Time to revisit Ele nerfs.
Thats strange, how did he get it so high on you? i fought a warrior that was clearly just using the 6/6 Perplexity rune bonus for most of the damage. Even when they landed stacks on me the damage was laughable – to the point i continued my attacks through it and then laughing when the next thing happened:
Warrior have a trait that adds 4 stacks of confusion when they interrupt. When combined with the runes, that gives 9 stacks each interrupt, in addition to the stacks from regular hits. They would probably build S/S with M/Sh for optimal condi application + interrupts.
Agreed some of the nerfs were unneeded. RTL for example. Keeping the CD at 20s would have been fine imo.
However, despite having a low health pool, we are very SUSTAINABLE, which isn’t something every class can do.
If you think I’m crazy, look at the healing values of Evasive Arcana when you attune to water and Healing Ripple. 1302 healing with a 1.0 scaling on healing power. That means every 10 seconds you get a 2.6k heal, which scales 2.0 on healing power. WITHOUT USING A HEAL SKILL.
Yes, our autoattack damage is terrible, but we have 16 other skills to use. If you run scepter, you can blast a target with a bunch of skills all at the same time. And scepter is meant to be comboed as its burst potential is INSANE. If every Phoenix or Dragon’s Tooth landed, scepter would be overpowered.
Give sPvP a try, say goodbye to 50% of your EA healing.
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows
Agreed some of the nerfs were unneeded. RTL for example. Keeping the CD at 20s would have been fine imo.
However, despite having a low health pool, we are very SUSTAINABLE, which isn’t something every class can do.
If you think I’m crazy, look at the healing values of Evasive Arcana when you attune to water and Healing Ripple. 1302 healing with a 1.0 scaling on healing power. That means every 10 seconds you get a 2.6k heal, which scales 2.0 on healing power. WITHOUT USING A HEAL SKILL.
Yes, our autoattack damage is terrible, but we have 16 other skills to use. If you run scepter, you can blast a target with a bunch of skills all at the same time. And scepter is meant to be comboed as its burst potential is INSANE. If every Phoenix or Dragon’s Tooth landed, scepter would be overpowered.
Give sPvP a try, say goodbye to 50% of your EA healing.
Healing Ripple is halved as well.
Healing Ripple is halved as well.
Is that new? Still heals me for 1+k (no healing power)
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows
Healing Ripple is halved as well.
Is that new? Still heals me for 1+k (no healing power)
Healing Ripple: Thisskill’sscalingwith healing power has been reduced by 50% in PvP only, as it had scaling that’s normally reserved for main healing skills. The maximum number of targets has also been reduced from infinite to 5.
Sorry, just the scaling on healing power I guess. For bunkers, that was a huge change as well. Double blow to healing as well as removing the Ea blasts in that patch.
Healing Ripple: Thisskill’sscalingwith healing power has been reduced by 50% in PvP only, as it had scaling that’s normally reserved for main healing skills. The maximum number of targets has also been reduced from infinite to 5.
Sorry, just the scaling on healing power I guess. For bunkers, that was a huge change as well. Double blow to healing as well as removing the Ea blasts in that patch.
As an ele main, I think it served them right for getting so used to having infinite blast finishers when it clearly wasn’t intended. No doubt it was a huge blow, but getting complacent is something I’m used to seeing in the playerbase now.
Healing Ripple: Thisskill’sscalingwith healing power has been reduced by 50% in PvP only, as it had scaling that’s normally reserved for main healing skills. The maximum number of targets has also been reduced from infinite to 5.
Sorry, just the scaling on healing power I guess. For bunkers, that was a huge change as well. Double blow to healing as well as removing the Ea blasts in that patch.
As an ele main, I think it served them right for getting so used to having infinite blast finishers when it clearly wasn’t intended. No doubt it was a huge blow, but getting complacent is something I’m used to seeing in the playerbase now.
We knew that getting a blast while the spell was on cd was a bug, but for them to add in the blast finishers, let it pass for three major patches then remove them all (even earth at the time) because they were ‘unintended’ was a punch to the gut. It was a lot of fun, and most people suspected that they were going to make the blasts follow the cd of the dodge spells, not destroy the trait at the time.
Wish they would update the wiki for the 50% coefficient to healing ripple. Doesn’t bother me though, I’ve run zerker ele for the last 8ish months. Wiki seems to be the only place to get decent info on skills without having to go through all the old patch notes.
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows
The same phrase over and over again “having the lowest armor and heath in the game”.. It gets old to see players using this same excuse to justify why they are performing poorly with the profession. While some are complaining that the ele is awful at every aspect of the game, there are other players that are very good with this profession at every aspect of the game. What could be the difference?
The difference, I suspect, is those that are very good don’t play other professions. There is literally nothing an ele brings to the table that another class doesn’t do better. Especially since the other classes don’t have to sacrifice everything to do it.
Burst? Warrior and thieves have you beat, hands down, and are still survivable while they do it – and they haven’t lost their sustained DPS or utility to get the burst, either.
Group support? Guardian, banner warrior and necromancers all come out on top – and again, they haven’t sacraficed anything to achieve it.
Bunkering? Ele used to be king of that – but the ranger bunker, guardian bunker, and even the current flavour of the month healsig warrior has better survivability than an ele – and they still do damage while set for survival.
The only things ele’s have going for them are they are (slightly) more viable in a group composition than the ranger – which isn’t saying much, since rangers and ele’s are tied for the bottom of the barrel, class wise.
I’m ignoring the LH build, since any build that requires 4 teammates to keep you viable isn’t, in my mind, truly viable.
Finding it hard to build an offensive ele that isn’t glassy.
Without being wholly bunker, an ele can’t work well in sPvP or WvW where a 2v1 Theif/Warrior combo is the norm. Thats an instawipe for an Ele that isn’t bunker, and even with bunker, that ele can probably only sustain enough to run away from the fight.
Czano Asura Mesmer
#TeamLaensií
Finding it hard to build an offensive ele that isn’t glassy.
Without being wholly bunker, an ele can’t work well in sPvP or WvW where a 2v1 Theif/Warrior combo is the norm. Thats an instawipe for an Ele that isn’t bunker, and even with bunker, that ele can probably only sustain enough to run away from the fight.
Do you find this build glassy?
It is a wvw build i made way back where many from this forum criticized me because they didn’t believe that ele can burst without using all 3 arcane utilities (months before fresh air was even announced). It can down thieves and warriors within the first 10 seconds if they underestimate it even on 2v1. The way I see it and I hope I don’t come as offensive because everyone have their own playstyle.. This is only my opinion. Also, this applies only to small encounters such as 1v1, 1v2, 2v2, 3v3…. well you get the point.The more bunker you are the less pressure you will provide to your opponent even on 1v1. It means you are giving your opponent/s more chances to think, react, recover, counter and outplay you. High constant successful bursts reduce these given opportunities.
In this game 2v1 is not easy against 2 good players no matter what profession and build you are using. This is one of the reasons why players go for bunker type because they want to be hard to kill during outnumbered scenarios. The reality is even if you are very bunker and you go against 2 good bursty players you will still suffer defeat easily. Again, this is only my opinion and mostly my experience in WvW.
(edited by LightningBlaze.4913)
In this game 2v1 is not easy against 2 good players no matter what profession and build you are using. This is one of the reasons why players go for bunker type because they want to be hard to kill during outnumbered scenarios. The reality is even if you are very bunker and you go against 2 good bursty players you will still suffer defeat easily. Again, this is only my opinion and mostly my experience in WvW.
110% agree with this.
Most time I talk to people they see the bunker videos of guys taking on 1vX and think that it’s common place or that their opponents are normal. They miss the subtle things like that 1v5 is actually 1v2 with 3 up leveled people or that they’re downing people but have zero ability to finish anyone off even if they wanted to.
In this game 2v1 is not easy against 2 good players no matter what profession and build you are using. This is one of the reasons why players go for bunker type because they want to be hard to kill during outnumbered scenarios. The reality is even if you are very bunker and you go against 2 good bursty players you will still suffer defeat easily. Again, this is only my opinion and mostly my experience in WvW.
110% agree with this.
Most time I talk to people they see the bunker videos of guys taking on 1vX and think that it’s common place or that their opponents are normal. They miss the subtle things like that 1v5 is actually 1v2 with 3 up leveled people or that they’re downing people but have zero ability to finish anyone off even if they wanted to.
Exactly a lot of the videos are misleading even those coming from skillful players.
In conclusion, the ele doesn’t perform as great as it used to within spvp/tpvp but it is not as horrible as forum posters make it sound. Keep in mind a lot of the complains comes from performing poorly within pve, which is the easiest area in this game even as an ele…. how can you expect these players to perform any better in more challenging settings such as spvp/tspvp and wvw solo/small group roaming?.
It’s not a popular sentiment, but I agree with you. The issue is not the profession. The issue is that people expect different things from the elementalist than it’s designed for. Or more damage than it should do balancewise. Ranged will always deal less damage than melee because they don’t have to walk over to the target. And the ele doesn’t have melee, even D/D is technically ranged (with all the benefits that come with it). So that warrior that on paper (and in supereasy fights) outperforms the ele will in practice (extremely tough fights) perform roughly equal.
And under no circumstances should you ever realistically expect to win Xv1. People who claim that eles should be able to do that in all cases to be considered balanced just don’t get it.
The difference, I suspect, is those that are very good don’t play other professions. There is literally nothing an ele brings to the table that another class doesn’t do better. Especially since the other classes don’t have to sacrifice everything to do it.
Burst? Warrior and thieves have you beat, hands down, and are still survivable while they do it – and they haven’t lost their sustained DPS or utility to get the burst, either.
Group support? Guardian, banner warrior and necromancers all come out on top – and again, they haven’t sacraficed anything to achieve it.
Bunkering? Ele used to be king of that – but the ranger bunker, guardian bunker, and even the current flavour of the month healsig warrior has better survivability than an ele – and they still do damage while set for survival.
And that’s the flaw in your reasoning. You’re comparing the ele against individual professions when the ele does all of that combined. My current playstyle mixes damage, support and good self-survival. Can your warrior do the same? (And summon an earth elemental that can tank just about any ingame boss?)
The difference, I suspect, is those that are very good don’t play other professions. There is literally nothing an ele brings to the table that another class doesn’t do better. Especially since the other classes don’t have to sacrifice everything to do it.
Burst? Warrior and thieves have you beat, hands down, and are still survivable while they do it – and they haven’t lost their sustained DPS or utility to get the burst, either.
Group support? Guardian, banner warrior and necromancers all come out on top – and again, they haven’t sacraficed anything to achieve it.
Bunkering? Ele used to be king of that – but the ranger bunker, guardian bunker, and even the current flavour of the month healsig warrior has better survivability than an ele – and they still do damage while set for survival.
And that’s the flaw in your reasoning. You’re comparing the ele against individual professions when the ele does all of that combined. My current playstyle mixes damage, support and good self-survival. Can your warrior do the same? (And summon an earth elemental that can tank just about any ingame boss?)
The problem is the ele doesn’t do any of that well. In any instance where you’d take an ele for a function, another class is always going to be a superior option. The current meta warrior can indeed be damage (far beyond what an ele is capable of) support, and survivability. So can the guardian (which outperforms the ele in every respect), as well as the necromancer (the ele is faster than a necro).
As I said before, there is nothing an ele can bring to the table that justifies bringing it – being a “jack-of-all-trades” in this game means being a failure at everything.
The difference, I suspect, is those that are very good don’t play other professions. There is literally nothing an ele brings to the table that another class doesn’t do better. Especially since the other classes don’t have to sacrifice everything to do it.
Burst? Warrior and thieves have you beat, hands down, and are still survivable while they do it – and they haven’t lost their sustained DPS or utility to get the burst, either.
Group support? Guardian, banner warrior and necromancers all come out on top – and again, they haven’t sacraficed anything to achieve it.
Bunkering? Ele used to be king of that – but the ranger bunker, guardian bunker, and even the current flavour of the month healsig warrior has better survivability than an ele – and they still do damage while set for survival.
And that’s the flaw in your reasoning. You’re comparing the ele against individual professions when the ele does all of that combined. My current playstyle mixes damage, support and good self-survival. Can your warrior do the same? (And summon an earth elemental that can tank just about any ingame boss?)
I would like to bring forward Exhibits A and B. The Engineer and the Guardian.
Both of these classes can indeed do everything you just mentioned, and do it well, and do it better then the Elementalist.
The difference, I suspect, is those that are very good don’t play other professions. There is literally nothing an ele brings to the table that another class doesn’t do better. Especially since the other classes don’t have to sacrifice everything to do it.
Burst? Warrior and thieves have you beat, hands down, and are still survivable while they do it – and they haven’t lost their sustained DPS or utility to get the burst, either.
Group support? Guardian, banner warrior and necromancers all come out on top – and again, they haven’t sacraficed anything to achieve it.
Bunkering? Ele used to be king of that – but the ranger bunker, guardian bunker, and even the current flavour of the month healsig warrior has better survivability than an ele – and they still do damage while set for survival.
And that’s the flaw in your reasoning. You’re comparing the ele against individual professions when the ele does all of that combined. My current playstyle mixes damage, support and good self-survival. Can your warrior do the same? (And summon an earth elemental that can tank just about any ingame boss?)
I would like to bring forward Exhibits A and B. The Engineer and the Guardian.
Both of these classes can indeed do everything you just mentioned, and do it well, and do it better then the Elementalist.
Exhibit C – Mesmer. WAY better damage, solid support and WAY better at surviving
With all this evidence it makes you wonder what is the thought process of keeping the elementalist a jack of all fails.
I feel like they have their hands tied because they are afraid what might happen if we become stronger.
Moving on, we have guild wars 1 skills they can borrow from to improve on the certain bad weapon skills and elites.
This is an mmo forum, if someone isn’t whining chances are the game is dead.