The Other Conjured Weapons

The Other Conjured Weapons

in Elementalist

Posted by: XDeathShadowX.2619

XDeathShadowX.2619

Fixing over powered dps for things like FGS when you could rush a wall and ice bow 4 is fine and all but could anet look into buffing earth shield and lava axe so they can see the light of day at least? As far as I know these skills never see use because they don’t really offer anything. Wish anet was more willing to change functionality when something doesn’t work out, but I can’t remember them even trying to tweak these into viability.

The Other Conjured Weapons

in Elementalist

Posted by: Swiftwynd.1685

Swiftwynd.1685

Please let me know what you think about my suggestions for a healthy revamp for Conjures.

https://forum-en.gw2archive.eu/forum/professions/elementalist/Conjures-Revamped-to-Change-All-Bonus-Stats/first#post5534515

The really short version of the changes is that each Conjure has its own full set of stats, converting what ever the player had before using it into a set type, such as Lightning Hammer turning a player into “Berserker” stats.

For Flame Axe, I transformed it into a Sinister-stat based weapon focused on dealing decent, low duration burning for constant condition damage without crazy high stacking like some burn builds.

For Earth shield, I created a new stat-combination type called Rugged, which is Toughness mainstat with Condition Damage and Vitality as secondary stats. This has been changed to have slightly better bleed application, better personal condition removal, and otherwise remains its nice, tanky self for controlling foes and staying alive. Pull increased from 3 targets to 5 to improve its control aspect.