The problem of the elementalist:
I will try to state the things which I see as the problem which is directly resulting in the weaken state of the ele:
CASTING TIME/ANIMATION TIME:
the time it takes to cast any aoe spell is way too big, you actually got enough time to just walk from the middle of the aoe ring and out of it before the spell lands. While on every other class you got only the time of the animation setoff which in general is only enough to dodge it if you dodge instantly when you see the person cast the spell not when the ring actually comes.
DMG/survival:
The dmg is in general very low compared to the survivability, meaning that the ele dies ridiculously fast and doesn’t have nearly the dmg on its skills to make up for this.
CC:
The cc of the ele is very hard to place, even when placed perfectly the CC doesn’t have much effect and last so short that you cannot get any combo of spells on them making the cc have very little effect other then a little bit of kite ability.
elite skills:
they are REALLY bad and adds nothing really usefull or in charecter to the elementalist.
Traits:
This is actually where I see the biggest issue. The traits seems to be very badly made, there is nothing you can choose which is REALLY interesting, there is no synergi between the different attunements you can choose and all of the traits seems to be element specific which on a class where your supposed to constantly switch attunement to just keep +- up with the utility that every other class gets without even switching weapon (5 skils got as much utility as the ele’s 20 skills -_-) it makes it REALLY bad to have traits which is only effective in 1 attunement.
In general I feel like the elementalist is REALLY badly made. Its like they had this great idea and it just never finished and they ended up with some half-finished stuff which they then rushed out with some standard stuff prenerfing it at release and throwing it out there to just be failure from the start.
be free to add which features or lack of same you find the most problematic for the ele
edit:
balance is not about weather or not you can make a class work if you are insanely skilled and fighting less skilled people NO its about if you are equelly skilled to the people your fighting and you will have a fight which is a coinflip away from who wins.
and the ele deffinately do not fill that description, and is therefore wildly UP compared to the other classes. and this goes through every aspect of the game from spvp to wvw to dungeon runs to solo pve. the ele needs to be MUCH more skilled then any other class to neat the same positive results and they can NEVER reach the same results as the VERY best of the best players on other classes simply becouse their class cannot archieve it with the tools they got (dps vs survivability vs utility/Effective cc
this also counts in pve ofc.
(edited by Erebus.7568)