Hello,
If you are a glass cannon lover or press 123456780 guy, move on —-
The build I’m about to share with you all is for Scepter/Dagger and for Dagger/Dagger, it only requires 1-2 trait switches if you want to maximize each of the weapon sets, but you can only swap weapons, it will still work perfectly. Of course Staff is a must since there are many fights where going melee is just not advised (Lupi, Fire Shaman etc.) but staff is a ranged weapon which is a secondary option for the cases I mentioned, in no way does this build makes staff gameplay effective.
So lets get down to it.
Traits:
Fire: 0
Air: 10
Earth: 20
Water: 30
Arcana: 10
You are now probably wondering ‘Oh this guy i stupid he has 0 in power trait, and he doesn’t use Evasive Arcana, ohwowowwhysostupid’ Here it is, the detailed explanation of Melankoli Ele:
Fire: is overrated trait, power is overrated stat, elementalist is THE class, its unique and probably most versatile class in GW2 at the moment, and by going for builds which include only high dps and dps in general you remove the possibility of being versatile and useful while having fun and looking awesome and skilled.
Air: +10 trait points. Increases precision by 100, increases critical damage by 10%.
5 point mark – Zephyr’s Speed
10 point mark Scepter/Dagger – Bolt To The Heart
10 point mark Dagger/Dagger – Zephyr’s Boon
Earth – THE TRAIT, I love Earth Magic and I love the trait line. +20 trait points here. Increases Condition Damage By 200, Increases Toughness By 200.
5 point mark – Stone Flesh
10 point mark – Scepter/Dagger – Stone Splinters
10 point mark Dagger/Dagger – Elemental Shielding
15 point mark – Earthen Blast
20 point mark – Earth’s Embrace
Water – the most underrated trait of all traits. 30 and nothing less. HP pool has to be maxed out since mobs and bosses hit so hard and so fast that you have to have some space to think, and since this build is close combat, you have to be at 20k hp +, otherwise you will be downed all the time, making yourself useless to the group. +30 trait points. Increases Healing by 300, Increases Vitality by 300.
5 point mark – Soothing Mist ( Regenerates health while attuned to water ).
10 point mark – both for Scepter/Dagger and Dagger/Dagger – Cleansing Wave ( Remove a condition from you and your allies when attuning to water ).
15 point mark – Healing Ripple
20 point mark – Scepter/Dagger – Soothing Disruption
20 point mark Dagger/Dagger – Aquamancers Alacrity
25 point mark – Bountiful Power
30 point mark Scepter/Dagger – Cantrip Mastery
30 point mark Dagger/Dagger – Soothing Wave
Arcana – the most overrated trait because of Evasive Arcana, I’m sorry but only a person who is dumb can waste 30 points in this trait line. And even if i would to do that i would not pick Evasive Arcana, lol. 10 trait points here. Increases Boon Duration by 10%. Increases Attunement Recharge Rate by 20%.
5 point mark – Arcane Fury
10 point mark both for Scepter/Dagger and Dagger/Dagger – Elemental Attunement
(edited by Melankoli.9538)