Altough i’ve been inactive for the last two months, and only just checked the latest updates, I have been playing gw2 for about 3 years now and basically played nothing else but STAFF ele for like 75% of that time (yeah, i looove the staff elementalist).
The following text is actually a comment of mine in another topic, where i tried helping a fellow staffie out, but i decided to open a new topic because i’d really want to discuss the build diversity for elementalists, propose an alternative for the cleric playstyle (and get feedback) and also maybe help some other staffies out and discuss how hard the weapon is to master.
if you want to see the original post on the original page (which you should check out), it’s here:
https://forum-en.gw2archive.eu/forum/professions/elementalist/Non-HoT-Staff-Ele-for-PvP/first#post6313866
Now, without further ado:
I’ve read the changes, and it seemed they removed the cleric amulet. I’ll be honest, at first I was kinda in panic, because that’s kind of a bummer, and that change could overall make being an elementalist a lot harder for the following months, harder than it should be.
But then i realised, when running cleric, i barely used my water overload, and my actual healing skill, because of the amount of healing my staff skills could do for me. another thing i was able to do with the cleric amulet was holding off a 1v3 situation, and potentially winning 1v2’s. So I guess in that extent, the cleric amulet was a bit OP. BUT yet again, i specced to be hard to kill and i was and should be, the only reason i could still put out as mutch damage needed was because staff ele fields stack up on damage and are individually virtually longlasting, so as long as i could keep them inside, it was just a matter of time before they died. But non expert staffies couldn’t do this so the cleric was well in it’s place, and i think the ability to controle where you want your oponent should be rewarded by being able to kill them with cleric on.
I feel that the devs are narrowing the build diversity by forcing players to spec mostly for power or condition damage (they’ve got like 10 variations of power amulets 5 for condi but only maximum 2 for the rest -.-’)
so now i’ve been theorycrafting and designed two builds that should be cleric-like but will requiere more gameplay mechanics, they could potentially be even better than the cleric build, but i have yet to test (and variate) them:
Build 1:
http://gw2skills.net/editor/?vFAQFAWn0XCFOg9XCmOAcYilNAb4BEAugErgUwIwdv+XPsA-TJRDABA8AAmZ/BsLDQxFAAA
Build 2:
http://gw2skills.net/editor/?vFAQFAWn0XCFOg9XCmOAcYilNAb4BEAugErgUwIwdv+XPsA-TJRDABus/AAPAAtLDQxFAAA
explanation
build 1
This build’s a bit selfish in the manner that you don’t have much healing power and so you can’t really give decent heal support. But it’ll be incredibly hard for your opponent to get your health down. Also notice the sigil of life, when this gets to max stack, your healing power should be anough to keep yourself up.
also another thing to notice is that you use conjure flame axe, the reason you should choose this above flash-freeze is because it has an additional fire field and most importantly a leap and blast finisher, and a second underrated burning retreat. I urge you to experiment with these (and your other) finishers on your fields. Keep in mind that getting an aura is beneficial, so leaping and blasting your ice field is almost twice as good as flash-freeze. i’d prefer the conjure earth shield in more organised play tough, because you could really do some crazy coordinated “kitten” with your fields combined with this weapon.
For the elite, on second toughts, don’t use rebound, use the water elemental in glyph of elemental instead. it’s healing power isn’t scaled like yours. So just spam the secondary skill (=“crashing waves”, control your opponent yourself so your elemental doesn’t have to first chase him/her around before actually beginning the skill that heals for more than 6k)
use diamond skin for condi, stone heart for anything else.
build 2:
this build focuses on heavy team healing so you’ll want to be on every team fight, rebound is now more fitting and you could also use powerfull aura master trait. A maximum stacked sigil of life makes up for the lowered toughness, because your healing is consistent. one of all the glyphs (except of lesser elementals) could be also very usefull. you could also use flash freeze (or anything else, really) instead of flame axe.
I still have to test al these and see if they work, they’re the best tank builds i can come up with for now, (maybe i could also check with the arcane line and replace earth with it, looks promising).
But if all of these don’t work as well as i think it should, then the bunker elementalist is momentarily dead.
What do youguys think?