As an Elementalist, you need to play incredibly better to match toe-to-toe with many of the other classes. And a considerable amount of the time, the pure mechanics ensure you don’t succeed anyways. Here are my bones to pick:
Elementalist suffers from six major issues:
1: Arcana is a skill tax: without being able to quickly attunement swap, you don’t have access to much of your skill bar for the better part of a fight. The better skills in each attunement suffer huge cooldown times because it’s assumed the elementalist is using every skill in every attunement, not possible practically speaking without Arcana.
2:Long channel times: it takes a great deal of time to channel many Elementalist skills, and this has been pointed at as one thing responsible for our low DPS. Additionally, it means you MUST play preemptively, not responsively. Long channel times on things like blinds or resurrections can NOT succeed without luck or extremely careful planning.
3: Low base damage: many of the skills, no matter what, are not going to hit as hard as other classes can. My thief friend is critting for 8k damage with his shortbow clusterbomb. That AoE damage is not possible on an Elementalist even specced fully into power/precision (which is a bad idea anyways as you’ll lose your other skills because of Arcana, mentioned before).
4: Elementalists are also reliant somewhat upon condition damage, which max stacks in PvE and is cleansed in PvP. Eruption can hit for 11k in a considerable AoE but you will never see it’s full damage done (16 seconds long). It’s much better to do an instant 7k than 11k over 16 seconds. It’s worse than both to do “mixed” damage as the game punishes you for running condition damage/power hybrid.
5: Elementalist abilities are “balanced” around elemental traits. E.g. if you’re going to be using fire you’d better have Pyromancer’s Alacrity (20% reduced cooldowns in fire). Thing is, those exist for every element and the elements are mediocre without them. Yeah you HAVE four attunements, but you have to CHOOSE which one/ones are going to be good, where you can absolutely have the traits points you need for weapon swaps.
6: No weapon swap. Hear me out. Every other class can modify their effective range. Warriors can swap from greatsword to rifle. Thieves can go from daggers to pistols. But an Elementalist with a staff is kitten if he’s not at 1200 range, and the attunements do not provide range versatility. And some of the attunements are kitten. Look at air staff. That provides two useful things, a lightning combo field for stacking vulnerability on bosses, and an AoE swiftness useful for friggin’ travel. The other three abilities are garbage. The push is slow, the blind has a HUGE channel time, the autoattack is pitifully weak. I’m not saying that elementalists should be able to swap weapons, as that would be ridiculous, but I’m saying they should have a mechanic that allows them to fiddle with their range a little. Easiest solution is mixed range elementalist abilities or attunements. Say Air for staff is now melee-focused abilities. EVERY other class has this option.
I have 400+ hours of experience with my ex-main elementalist. The SINGLE advantage elementalist had over other classes was it’s ability to easily combo off it’s own combo fields. Then Evasive Arcana was removed last patch. The class is garbage. Listen to me. Read my lips. I’ve been trying since the game came out to make this class work and feel fair. I’ve played with every build out there. Elementalist can do a lot of things mediocre, but nothing well. You want burst? Roll a backstab thief. You want tankiness? Guardian or warrior. Melee damage? Warrior. Condition damage? Necromancer. Support? Guardian/Shout Warrior. All with better survivability and more versatile range.
I HATE that this class is bad because when it comes to these games, I have Wizzard written on my hat and on my heart. And it’s not like I’ve not practiced, or experimented, or that I’m just bad. I love PvP, I play competitive Starcraft. Losing in Starcraft though… it’s FAIR. When you play well, you win by a lot. When you play poorly you get rolled. I can look at what I’ve done wrong and the conclusion is never “my race is underpowered.” I can always DO something to improve. And in Guild Wars 2, the improvement that I made was rerolling. I am done with that class. You can play much better than your opponent and win by 200 hp. You can watch your opponent make mistake after mistake and win, or lose by just a fraction. WINNING is frustrating on this class.