So i’m rank 16 and have been dabbling in about 4 professions but have spent the majority of the time as an elementalist. And yes Elementalist sucks! Well kinda.
Before I learned to spec for defense, before I learned to attunement switch, I couldn’t understand why my soldier amulet all fire and air and some arcana spec kept getting blown up. Oh wait, you mean there are other amulets besides soldiers? That took about 4 days to realise. Berzerker’s, omg I can finally kill people. But wait I’m still dieing in seconds.
Rewind to a few weeks ago, running interesting dagger focus builds for a nice combination of damage and defense, I thought I’d try out staff. Yep still sucks.
What’s this blast finisher stuff all about. Looks like staff has alot of these fields as well. Anyway back to daggers and scepter. I’l try some water, earth and arcana builds with a shaman amulet to spec support and nice heals. Hey look, I can live through heartseeker! Wow this build really has some nice survivability and heals, but those heals still don’t seem quite adequate.
Attunment dancing mastered, check. Knowing how to spec, check. Understand how to heal (without fields and finishers), check. What are these finishers and fields and how to they really work (always felt like people could randomly make things happen by shooting through them only). Read a few forum posts and spent an hour on the golems testing out staff with combo fields and finishers.
Demigod status enabled. Holy god, staff in incredible. Eruption switch to water, geyser, arcane wave, healing rain, evasive arcana roll, switch to fire evasive arcana roll, the whole team is now healed up conditions removed all over the place, regen for 20 seconds stacked (or however long it is). I no longer ever fear a 1 on 1, ever. 2 on1’s? If their both pretty hardcore melee’s, I have to be on my toes but I can usually waste at least 30 seconds of their time, if their ranged I can last a minute or longer. 3 on 1’s are a breaking point but I can usually drag them for a few thousand yards away from their node if their stupid enough to follow.
Anyway, after understanding staff, I can never go back to daggers or scepter. In the beginning without knowing how to spec expecting to lob fireballs from 1200 yards, without healing and understanding fields and combos, staff sucks hard. Obviously I have travelled the long road towards enlightenment. Quick question to other hardcore staff enthusiasts, what do you prefer amulet wise? Shaman’s or cleric’s. I find shaman’s with a carrion jewel, while running undead runes and a superior battle rune on my staff provides a nice mix of healing, defense and condition damage output through eruption, evasive arcana, flame burst etc. Do you find the lower healing is an issue? I’m not running Tpvp right now so keep in mind this is solo queues in spvp.
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