Tips for general improved play

Tips for general improved play

in Elementalist

Posted by: lucky.8246

lucky.8246

Hello,

I hit level 80 on my elementalist a couple weeks ago and I’ve been playing with classic D/D 0/10/0/30/30. One of the ways I’ve been trying to improve is evaluating every fight and figuring out what I did right and what I should have done better, regardless of outcome. However, I don’t think I have enough “core” knowledge of D/D elementalist gameplay beyond leveling as a D/D and getting used to switching attunements through leveling. So I was wondering if I could get some specific/practical tips on what I should be paying attention to in evaluating my play, and what kind of questions I should be asking myself after every fight. Right now I’ve been focusing on defensive play and looking at what caused me to die, or what allowed me to live. So especially after I die, I would ask all the questions about why I died. I realize that much of the success of elementalist is good situational play, but I’d like to know some of the “important” principals of D/D play that can either tip the battle in your favor or really put you behind. For example, how important is it to not miss with burning speed or landing/not landing churning earth, and is it ideal to be in water attunement when casting my heal? And is using armor of earth before casting my heal to prevent interrupt a wasted use armor of earth? Is there an “ideal” opener and an “ideal” defensive rotation to try to utilize and adjust around? So if anyone could weigh in with some specific areas that would be helpful to focus on to help improve my play to a “competent” level (I want to take things one step at a time!), it would be greatly appreciated!

Tips for general improved play

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Posted by: Gokil.2543

Gokil.2543

Maybe this helps:
https://forum-en.gw2archive.eu/forum/professions/elementalist/Resources-for-New-D-D-Ele-s/first#post3467008

Care to show us your build? Sounds like you’re using the glyph heal which really is not a good idea. An optimal build gets you a long way. We’ll work from there

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Tips for general improved play

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Posted by: lucky.8246

lucky.8246

Tips for general improved play

in Elementalist

Posted by: Gokil.2543

Gokil.2543

The first important step in D/D play is to learn to have as little downtime as possible between spells. Avoid using all autoattacks other than the air attunement one, and make sure you swap attunements as soon as you begin channeling the last spell of the attunement you need. Sounds obvious but is pretty hard to master.

Secondly, pretty straightforward, landing your fire spells is crucial. A little trick that can help you is placing your camera above your character when using burning speed, resulting in a much shorter dash which helps you land it on melee opponents. But in all honesty only practice will get you there.

You mention that you play defensively, that is generally not a good idea. Part of your defense as a D/D ele is overwhelming your opponent, putting him on the back foot, taking the lead, whatever you want to call it. A good way to get used to that is not use ether renewal for a little while, but signet instead, since ER relieves your pressure too much in 1v1s.

As a D/D ele, you are able to disengage from fights with most professions. Do this when you have run out of cooldowns and are not winning the battle yet.

Lastly, you have immense over time heals at your disposal. Learn to maximize health gained from them, and you will find that that implies spending as little time as possible in water attunement, to get the swap to water attunement bonus as often as possible. That also helps you keep up the pressure.

There have been a couple threads like this one the past few days, might wanna look them up for more advice

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Tips for general improved play

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Posted by: Jae.5138

Jae.5138

i’d try suggesting duels + spvp hot joins.

if you can pvp, you can pve. not the way around.