The other specs

The other specs

in Elementalist

Posted by: garethh.3518

garethh.3518

S/TPvP.

I typically play a ranger but figured I’d fiddle around with an ele since it looks like a wonderfully entertaining class underneath the one or 2 token specs I see and so was wondering what people have been doing in those regards.
I guess I’ll start with the lil ele contraption I threw together and have been playing around with over the past few days.

http://tiny.cc/hfapvw

Personally, I like the idea of auras, how fire aura can give you 4+ stacks of might along with fury, swiftness, protection (from traits) and throws up some burn dmg to boot.
That and I always see focus offhand as a scarcely used weapon, occasionally only matched with the token heal/cantrip setup for an even more unkillable ele. To avoid the run of the mill I decided to focus on fire, focus gives a few fire fields which is nice, the only thing is that the only leap on an ele weapon is in earth… and that’s a wee bit of a problem with a more offensive d/f since earth is such mainly a large ‘Oh kitten’ button.
So I grabbed a conjure weapon
The lava axe is actually pretty cool, it can combo for some good dmg (2-4k crits with the leap), the explosive toss hits for a good amount of aoe dmg, the weapon has a pretty decent ranged spammable and of course a nice 15s CD evade/escape… it fit what the d/f spec needed so well I kinda had to throw it in. To boot you stack might with ‘pyromancers puissance’ while using a conjure weapon if you are in fire attunement while wielding it. All around it seemed like a fitting choice.

The spec works off a strong dagger spammable, constant protection, quickly stacking might, decent utility and couple hard hitting attacks. It’s by no means the group ‘do it all’ ele that is infesting the meta, but it still seems like a competent, very entertaining build style for an ele.

When it came to the specific choices for traits, I really like 20 in arcane for the vigor and 10 in air for ‘auras give swift/fury’ (without that it drops the specs dmg by like 15~%), but at the moment I figured it was worth the loss since it’d open up a sigil slot for sigil of battle instead of energy because the vigor on crit from arcane takes care of endurance regen. I grabbed mist form over armor of earth because of the choice in heal skills, I grabbed ‘glyph of the elementals’ over ‘fiery greatsword’ since it’s a bit better choice in small fights. And of course the runes are all for boon duration since the spec is pretty protection/might reliant.
As an extremely personal touch, I threw on sigil of doom for a pretty constant poison on the target since this isn’t a spec to end a fight extremely quickly. The thousand~ dmg every ten seconds from poison along with the few thousand it can cut from heal skills made it seem pretty worthwhile especially with the few random cover conditions eles kinda just put on some one out of coincidence.

(edited by garethh.3518)

The other specs

in Elementalist

Posted by: Fuzzion.2504

Fuzzion.2504

You are right about 20 arc and the 10 air. And auramancers are cool 2.

Fuzzionx [SF]
Guest member of [LOVE]
JQ official Prime Minister

The other specs

in Elementalist

Posted by: garethh.3518

garethh.3518

If only ‘Glyph of Elemental Power’ wasn’t kitten…
If the internal CD was bumped down to 4~ seconds instead of 7 it could be worthwhile… running a d/f spec and focusing on auto attack dmg works a dozen times better if the target is somewhat consistently crippled/chilled (300 range on the spammable so can stay out of melee, and if they don’t move much it always fully hits) and this is the ability designed specifically to give a means to that… but only allowing at BEST 2~ seconds of chill every 7~ seconds… ugh its just far, far from worth it. If it was 2 in 4~ so if you were constantly hitting a guy he would be chilled half the time, sure, that’d be solid, but not 28~% of the time in an ideal situation… that’s just terrible.

Yeah, currently I’m tweaking it a bit for chilling, I threw on 2 signets (healing and air or water) while putting 30 in earth, 20 fire, 10 air and 10 arcane to give all the signet buffs (fire armor, protection, swift/fury) along with the consistent 220~ health a cast and one condition removed every 10s. It kinda kills the specs cleansing so I replaced mist form with cleansing fire and tossed the fire axe for the frost bow. The bow actually gives great group utility, its aoe can hit like a truck if targeted on a point, its #3 is a 8+s chill that deals good dmg, the #2 is a combo finisher with each of the 5~ shots, and its #5 is a ranged 5?s stun… seems like it could be interesting.

http://tiny.cc/3k7qvw

(edited by garethh.3518)