S/TPvP.
I typically play a ranger but figured I’d fiddle around with an ele since it looks like a wonderfully entertaining class underneath the one or 2 token specs I see and so was wondering what people have been doing in those regards.
I guess I’ll start with the lil ele contraption I threw together and have been playing around with over the past few days.
Personally, I like the idea of auras, how fire aura can give you 4+ stacks of might along with fury, swiftness, protection (from traits) and throws up some burn dmg to boot.
That and I always see focus offhand as a scarcely used weapon, occasionally only matched with the token heal/cantrip setup for an even more unkillable ele. To avoid the run of the mill I decided to focus on fire, focus gives a few fire fields which is nice, the only thing is that the only leap on an ele weapon is in earth… and that’s a wee bit of a problem with a more offensive d/f since earth is such mainly a large ‘Oh kitten’ button.
So I grabbed a conjure weapon
The lava axe is actually pretty cool, it can combo for some good dmg (2-4k crits with the leap), the explosive toss hits for a good amount of aoe dmg, the weapon has a pretty decent ranged spammable and of course a nice 15s CD evade/escape… it fit what the d/f spec needed so well I kinda had to throw it in. To boot you stack might with ‘pyromancers puissance’ while using a conjure weapon if you are in fire attunement while wielding it. All around it seemed like a fitting choice.
The spec works off a strong dagger spammable, constant protection, quickly stacking might, decent utility and couple hard hitting attacks. It’s by no means the group ‘do it all’ ele that is infesting the meta, but it still seems like a competent, very entertaining build style for an ele.
When it came to the specific choices for traits, I really like 20 in arcane for the vigor and 10 in air for ‘auras give swift/fury’ (without that it drops the specs dmg by like 15~%), but at the moment I figured it was worth the loss since it’d open up a sigil slot for sigil of battle instead of energy because the vigor on crit from arcane takes care of endurance regen. I grabbed mist form over armor of earth because of the choice in heal skills, I grabbed ‘glyph of the elementals’ over ‘fiery greatsword’ since it’s a bit better choice in small fights. And of course the runes are all for boon duration since the spec is pretty protection/might reliant.
As an extremely personal touch, I threw on sigil of doom for a pretty constant poison on the target since this isn’t a spec to end a fight extremely quickly. The thousand~ dmg every ten seconds from poison along with the few thousand it can cut from heal skills made it seem pretty worthwhile especially with the few random cover conditions eles kinda just put on some one out of coincidence.
(edited by garethh.3518)