The New Ferocious Winds trait...

The New Ferocious Winds trait...

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Posted by: Aaron.4807

Aaron.4807

This thread is about the air traits in general really.

But what I see is that all of the adept traits in their current forms are extremely useless besides zephyr’s boon, but that trait is only viable with one weapon set so pretty much it is locked out for anything else.

One with air is stupid. If you made it decent somehow great but even as stupid and useless as it is it is still the only trait worth taking because…

Ferocious winds scales off of healing power… wut? I know you want eles to “heal” but honestly Anet, this is a trait in the air line which is all about quick hits and flashy damage and now that you moved bolt to the heart to GM (which, unless you significantly buff it, Lightning Rod will always be better) AND you changed the flat 10 percent damage buff to a percentage of ferocity, another damage nerf… You need to give something back.

Make ferocious winds and one with air usable traits that are worth taking and everyone will stop whining.

Wrekks/Wrekts

(edited by Aaron.4807)

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Posted by: Quin Marino.6384

Quin Marino.6384

For a celestial ele, ferocious winds is 0.07 * 738 = 51 extra ferocity. This corresponds to about a 0.47% dps boost without fury and a 0.86% dps boost with fury.

For a zealot ele, ferocious winds is 0.07*576 = 40 extra ferocity. This corresponds to about a 0.84% dps boost without fury and a 1.16% dps boost with fury.

For a berserker ele, ferocious winds is 0.07*0 = 0 extra ferocity. This corresponds to about a 0.00% dps boost without fury and a 0.00% dps boost with fury.

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Posted by: rotten.9753

rotten.9753

A solid trait for a solid profession.

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Posted by: Kodiak.3281

Kodiak.3281

Air line is fine except for the loss of a damage oriented trait in Adept. All they need to do is remove Ferocious Winds and replace it with something useful. Right now it is not useful because as a class we really don’t stack Healing. We don’t do this because our healing coefficients have been repeatedly nerfed time after time again and typically only pick up what we get passively (Celestial, and previously Water Traits).

Kodiak X – Blackgate

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Posted by: Aaron.4807

Aaron.4807

Meanwhile, Necros are getting a trait that boosts power off of toughness. 7% AND 14% IN DEATH SHROUD.

The same guy that did the traits for ele also did the traits for thief, and he didn’t make thieves choose between panic strikes or executioner….

THANKS KARL! SO MUCH BALANCE!

Wrekks/Wrekts

(edited by Aaron.4807)

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Posted by: Vinteros Asteano.1209

Vinteros Asteano.1209

I’ve mentioned this somewhere else, but Karl did mention that they are looking at Furious Winds and changing it from Healing power to Precision.

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Posted by: BlackBeard.2873

BlackBeard.2873

This trait and zephyr’s speed…weighing down the air line, which is honestly carried by the master-level minor. After all, we all know you go into the damage line to….heal people? At least there is some symmetry in that the water line is probably the best option for a extra damage!

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Posted by: Sagat.3285

Sagat.3285

Meanwhile, Necros are getting a trait that boosts power off of toughness. 7% AND 14% IN DEATH SHROUD.

The same guy that did the traits for ele also did the traits for thief, and he didn’t make thieves choose between panic strikes or executioner….

THANKS KARL! SO MUCH BALANCE!

Don’t mention necro and that B word please.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: phantom.1675

phantom.1675

I would like to see ferocious winds reworked to something less vanilla and more interesting. Look at thief 7% crit chance while behind/side, great trait to support unique profession style in the same spot.

I would really like to see something more interesting like increased ferocity while moving as an adept and also replace Zephyr’s speed with One With Air.

Also look at the minor trait necro gets in power, different effects at 25%, 33,% 50%. Since you can no longer take Bolt to the Heart and Fresh Air, Bolt to the Heart should be buffed to do something else interesting, a condition or boon on hit at 33% would make it have more play to it than a flat damage buff. Also the vuln on crit is now pretty underwhelming compared to other traits, longer vuln duration perhaps?

Also either ferocious winds should give ferocity or the air training master should give ferocity, both seems overkill. Would be nice if something actually gave a bonus to precision, a flat 10% crit chance while in air, seems decent for air training, similar to the flat bonuses in fire and water for their respective trainings.

Given what other classes get, Air attunement should have a unique feel to it which I think is a combination of quick bursts of movement and damage. Traits should support these styles, not healing and a 10% flat buff to speed.

TLDR;
One with Air replace Zephyrs speed → new adept
Ferocious Winds more interesting → while moving, while having swiftness etc
Air training: 150 Ferocity becomes 10% flat crit chance boost
GM Minor Slight buff
Bolt to the Heart needs unique effect to keep different but as good as necro/thief traits
→ boon or condition on hit/crit etc

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Posted by: sorrychief.2563

sorrychief.2563

I would like to see ferocious winds reworked to something less vanilla and more interesting. Look at thief 7% crit chance while behind/side, great trait to support unique profession style in the same spot.

I would really like to see something more interesting
like increased ferocity while moving as an adept and also replace Zephyr’s speed with One With Air.

Also look at the minor trait necro gets in power, different effects at 25%, 33,% 50%. Since you can no longer take Bolt to the Heart and Fresh Air, Bolt to the Heart should be buffed to do something else interesting, a condition or boon on hit at 33% would make it have more play to it than a flat damage buff. Also the vuln on crit is now pretty underwhelming compared to other traits, longer vuln duration perhaps?

Also either ferocious winds should give ferocity or the air training master should give ferocity, both seems overkill. Would be nice if something actually gave a bonus to precision, a flat 10% crit chance while in air, seems decent for air training, similar to the flat bonuses in fire and water for their respective trainings.

Given what other classes get, Air attunement should have a unique feel to it which I think is a combination of quick bursts of movement and damage. Traits should support these styles, not healing and a 10% flat buff to speed.

TLDR;
One with Air replace Zephyrs speed -> new adept
Ferocious Winds more interesting -> while moving, while having swiftness etc
Air training: 150 Ferocity becomes 10% flat crit chance boost
GM Minor Slight buff
Bolt to the Heart needs unique effect to keep different but as good as necro/thief traits
-> boon or condition on hit/crit etc

Kinda sad we still have that 10% flat movespeed buff.

My engineer has perma swiftness for 2 points in tools and all the damage traits go well together in firearms that make air look like someone fell asleep designing ele. Btw, guess who is making sure engineer doesn’t get the shaft? I wish every class had that sort of personal dev protection.

Although imo eles can’t really complain since necro has some of the worst traits in the game,

Siphoned Power
Gain might when struck while your health is below the threshold.
Health threshold: 25%
Might: 5 s

that’s one stack of might for when you are about to die.

champion magus
previously rank 2 on old leaderboards
EG.secret.OG.NAVI.sorrychief

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Posted by: Kamui.3150

Kamui.3150

I basically came here to point out that this trait was pretty bad. But yeah, if it’s put on any of the 4 base stats, it’d be far better. Glad to hear there’s talk of it being based on Prec instead of HealPow.

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Posted by: Gorani.7205

Gorani.7205

Zephyr’s Speed – 10% is rubbish. Just compare to Warrior’s Sprint or Power Shoes (I know, not minor traits), but we are supposed to be fast to avoid damage and not tank. Make it 20% for an effect we can actually notice.

Ferocious Winds – Scaling of Healing Power isn’t an idea that is too bad, TBH. It only makes sense if you get a really large boost to your condi damage (and not Ferocity). What about 20% or 25%? Suddenly a Condi Ele has got a very decent baseline for dealing damage and using e.g. Shaman’s, Magi’s or Apostate armour (which nobody really uses except snow flake builds).
Damage while moving also sounds like a good idea for Ferocious Winds, if that 7% conversion really is the final word (and wants to make us giggle).

Member of The Guildwars Online Guild [GWO]
Still keeps a volume of Kurzick poems ;)