I personally am a custom build, semi bunker DD ele and I’m tired of seeing 90% of other eles in pvp rolling the same exact bunker build. Sure it’s better than my build because for whatever reason it’s almost equal in damage (mine is better obviously) but twice as strong in survivability.
You might think “Well why don’t you just roll bunker then” because I don’t see the fun in copying the same build everyone else is using, I have used bunker in the past and I have to say in my opinion it is overpowered. And as of right now after the nerfs it is still above average.
As someone who only plays DD ele, I have no other 80s and I don’t find myself using scepter or staff very often. I have to say that the ele needs to be changed. When you see everyone running around with the same build you need to start rethinking this professions other weapons. Obviously staff will always be better for big group battles but what about scepter?
Personally in my opinion scepter isn’t bad but it isn’t great. It’s in a state of “meh maybe ill use that when i get bored of tanking and killing 3 people at once as bunker ele” which btw when i rolled bunker, I could do without falling below 20% hp the whole fight.
As for focus compared to dagger… the focus may as well not even exist in pvp, the only thing it’s good for is blocking siege projectiles, other than that it’s pretty useless.
I think scepter and focus should be shown some love. You don’t really see anyone using it, and the ones you do see using it get demoralized when a DD ele slams their faces into the ground with little effort. The scepter ele doesn’t have a great combo like DD ele’s -updraft-, followed by -burning speed-. You can try -updraft- followed by -dragons tooth- but the tooth is much easier to dodge.
This is what I think scepter needs to at least get closer to being on par with DD ele.
-Shatterstone damage buff (it deals to little damage for an ability that is very hard to hit someone with)
-phoenix i think this ability should cause burning and have a damage increase as again it is very hard to hit someone with, or at least make it travel faster, and upon comming back to the player instead of granting vigor, what if instead it triggers flame shield?
-Rock barrier should grant protection for the first 6 seconds of using it.
Focus abilities
-obsidian flesh needs to have cooldown reduced or its duration increased.
-Gale is a knockdown that doesn’t last long at all, i think it should be instant cast or at least reduced to 1/4 sec rather than 3/4 and a 50 second cooldown? Is that the longest cd on a weapon skill ingame for a 2 sec knockdown?!?!
-freezing gust should have its chill duration increased and also it’s damage increased.
-fire shields cooldown should be reduced to 25 seconds. (shocking aura stuns and has a cd of 25 seconds, fire shield causes 1 second of burning/1 stack of might and has a 40 second cooldown?)
-Flame wall, Should deal more damage to those who walk through it / get hit with it.
Any other ideas or suggestions to improve focus/scepter feel free to share.
(edited by Senjun.8149)