Theoretical Maximum Healing Output?

Theoretical Maximum Healing Output?

in Elementalist

Posted by: expandas.7051

expandas.7051

Hello Elementalists and Tempests!

I am wondering how much sustained healing the meta WvW tempest builds can pump out over the course of a minute (or however long a good rotation you deem should be)! For the sake of consistency, I’d only ask that we don’t include WvW server bonuses- everything else is fair game!

Cheers.

Theoretical Maximum Healing Output?

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Posted by: Jhoul.6923

Jhoul.6923

You should see the latest WoodenPotatoes video. Although he centers the video on Fractal I believe it still applies.

Theoretical Maximum Healing Output?

in Elementalist

Posted by: reikken.4961

reikken.4961

no idea what the meta WvW build is, but the raid healer build puts out the maximum possible healing in the game

actually druid was nerf/buffed since I last did the math, so I could be mistaken
edit: it was 2960 per second average for druid and 3460 per second average for tempest, with druid being more bursty and tempest more sustained. This was at 1500 healing power, though, which isn’t the most you can have, and was 7 months ago

(edited by reikken.4961)

Theoretical Maximum Healing Output?

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Posted by: FrownyClown.8402

FrownyClown.8402

going max heal is overkill in wvw imo. 600-800 healing power would be fine


Bad Elementalist

Theoretical Maximum Healing Output?

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Posted by: expandas.7051

expandas.7051

I made a similar post on the Ranger subforum and received an excellent reply by AnariiUK.7409. Is anyone on the Elementalist subforum able to quantify some of these numbers?

Here’s the best I could come up with. Note that I only had time to run estimates with Minstrel’s Dagger/Focus. I’m confident that Cleric’s Dagger/Warhorn healing would be greater.

healing power: 1548
modifiers: rice balls, monk, transference, aquatic benevolence (45%)

cone of cold: 2512.56, 2.25s cast, 10s cd, 8s traited
overload water: 1017.32 for three pulses, 6352.45 for 4th pulse, 4s cast, 20s cd
wash the pain away: first 5082.25, second 3021.8, third 1518.15

soothing mist: 2618.92
healing ripple: 4132.5
elemental bastion: 1991.43 per aura
heal: 1.5s cast, 20s cd
aftershock: 0.25s cast, kitten cd
flash-freeze: 0.25s cast, 30s cd
feel the burn: 0s cast, 25s cd
rebound: 0.25s cast, 75s cd
soothing ice: frost when crit, every 20s
elemental bastion: frost when at 75%, every 30s
unstable conduit: no cd

acceptable rotation and assumptions over one minute if you camp water?
assume 3x soothing ice, 2x elemental bastion, 2x unstable conduit from overload water

69700.05 hpm from traits alone if hit optimally
78567.69 hpm from soothing mist uptime (camping water)
94044.1 hpm from overload water (twice)
aftershock: 19914.3 hpm
flash freeze: 19914.3 hpm
feel the burn: 29871.45 hpm
rebound: 0 hpm since cd > 60s
wash the pain away: 96222 hpm
cone of cold: 50251.2 hpm assuming FOUR casts
total: 478399.39 hpm excluding regeneration

The first pulse of Wash The Pain Away is 50k heals alone.
W/o aftershock the healing is still 438570.79 hpm
Switching off of water attunement to cast auras in fire/air reduces soothing mist uptime.
If cleansing water is used instead of powerful aura, healing goes down the drain.
Lose 69700.05 hpm from traits since they don’t proc elemental bastion for allies.
Standard WvW build w/o aftershock nor powerful aura is around 368870.74 hpm.
If you don’t get hit below 75% twice, then that number is around 348956.44 hpm.

build link: http://gw2skills.net/editor/?vFAQJAodn0XCNYiVYC+XCcYilNAjYFkCqAu71/6hd4BEAKgA-TlxHQBwT9HAq8DAnAgfs/wDVCCuHAoHgUA+t3C-w

edit: It looks like I forgot to include regeneration as well! I’m really slacking!

(edited by expandas.7051)

Theoretical Maximum Healing Output?

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Posted by: Stand The Wall.6987

Stand The Wall.6987

uh I think the first pulse of wash the pain away is 17.5k assuming 5 targets are hit.

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

Theoretical Maximum Healing Output?

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Posted by: expandas.7051

expandas.7051

I used (2,344 + (1548 * 0.75)) * 1.45 to arrive at 5082.25 healing per target.