Tornado idea
and stability needs to be reapplied every second.
Its too easy to strip it and then stun.
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
I think that tornado should be comparable to necro in plague form. So it is mostly about heavy boost to toughness and more effective active defences (not press stability button, kill).
And one more thing that confuses me it vulnerability to immobilize. It’s a wind, isn’t i?? How can you root it?
I want tornado to have a trait in air magic that gives it a pull instead of blowback… Similar to elite supplies in engie, I think it needs a trait that lowers its CD/pull instead of blowout, just so it has a use in pve, but this would also allow best of both worlds, want its CC/pvp prowess? dont trait that, want a “kitten up this mob right now” button? trait it.
I like that. The pull. You could pull them into range to do the knockback that was out of range if they kept running away.
I feel we shouldn’t be able to be targeted by anything other than aoe ground effects. Applying conditions and cc to a tornado is just silly. SILLY!
Don’t understand why whirlpool pulls but tornado doesn’t.
2500 radius (tornados are a force of nature so…)
Applies every 2 seconds:
Air – weakness and swiftness to allies
Fire – Burning and fury to allies
Earth – blind and protection.
Water – Chill and Regeneration.