The same phrase over and over again “having the lowest armor and heath in the game”.. It gets old to see players using this same excuse to justify why they are performing poorly with the profession. While some are complaining that the ele is awful at every aspect of the game, there are other players that are very good with this profession at every aspect of the game. What could be the difference?
Blaze, while I agree with you to some extent, the problem with the ele currently is that the difficulty of playing the class in its current form doesn’t harmonize with the payoff. Also, the maximum payoff is less than other classes can achieve, even if you are outplaying your opponent. Sure, we can do o.k. if played very well, and even beat others if we outplay them, but we in an even-skill matchup against most classes we come out on the bottom. We had found an ele spec that worked (X/D) because it gave us a means of surviving (mobility) on top of the one thing we excel at (healing), which happened to pair very well. However, after having our defensive utilities (mist-form, cleansing fire, lightning flash), healing (esp signet of restoration), and mobility nerfed we now stand at a significant disadvantage to other classes, and don’t even have the pure offense to make up for it. They nerfed so much of the defensive capability of our most defensive build (0/10/0/30/30 with 3x cantrips is about as defensive as you can get), such that our defense at max is barely on par with what most classes can get without doing anything special. That is not being the jack of all trades (which is defined as someone who is above average and capable at everything). What we are are a semi-skilled worker with a lot of handicaps.
Such workers can still get stuff done, its just a lot harder for them compared to people without disabilities. If they can give us back some our inherent defensive capabilities and little bit more offense, we might be in a better place.
Also, GoatCheese, wouldn’t it be nice if we had standard-power auto-attacks such that spamming skills wasn’t required, and they could be used at the right time. We already get balance on most skills by giving artificially high cooldowns on them. Also, the EA heal and water-swap heal are powerful, but look around and you will find that other classes have some very similar options that are nearly as powerful (e.g. shouts on warriors and elixir-infused bombs + backpack regenerator on engies, and EVERY dodge-roll on guardian doing a bit of aoe-healing with a 15-point trait just to name a few). Also, we NEED the healing as it is our only way to sustain, whereas other classes have more defensive skills/utilities built in (aegis on guardians, blocks/invulns/tankiness for warrs/engies, stealth on theif, clones+stealth on mesmer, evades+passives from rangers, etc). On other classes, most of these things are innate. We are forced to spec for it, and as such have no builds that wont include either 15 in water or 30 in arcana (most take both).