Theoretical Maximum Healing Output?
You should see the latest WoodenPotatoes video. Although he centers the video on Fractal I believe it still applies.
no idea what the meta WvW build is, but the raid healer build puts out the maximum possible healing in the game
actually druid was nerf/buffed since I last did the math, so I could be mistaken
edit: it was 2960 per second average for druid and 3460 per second average for tempest, with druid being more bursty and tempest more sustained. This was at 1500 healing power, though, which isn’t the most you can have, and was 7 months ago
(edited by reikken.4961)
going max heal is overkill in wvw imo. 600-800 healing power would be fine
Bad Elementalist
I made a similar post on the Ranger subforum and received an excellent reply by AnariiUK.7409. Is anyone on the Elementalist subforum able to quantify some of these numbers?
Here’s the best I could come up with. Note that I only had time to run estimates with Minstrel’s Dagger/Focus. I’m confident that Cleric’s Dagger/Warhorn healing would be greater.
healing power: 1548
modifiers: rice balls, monk, transference, aquatic benevolence (45%)
cone of cold: 2512.56, 2.25s cast, 10s cd, 8s traited
overload water: 1017.32 for three pulses, 6352.45 for 4th pulse, 4s cast, 20s cd
wash the pain away: first 5082.25, second 3021.8, third 1518.15
soothing mist: 2618.92
healing ripple: 4132.5
elemental bastion: 1991.43 per aura
heal: 1.5s cast, 20s cd
aftershock: 0.25s cast, kitten cd
flash-freeze: 0.25s cast, 30s cd
feel the burn: 0s cast, 25s cd
rebound: 0.25s cast, 75s cd
soothing ice: frost when crit, every 20s
elemental bastion: frost when at 75%, every 30s
unstable conduit: no cd
acceptable rotation and assumptions over one minute if you camp water?
assume 3x soothing ice, 2x elemental bastion, 2x unstable conduit from overload water
69700.05 hpm from traits alone if hit optimally
78567.69 hpm from soothing mist uptime (camping water)
94044.1 hpm from overload water (twice)
aftershock: 19914.3 hpm
flash freeze: 19914.3 hpm
feel the burn: 29871.45 hpm
rebound: 0 hpm since cd > 60s
wash the pain away: 96222 hpm
cone of cold: 50251.2 hpm assuming FOUR casts
total: 478399.39 hpm excluding regeneration
The first pulse of Wash The Pain Away is 50k heals alone.
W/o aftershock the healing is still 438570.79 hpm
Switching off of water attunement to cast auras in fire/air reduces soothing mist uptime.
If cleansing water is used instead of powerful aura, healing goes down the drain.
Lose 69700.05 hpm from traits since they don’t proc elemental bastion for allies.
Standard WvW build w/o aftershock nor powerful aura is around 368870.74 hpm.
If you don’t get hit below 75% twice, then that number is around 348956.44 hpm.
edit: It looks like I forgot to include regeneration as well! I’m really slacking!
(edited by expandas.7051)
uh I think the first pulse of wash the pain away is 17.5k assuming 5 targets are hit.
I used (2,344 + (1548 * 0.75)) * 1.45 to arrive at 5082.25 healing per target.