At some point about a year ago, it was decided that eles were way to strong and needed a bunch of major “changes” to be “balanced.” I sifted through the patch notes and picked out the ele nerfs that I felt hurt the class the most.
- April 30th:
-Mist Form skill: Activation now locks heal, utility, and elite skills.
-Ride the Lightning skill:
-Increased recharge increased 20 seconds to 40 seconds.
-Recharge is now halved if the player strikes a foe.
-Reduced the range to 1200 from the previous (hidden) 1550.
My opinion:
The mist form nerf made the skill almost like a “self stun.” It also increased the need to use more cantrips because you could no longer heal in Mist Form, reducing its usefulness as a survivability tool. I would still say that mist form is a very useful skill for buying time, though. The Ride the Lightning nerf was truly devastating. It made a once incredible skill easy to play around and set it on a ridiculously long cooldown. It also killed builds that relied on it as a form of survivability instead of water and arcana.
- June 25th
-Lightning Flash: This skill is no longer a stun breaker. Increased damage by 50%. Reduced the cooldown to 40 seconds.
-Cleansing Fire: This skill is no longer a stun breaker. Decreased the recharge to 40 seconds.
-Glyph of Elemental Power: This skill is now a stun breaker.
-Bountiful Power: Damage increase per boon on the elementalist has been reduced from 2% to 1%.
My opinion:
Before this patch, one could easily say cantrips were the most powerful of the ele’s utilities. I think the reason behind this is that they were the most defined category of utility the ele had alongside the arcane utilities. all of the cantrips were devoted solely to survival and therefore, they all had stunbreaks. After taking the stunbreaks from Cleansing Fire and Lightning Flash, it muddled the purpose of the cantrip utilities being powerful defensive skills with long cooldowns. To me, these skills no longer made sense without their stunbreaks. Lightning flash became the only utility teleport that didn’t break stun and cleansing fire became a weak condition cleanse. I added the buff to glyph of elemental power because it should have NEVER received this buff. Why would you give a stunbreak to a skill that’s purpose is to be active as much as possible? It doesn’t make any sense. The nerf to bountiful power made going 30 in water a less “powerful” option. Sure a 2% increase can be a lot, but then again, a 1% increase is barely enough to note and certainly nothing to write home about.
- December 10th.
Water Magic V—Soothing Wave: Moved to the Adept tier. This trait is now redesigned to gain regeneration on incoming critical hits.
Water Magic VIII—Aquamancer’s Alacrity: Moved to the Master tier.
Water Magic IX—Soothing Disruption: Moved to the Master tier.
Water Magic X—Cleansing Wave: Moved to the Master tier.
Arcana VIII—Elemental Attunement: Moved to the Master tier.
My opinion:
I have no knowledge of what soothing wave did before, but it’s new design is not very special. I guess it messes up condition builds that use rabid gear when used in conjunction with cleansing water? I’m sure bumping all of these good water traits into the master tier made going 10 into water a thing of the past. Especially Cleansing Wave. Moving cantrip mastery down to adept wasn’t such a bad thing, at least. The Elemental Attunement nerf was fair enough. I’m just glad they didn’t take Renewing Stamina too and kill d/d ele in the process.
Conclusion:
I eagerly await an ele cdi. I was extremely disappointed with the dev’s lack of progress on ele changes over the past few months. I hope they look back at some of their previous changes and recognize that they may have been to extreme and should be reverted, such as Ride the Lightning’s absurd 40s cooldown. I’m not looking forward to the next patch and all of the indirect nerfs to eles it will bring (Sigils, Boon Dur, Celestial gear nerf). I’d also like to see less nerfs accompanying buffs on a class that is in a poor condition. I feel like that establishes a “3 steps forward, 2 steps back” motto, and it makes balancing a very slow and painful process. As a final thought, I think it would be really awesome if the devs started making a balance patch every two weeks like the living story patches, at least until the metagame is stable.
Was there anything that I missed? Do you disagree and think eles should be nerfed into oblivion? Keep your comments polite and constructive please!
Restart WvW: https://forum-en.gw2archive.eu/forum/game/wuv/Clean-The-Slate/first#post6208959
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