Incinerary: 80 Elementalist S/d Glass 0/30/0/20/20 D/d Bunker 0/20/0/20/30
(edited by NinjaBreadMan.8926)
So as of right now this is what tornado reads:
Tornado
Transform: Gain Stability and shape-shift into a tornado that damages and launches foes.
Damage:116
Launch:600
Stability(19.5)
Duration(15)
Radius:240
Combo Finisher:Whirl
Now, I dont think we need to get rid of the skill even though I think elementalist elites are underwhelming to say the least right now. I think that they should change this skill to where you summon the tornado instead of transforming into it. This would open up the ability to maintain good damage and still have the pressure of a tornado. I dont think it would be too over the top seeing as how the tornado would still remain slow and easily avoidable.
There are 2 ways in which I think they can make the tornado work:
1.) The tornado is summoned and it attacks/follows whatever target the elementalist is currently attacking(kind of like glyph of elementalist currently).
2.) The tornado is summoned and you have complete control of it. It will stay at the position you summoned until further directed. You can move it by hovering your mouse over a position and reclicking the ability bound to summon the tornado in the first place(in my position this is 5). The tornado would be completely controllable and movable for the full duration.
TLDR: make the tornado better
Sorry if this belongs in suggestions but I wanted the opinion of people privy to the elementalist class.
(edited by NinjaBreadMan.8926)
Personally I think it should just get an added passive to reflect projectiles. It doesn’t make sense why it wouldn’t gameplay wise and comparable to Thief’s Dagger Storm which is waaaay more effective than Tornado even with a hypothetical projectile reflection.
How about Making Tornado different depending on the Attunement?
In Fire It would be all flaming, scary with big damage
In Air it would be all electric, with solid damage and big control abilities
in Water it would be raining around it with great support and healing abilities
In Earth it would be tough, very tough loads of condition skills
Each different type would have its stats increased in different areas
Fire: Power + (need option)
Air: Crit Damage + Precision
Water: Healing Power + Boon Duration
Earth: Toughness + Condition Damage
I love tornado, though I wish we could change attunements while in Tornado form.
More like the lovers tornado from ac story. Ele retains form and skills while it is in effect. Or just reflect projectiles would be cool. Your ideas are good. I have tried it on a dungeon boss it seemed to work well at burning through stacks of defiant. It kept knocking the boss onto its behind over and over again.
Give it swirling winds to block projectiles imo.
The should just make it like it was when it was bugged, where you kept the stability when you canceled it.
Elemental tornados would be great though, like glyph of storms.
How about Making Tornado different depending on the Attunement?
In Fire It would be all flaming, scary with big damage
In Air it would be all electric, with solid damage and big control abilities
in Water it would be raining around it with great support and healing abilities
In Earth it would be tough, very tough loads of condition skillsEach different type would have its stats increased in different areas
Fire: Power + (need option)
Air: Crit Damage + Precision
Water: Healing Power + Boon Duration
Earth: Toughness + Condition Damage
I think this is too close to what it is now though. It isnt gamechanging because the damage and cc is mediocre and the mobility is even worst. I do like the approach of adding skills though and new particle effects and attunement switches. It would make it work kind of like a conjured weapon that you automatically equip. You would get 5 new abilities and be able to switch attunements as well kind of like the warrior elite that transforms you.
I think this is too close to what it is now though. It isnt gamechanging because the damage and cc is mediocre and the mobility is even worst. I do like the approach of adding skills though and new particle effects and attunement switches. It would make it work kind of like a conjured weapon that you automatically equip. You would get 5 new abilities and be able to switch attunements as well kind of like the warrior elite that transforms you.
How would it be to close? currently it has 3 skills all of them pretty meh. How i would like to see it change would be that all the skills would be different based on the attunement, rather then give 3 Meh abilities that are all pretty average at best
Just give tornado reflection for the duration and it’ll be fine, or if that’s too powerful give it a fourth ability that applies reflection.
(edited by Conncept.7638)
Toughness needs a buff as well i think, it needs to be a THREAT not a giant “easy kill” sign which in my opinion it currently is.
Projectile reflection. Like many of you said, that’s the thing. The Tornado would still be avoidable.
I don’t get why dagger storm reflects projectiles, does WAY more damage, and has a much lower cooldown as well. Tornadoes are more destructive than someone throwing daggers. It should be better than that, not inferior to it in every way. I’d gladly swap dagger storm for tornado to have a half decent elite.
I don’t get why dagger storm reflects projectiles, does WAY more damage, and has a much lower cooldown as well. Tornadoes are more destructive than someone throwing daggers. It should be better than that, not inferior to it in every way. I’d gladly swap dagger storm for tornado to have a half decent elite.
This. Not only does thie Elite have a couple weaknesses like attacking at ranged, corrupting the stability and eating up condis, it kinda has slow attackrate and damage compared to dagger storm which isn’t even an elite.
Tornado has it’s niche uses and is very very situational, else it’s suicide. I think being robbed off of stability and vulnerable to condi is enough of a counter for this (Confusion says hi). Tornado should at least get some projectile destroy function if the reflect is too much which i think isn’t since weapon skills get to have all the evades and reflects while an elite suffers from pretty much everything else. No wonder transform elites are not as appealing (Engie, Warrior, Lich) since they are basically suicide skills. Take a look at Plague form, its more popularly used compared to Lich since it basically is an invulnerable transform (sort of) because of blind spam/weakness spam. If you get locked out of all your weapon skills and utilities, at least you have to have some decent function other than being a big fat juicy target.
I don’t get why dagger storm reflects projectiles, does WAY more damage, and has a much lower cooldown as well. Tornadoes are more destructive than someone throwing daggers. It should be better than that, not inferior to it in every way. I’d gladly swap dagger storm for tornado to have a half decent elite.
Yep its a joke. Tornado in its current form is pathetic, it is next to no threat what so ever. I have used it on bridges when defending towers and keeps and it cant even knock people off thanks to the mass Stability that gets thrown around in zergs.
The damage is pretty average, as stated its EASILY countered by conditions, Torment and Confusion destroy it with ease as well as range attacks. It is also very slow, one of the worst transformation elites in terms of uses.
How about making it an aura? Just knocks everything around you, deals some damage, gives you stability and reflects projectiles? And we keep our abilities and attunement swap. That way we don’t have to swap our 20 weapon skills, heal and 3 utilities for 3 terrible transformation abilities.
How about making it an aura? Just knocks everything around you, deals some damage, gives you stability and reflects projectiles? And we keep our abilities and attunement swap. That way we don’t have to swap our 20 weapon skills, heal and 3 utilities for 3 terrible transformation abilities.
As much as I love this idea, having an 18 second stability seems a little TOO extreme even though we eles know we need it.
in my oppinion it should created a tornado as an aoe on a area, which sucks everything into it and does decent cc and high dps, with its major perk being it last a long time with the vortex (suck in) effect.
with this it would be a major thread.
people would try to avoid it.
it would add good cc.
it would add good dps.
it would add great setup for comboing other aoe’s on top of it due to vortex effect(and god knows thats a kitten needed thing :/ ).
it would look awesome, and it would feel awesome.
it would allow ele to use other skills becouse it wouldnt be a transformation but a skill, which would also mean that it wouldnt be a major handicap to use.
edit: but all the ele’s elites are laugheble bad and need major boost/changes
Anyone play D2? Make it like the Druid’s Hurricane, an AoE aura that moves with the player, doing its effect in the entire AoE. Here’s a list of the other changes:
1. as above, AoE aura. Does not lock out skills/utilities.
2. primary effect of Tornado is dependent on Attunement, but unlike Elementals, the effect changes as the Elementalist switches. For example, a Firenado would inflict burning on whoever it touches, an Airnado would inflict blind, a Waternado would chill and an Earthnado would cripple.
3. other effects of the ’Nado would include the Stability, which is a nice “clutch” boon to have, and since its Elite is likely only to be able to be used once or at most twice if its a big or important fight. All Nados would also keep the Blowout and Whirl Combo Finisher.
4. add projectile destruction (not reflection) to the Tornado. It makes a lot more sense that arrows and such fired into a tornado are redirected or destroyed then reflected right back at the initial firing point.
I’m sure there are other possible changes, but those are the few I could think of.
in my oppinion it should created a tornado as an aoe on a area, which sucks everything into it and does decent cc and high dps, with its major perk being it last a long time with the vortex (suck in) effect.
with this it would be a major thread.
people would try to avoid it.
it would add good cc.
it would add good dps.
it would add great setup for comboing other aoe’s on top of it due to vortex effect(and god knows thats a kitten needed thing :/ ).
it would look awesome, and it would feel awesome.
it would allow ele to use other skills becouse it wouldnt be a transformation but a skill, which would also mean that it wouldnt be a major handicap to use.edit: but all the ele’s elites are laugheble bad and need major boost/changes
CC and good dps that feels OP.
I feel like reflect and ability to change into different attunement for different types of effects would be better, it keeps the class theme and it is equal in strength to similar skills (daggerstorm) and it is not OP.
In my opinion another reasonable change that could be made:
1) Add projectile reflection for duration
2) Make Stability unremovable (this needs to be done to ALL transformations!)
3) Add a Skill 4 and skill 5
Currently it has skills from Air(#1) and Earth (#2) and (#3) what they could do is add Fire and Water to it, rearrange the skills so that Fire in 1st, Water 2nd, Air 3 and Earth 4 – not sure what the 5th could be though
Fire: Burning Tornado – Adds fire to Tornado, deals damage and adds 5seconds of burning to targets
Water: Frozen Tornado – Adds Ice to Tornado, deals damage and inflicts 2 seconds of Chill to targets
Toughness needs to be increased while in Tornado as well Its just as weak as we are, its nice that it has some other stats increased but it needs to have like the same % increase to Toughness as it does other stats
in my oppinion it should created a tornado as an aoe on a area, which sucks everything into it and does decent cc and high dps, with its major perk being it last a long time with the vortex (suck in) effect.
with this it would be a major thread.
people would try to avoid it.
it would add good cc.
it would add good dps.
it would add great setup for comboing other aoe’s on top of it due to vortex effect(and god knows thats a kitten needed thing :/ ).
it would look awesome, and it would feel awesome.
it would allow ele to use other skills becouse it wouldnt be a transformation but a skill, which would also mean that it wouldnt be a major handicap to use.edit: but all the ele’s elites are laugheble bad and need major boost/changes
CC and good dps that feels OP.
I feel like reflect and ability to change into different attunement for different types of effects would be better, it keeps the class theme and it is equal in strength to similar skills (daggerstorm) and it is not OP.
it is an Ultimate.
its suppose to be op compared to normal skills.. like every other class ultimate is
its suppose to be op compared to normal skills.. like every other class ultimate is
Its an Elite…
How about Making Tornado different depending on the Attunement?
In Fire It would be all flaming, scary with big damage
In Air it would be all electric, with solid damage and big control abilities
in Water it would be raining around it with great support and healing abilities
In Earth it would be tough, very tough loads of condition skillsEach different type would have its stats increased in different areas
Fire: Power + (need option)
Air: Crit Damage + Precision
Water: Healing Power + Boon Duration
Earth: Toughness + Condition Damage
I approve this.
in my oppinion it should created a tornado as an aoe on a area, which sucks everything into it and does decent cc and high dps, with its major perk being it last a long time with the vortex (suck in) effect.
with this it would be a major thread.
people would try to avoid it.
it would add good cc.
it would add good dps.
it would add great setup for comboing other aoe’s on top of it due to vortex effect(and god knows thats a kitten needed thing :/ ).
it would look awesome, and it would feel awesome.
it would allow ele to use other skills becouse it wouldnt be a transformation but a skill, which would also mean that it wouldnt be a major handicap to use.edit: but all the ele’s elites are laugheble bad and need major boost/changes
CC and good dps that feels OP.
I feel like reflect and ability to change into different attunement for different types of effects would be better, it keeps the class theme and it is equal in strength to similar skills (daggerstorm) and it is not OP.
it is an Ultimate.
its suppose to be op compared to normal skills.. like every other class ultimate is
Actually, no other class have great elites. But that is not the same as OP. Elites are not meant to be OP they are meant to do something big, not be OP.
I would be kitten glad if I could just transfer to tornado and drop it right away still keeping stability bonus – that’s it.
Add ability to change attunements while in Tornado form, reflect projectiles, and add secondary effect (burning, chilled, extra damage, bleed/weakness) based on your attunement.
in my oppinion it should created a tornado as an aoe on a area, which sucks everything into it and does decent cc and high dps, with its major perk being it last a long time with the vortex (suck in) effect.
with this it would be a major thread.
people would try to avoid it.
it would add good cc.
it would add good dps.
it would add great setup for comboing other aoe’s on top of it due to vortex effect(and god knows thats a kitten needed thing :/ ).
it would look awesome, and it would feel awesome.
it would allow ele to use other skills becouse it wouldnt be a transformation but a skill, which would also mean that it wouldnt be a major handicap to use.edit: but all the ele’s elites are laugheble bad and need major boost/changes
CC and good dps that feels OP.
I feel like reflect and ability to change into different attunement for different types of effects would be better, it keeps the class theme and it is equal in strength to similar skills (daggerstorm) and it is not OP.
it is an Ultimate.
its suppose to be op compared to normal skills.. like every other class ultimate is
Actually, no other class have great elites. But that is not the same as OP. Elites are not meant to be OP they are meant to do something big, not be OP.
call it op or big its just splitting hairs
the matter is that other classes elites are incredible powerfull compared to their normal skill.
the ele i think is the only one where the elites are actually weaker then the normal skills not stronger. if you could fill up with more then 1 elite on all other classes you would do this, on the ele if you could change your elite with a normal skill you would.
i think people have gotten so used to how kittenty the elite of the ele is that they simply cant imagine having an elite you would actually prefer to have instead of a normal skill becouse its stronger in every aspect, which other classes have at this point
in my oppinion it should created a tornado as an aoe on a area, which sucks everything into it and does decent cc and high dps, with its major perk being it last a long time with the vortex (suck in) effect.
with this it would be a major thread.
people would try to avoid it.
it would add good cc.
it would add good dps.
it would add great setup for comboing other aoe’s on top of it due to vortex effect(and god knows thats a kitten needed thing :/ ).
it would look awesome, and it would feel awesome.
it would allow ele to use other skills becouse it wouldnt be a transformation but a skill, which would also mean that it wouldnt be a major handicap to use.edit: but all the ele’s elites are laugheble bad and need major boost/changes
CC and good dps that feels OP.
I feel like reflect and ability to change into different attunement for different types of effects would be better, it keeps the class theme and it is equal in strength to similar skills (daggerstorm) and it is not OP.
it is an Ultimate.
its suppose to be op compared to normal skills.. like every other class ultimate is
Actually, no other class have great elites. But that is not the same as OP. Elites are not meant to be OP they are meant to do something big, not be OP.
call it op or big its just splitting hairs
the matter is that other classes elites are incredible powerfull compared to their normal skill.the ele i think is the only one where the elites are actually weaker then the normal skills not stronger. if you could fill up with more then 1 elite on all other classes you would do this, on the ele if you could change your elite with a normal skill you would.
i think people have gotten so used to how kittenty the elite of the ele is that they simply cant imagine having an elite you would actually prefer to have instead of a normal skill becouse its stronger in every aspect, which other classes have at this point
You seem to be imply I think elementalist elites are great, which they are not, but that is a different story.
Elites are not meant to be OP, anything that is OP is going to be nerfed. They are suppose to do something big BUT that is not the same as being OP. Something being OP has a different implication than something doing big. Tornado will be fine if it had stability, reflected projecttiles and allow the change attunement, what you suggesting will make is too powerful and will eventually (assuming it gets implement which would be a birdbrain thing to do, nerfed).
anyways, whatever. i m done.
How about making it an aura? Just knocks everything around you, deals some damage, gives you stability and reflects projectiles? And we keep our abilities and attunement swap. That way we don’t have to swap our 20 weapon skills, heal and 3 utilities for 3 terrible transformation abilities.
As much as I love this idea, having an 18 second stability seems a little TOO extreme even though we eles know we need it.
Reflection added without any other modifications seems OP to me (thief dagger storm doesn’t knock people all over the place). But, it did make me think that if the tornado destroyed all projectiles in its radius (like swirling winds), that might be an interesting and balanced change.
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