if used correctly. There’s a cooldown on the finisher, but it’s fairly short, either 10 seconds goes by really fast or the tooltip lies since it sure doesn’t feel like it’s on a 10 second cooldown.
Embers Might – 5% extra damage to burning foes. This one’s kind of a throwaway trait I pick it since most of the time things will be burning, so yeah why not add a little extra damage? Pick whatever you want in place of this though.
Internal fire – We’ll be spending a lot of time in Fire so an extra 10% damage increase while attuned to fire is a fairly obvious choice. However, it’s still kind of a throwaway so if you like another trait better, go for it.
Pyromancer’s Puissance – Is that even a word? Anyway, this trait is the reason we put so many points into fire (well, other than getting 300 power ). This build focuses on stacking might as much as possible so an extra stack with every fire spell cast is fantastic! It also synergies well with the fact that we have 30 points in arcane, increasing boon duration.
Earth’s Embrace – This trait is amazing for helping you survive. It gives you so much more time to swap to water and heal yourself if you’re in a tight spot. I highly recommend it and wouldn’t suggest picking anything else.
It’s a good idea to point out that you gain a couple of nice minor traits building this way as well. The extra toughness per level you get from Stone flesh in Earth is nice for when you’re in a pickle and switch to earth. Since you’re going to be spending a lot of time in Melee, the Flame Barrier in fire is also going to be great for when you get smacked.
(splitting into two due to character limits, haha)