The future of eles...
Depends on how bad they’re getting the nerf hammer where the future for them lies.
Let’s see…
-earth/water/arcana ele..to hunt thieves and hold the ground against all odds
-fire/air/earth..to become death itself
More to come
I think air’s first and third minor traits are (have always been) a bit underwhelming. They shouldn’t leave them at their actual state, especially for the first one.
The revive trait in arcana is unexciting. It should be fused to another one, and have that slot be replaced by something more effective.
I missed the ele part of the stream. Tell me: they did not change the fire/air/earth adept minors?
I remember about a year ago they stated that these traits need a rework.
Retired elementalist theorycrafter
I missed the ele part of the stream. Tell me: they did not change the fire/air/earth adept minors?
I remember about a year ago they stated that these traits need a rework.
Only fire’s. It now gives fire aura.
EDIT: I don’t remember if earth’s toughness boost was 120 or 180 in the stream.
Guys..Guys…GUYSSS
Think about it…fresh air + geomancer defense +stone heart …wow and from there you can either go full water of fire or even arcana…we’re talking about a walking nuclear reactor with electrified defense line all around it
Fire :http://i.imgur.com/HOLoIGu.jpg
Air: http://i.imgur.com/sedmwsr.jpg
Earth: http://i.imgur.com/fzRs1qr.jpg
Arcana: http://i.imgur.com/DH70jqk.jpg
Screenshots by Dulfy
Fire :http://i.imgur.com/HOLoIGu.jpg
Air: http://i.imgur.com/sedmwsr.jpg
Earth: http://i.imgur.com/fzRs1qr.jpg
Arcana: http://i.imgur.com/DH70jqk.jpgScreenshots by Dulfy
Thanks a lot
Retired elementalist theorycrafter
So fire line seems weak, air is strong for auras or fresh air (tempest defense + lightning rod in a aura ele seems stong), water is strong for every build, earth is SUPER STRONG (-20% damage in melee, -33% cripple/chill/immob, and stone flesh or diamond skin), and arcana is still super-strong (the loss of evasive arcana is made up for by stronger water)..
I believe that fire is much stronger compared to the current state :
Fire embrace moved to adept and a new trait that increases fire aura duration by 33%, lower ICd in blinding ashes
I agree that geomancer GM minor is very strong…I believe it’ll be necessary and possibly will be nerfed somehow( from -20% to -10% or from 600 range to 200% range), still a great trait, if you consider frost aura and possibly stone heart.
But the best part is that now you will be able to access stone heart as fast as an ele specced for 30 in arcana
Is really no one concerned about Bolt to the heart being moved to GM? That’s a major hit for fresh air eles, especially when it still triggers at 33% hp.
Is really no one concerned about Bolt to the heart being moved to GM? That’s a major hit for fresh air eles, especially when it still triggers at 33% hp.
Hard to say, Fresh Air builds will probably get -20% air cooldown reduction now, and plenty of extra precision.
(edited by DiogoSilva.7089)
So if I want to be a full zerker Ele in PvE: Fire/Air/Water or Fire/Air/Arcana or Fire/Air/Tempest(?) would be the desirable traitlines. Thought?
Most likely fire air water
Retired elementalist theorycrafter
Is really no one concerned about Bolt to the heart being moved to GM? That’s a major hit for fresh air eles, especially when it still triggers at 33% hp.
Hard to say, Fresh Air builds will probably get -20% air cooldown reduction now, and plenty of extra precision.
So? That doesn’t change much. You’ll need fresh air, so cd reduction doesn’t matter that much.
Erm, plenty of precision?
I think Anet should take a second look at arcana’s major traits for adept and master. They are very restricting. With one revive trait, and one with fall damage trait, we’re left with arcane skill traits, one broad trait that requires critical hits, and one tanky trait in the tier above. That’s really bad synergy.
First, Renewing Stamina should be in a different tier than Arcane Energy, because they synergy with each other. Second, elemental contigency needs a tanky trait in a lower tier to be more useful. For that, I suggest to swap Arcane Energy with Final Shielding.
this update really makes me sad D/D getting nerfed hard by elemental attunement/evasive arcana in same set, scepter ele getting nerfed by having bolt to the hearth and fresh air both on grandmaster
leaves us with staff only, which only offers 1 viable build for wvw now
soothing mists, healing ripple and recharge on cantrips are kinda required in wvw for surviveability.
leaves you with 12 traits remaining, earth doesn’t offer any good traits, air adept and master are terrible and putting 6 in air just for bolt to the hearth is a pure waste. so option would be Fire+water+arcana.
it doesn’t make any sense to go 4 in arcana since master trait is really bad. so 6 in arcana is the only pick.
then last pick is between cleansing water (6 in water) and persisting flames/pyromancers puissance. since you don’t have any condi removal (without popping your healskill) cleansing water should be superior in this situation.
Conclusion 40066 only viable traitline for WvW if current traits are not gonna change
So? That doesn’t change much. You’ll need fresh air, so cd reduction doesn’t matter that much.
Erm, plenty of precision?
*Ferocity.
“Free” CD reduction is always nice, considering the amount of time you’ll spend in air attunement. It gives more utility to fresh air builds.
So if I want to be a full zerker Ele in PvE: Fire/Air/Water or Fire/Air/Arcana or Fire/Air/Tempest(?) would be the desirable traitlines. Thought?
It is hard to have an opinion on tempest when we know ABSOLUTELY nothing about, don’t you think?
So far it will be fire Air and arcane for pve zerker
This is an mmo forum, if someone isn’t whining chances are the game is dead.
So? That doesn’t change much. You’ll need fresh air, so cd reduction doesn’t matter that much.
Erm, plenty of precision?
*Ferocity.
“Free” CD reduction is always nice, considering the amount of time you’ll spend in air attunement. It gives more utility to fresh air builds.
It doesn’t because you want your fresh air to proc anyway and it will, so air won’t be affected by cooldown reduction in 95% of cases. I would rather take all the traits we used to have over 2 sec lesser cooldown on attunements. And you have to go in Arcana for that, seeing as the Master traits are horrible, you might not even want to.
I think Anet should take a second look at arcana’s major traits for adept and master. They are very restricting. With one revive trait, and one with fall damage trait, we’re left with arcane skill traits, one broad trait that requires critical hits, and one tanky trait in the tier above. That’s really bad synergy.
First, Renewing Stamina should be in a different tier than Arcane Energy, because they synergy with each other. Second, elemental contigency needs a tanky trait in a lower tier to be more useful. For that, I suggest to swap Arcane Energy with Final Shielding.
I believe they want you take a choice between normal boon spammer and arcane skill user, so it make sense to have arcane energy at adept and arcane shield on master, that would leave elemental surge at GM.
We have to start thinking in terms on role and no more the guy that does everything, I believe that is their intention.
I am not trying to be a white knight here, personally I can clearly see the nerfs to current playstyle, but I can also see the possibility for new system, I see huge build diversity and there won’t be anymore “a build to rule them all”; I expect different version of d/d from now on, the sky not falling guys.
I think Anet should take a second look at arcana’s major traits for adept and master. They are very restricting. With one revive trait, and one with fall damage trait, we’re left with arcane skill traits, one broad trait that requires critical hits, and one tanky trait in the tier above. That’s really bad synergy.
First, Renewing Stamina should be in a different tier than Arcane Energy, because they synergy with each other. Second, elemental contigency needs a tanky trait in a lower tier to be more useful. For that, I suggest to swap Arcane Energy with Final Shielding.
I believe they want you take a choice between normal boon spammer and arcane skill user, so it make sense to have arcane energy at adept and arcane shield on master, that would leave elemental surge at GM.
We have to start thinking in terms on role and no more the guy that does everything, I believe that is their intention.
I am not trying to be a white knight here, personally I can clearly see the nerfs to current playstyle, but I can also see the possibility for new system, I see huge build diversity and there won’t be anymore “a build to rule them all”; I expect different version of d/d from now on, the sky not falling guys.
Build diversity? I really don’t see it. All I see is diamond skin/stone heart, aura stuff dd ele, which will be the only viable thing and that sounds incredibly boring. If you compare it to other classes, ele got basically nothing.
Persisting Flames merged with Lava Tomb. Awww yeah.
Persisting Flames merged with Lava Tomb. Awww yeah.
Now Discharge Lightning just needs to match it’s description and be a blast finisher and ele’s are going to get mighty furious when you down them.
Persisting Flames merged with Lava Tomb. Awww yeah.
Now Discharge Lightning just needs to match it’s description and be a blast finisher and ele’s are going to get mighty furious when you down them.
And that will be the only damage ele will have. In downstate.
So? That doesn’t change much. You’ll need fresh air, so cd reduction doesn’t matter that much.
Erm, plenty of precision?
*Ferocity.
“Free” CD reduction is always nice, considering the amount of time you’ll spend in air attunement. It gives more utility to fresh air builds.
It doesn’t because you want your fresh air to proc anyway and it will, so air won’t be affected by cooldown reduction in 95% of cases. I would rather take all the traits we used to have over 2 sec lesser cooldown on attunements. And you have to go in Arcana for that, seeing as the Master traits are horrible, you might not even want to.
Fresh air used to have in master tier the trait that did +10% damage while in air. That effect got replaced with a ferocity buff, and then fused with the -20% cooldown reduction one. Unless you’re going for glyphs or tempest defense + lightning rod, that will be the trait you’ll pick.
who needs conjure weapons when we have Lava Tomb!
Mordremoth Lava Tomb is coming to you!
This is just their way of telling (forcing) you to not use Conjure skills.
From PVE POV staff ele gets even more powerful than it already was, while builds that require a little bit more than spamming 1 and 2 (Dagger and Conjurer-Ele) are nerfed into the ground. Can’t really understand this.
This is just their way of telling (forcing) you to not use Conjure skills.
No, this is just their way of telling (forcing) not to play ele