This D/D build still viable or dated?

This D/D build still viable or dated?

in Elementalist

Posted by: caveman.2304

caveman.2304

Hey ive been running this build for a while and with the feature pack i didn’t see any major nerfs to it so i kept it, i havent completed the build myself but its what im aiming for.
Ive seen plenty of ppl posting different builds but this one hasn’t come up once and it makes me think that its a little dated

Its for pve, dungeons and fractals (not a fan of WvW), with a focus on constant dps rather than burst, it might not have the highest dps output but ive survived many times where others have died
Build: http://gw2skills.net/editor/?fFEQJAoYhcMacW5wuBd0APAGpfg4HQAYDWuKkEeCA-TxBHABA8gAUZ/BnU+FneC7UCOwJEgR1fCAcA8bfD++bWe5lXe5lb5l/d5lXOA-e

This D/D build still viable or dated?

in Elementalist

Posted by: nearlight.3064

nearlight.3064

Full Celestial doesn’t give you nearly enough power for Pve in my opinion. You can incorporate some of it in your gear, especially for WvW which you don’t seem interested in. But in order to be competitive DPS wise you need much more power to accomplish that. So I would recommend slotting in more berserker or valkyrie or zealot gear anywhere you can. That way you’ll contribute a lot more in pve.

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

This D/D build still viable or dated?

in Elementalist

Posted by: lLobo.7960

lLobo.7960

Its a bit too much on the defensive side, IMO.

if you run d/d with elemental attunement and fresh air, you dont need signet of air. You have perma-swiftness already.

Runes of melandru are a bit of a waste in pve, there are hardly that much condition spam out there that need this kind of investment. Simply run cleasing fire when the situation calls for it…

Sigil of inteligence is nice, but with 40%+ crit chance and that much fury (att swap + fresh air + zephyrs boom) you really dont need it.

Most dungeons you want to kill things before they kill you, so if you invest more in defense and less in dmg, you prolong the fight and have more chances of making a mistake. And ele doesnt give you room for mistakes like a warrior.
Most pve content you can go full zerker. Staff is nice dmg and you can stay away from the fight (for zerg content its great), making easy to survive, focus off-hand gives you a lot of survival in melee-range fights (general overland or dungeon stack spots). When you learn all the stuff to dodge you can go with s/d+LH for great dmg and might stack and speed clear dungeons and pve content like crazy.