Tornado Elite Skil
It’s so silly. Dagger storm and tornado are fairly comparable, but dagger storm is basically better in every single way. It’s more painful, it has like 5 times the range, it’s much more durable thanks to the projectile reflect, and it has half the cooldown. The only gain we get is the knockdown, which doesn’t mean much considering how trivial it is to avoid being hit by tornado with it’s terrible range and slow speed.
Ive learned though in WvW the tornado’s knockbacks are extremly useful.
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Yak’s Bend
I just want them to change it to act more like Hurricane. Screw giving more abilities, just turn us into a tornado of death that does a good bit of damage and moves pretty quickly with a short duration. Hurricane is awesome but I will use the Greater Elemental elite on land every time, especially if I need a tank.
Tornado should have projectile reflect or at least immune to projectile.
Ive learned though in WvW the tornado’s knockbacks are extremly useful.
Really? I find it extremely situational in WvW.
If everybody is clustered on a door, it can work decently, but even then you’ll probably die to AoE spam. If people are just spread out, you’ll hit like 3 people with tornado’s short range while the other 50 burn you down from range. Even if you find a perfect cluster, you’ll throw them all back and then nobody is in range while you try to chase two people with it. The only time it’s been useful at all is in very small engagements where the other side is caught by surprise (and really tornado wasn’t a game changer then, just a neat ability to play with) or throwing people off cliffs (this can be hilarious but hardly justifies an elite slot normally).
You have to remember the three abilities that you have while in Tornado form. You do damage and knock down foes in melee range, but you can also do knockbacks, blinds, and more damage. The tornado has never been an ability to use to chase someone down. But if you have a group of people fighting, the tornado can turn the tide really fast. If they’re occupied, your team could be losing the fight and tornado will suddenly have all of them permanently on their backs because they can’t get away because you’re right on top of them. And if they’re backpedaling to attack you, you are moving at run speed and can catch up to them. The only way for them to outrun you is to run directly away from you so they can’t hurt you.
I will say, though, that it really is only particularly useful if you’re a d/d ele and already in melee range.