Toughness or Vitality?
20k health is way more than you need for most things. I would definitely drop some health, but don’t get more Toughness than you really need – offensive stats are good too.
http://www.youtube.com/user/IntigoGW2
20k health is way more than you need for most things. I would definitely drop some health, but don’t get more Toughness than you really need – offensive stats are good too.
I was thinking of swapping some of my PVT for Caveliers for the Toughness/power and crit damage.
what are you doing :P?
Cos that will change things up completely.
a mix of pvt and knights for armor with 4 divinity runes. I’ve got 2 cavelier acessories. a PVT backpeice. Thinking either a caveliers or the Power precision crit damage with 18 vit amulet. 1 Beserkers ring, and 1 PVT ring(maybe switching it to caveliers as well). 1 Knight or Beserkers weapon. 1 PVT weapon. and 0/20/0/30/20 Traits.
Edit 1: Armor is knights/PVT not caveliers.
Does no one have an opinion? Thats crazy.
It all depends on what you want to do with your build. Toughness gives you more bang for your buck compared to vitality. Since I have perma fury, i run a mix of valkery/zerk armor sacrificing a little precision for vitality so i can reach the 15k health mark, then i run full cavalier ascended which puts me at 2400ish armor with 72% crit damage 1800 power and 49% crit chance without even counting the average 20 stacks of might that i can keep indefinitely on myself at all times in pve. This is likely to change to something else soon though. Don’t know yet.
It all depends on what you want to do with your build. Toughness gives you more bang for your buck compared to vitality. Since I have perma fury, i run a mix of valkery/zerk armor sacrificing a little precision for vitality so i can reach the 15k health mark, then i run full cavalier ascended which puts me at 2400ish armor with 72% crit damage 1800 power and 49% crit chance without even counting the average 20 stacks of might that i can keep indefinitely on myself at all times in pve. This is likely to change to something else soon though. Don’t know yet.
That sounds like a good build right there. Mind sending me your gear breakdown?
I managed to get to 1870 power, 27% crit chance, 58% crit damage and 2400 armor with 16k health with 60% boon duration and I know I can get more damage out of it. Now I’m curious.
To plan it out.
*edit – Also is that 49% crit chance with or without fury?
Co-Guild Leader of Prime Defense on Sanctum of Rall – www.Primedefense.net
(edited by Raif.9507)
Both.
Check GW2BuildCraft and you can see how much damage reduction you’ll have.
It’s good to have something between at least 15~35% so you don’t get massive damage from everything. Imagine getting Backstabbed for 7k. That’s not fun, and you’ll also be giving the Thief tears of joy.
Mixing is the key. Now I have around 1300 toughness and vit and I do pretty well in pve/wvw
It all depends on what you want to do with your build. Toughness gives you more bang for your buck compared to vitality. Since I have perma fury, i run a mix of valkery/zerk armor sacrificing a little precision for vitality so i can reach the 15k health mark, then i run full cavalier ascended which puts me at 2400ish armor with 72% crit damage 1800 power and 49% crit chance without even counting the average 20 stacks of might that i can keep indefinitely on myself at all times in pve. This is likely to change to something else soon though. Don’t know yet.
That sounds like a good build right there. Mind sending me your gear breakdown?
I managed to get to 1870 power, 27% crit chance, 58% crit damage and 2400 armor with 16k health with 60% boon duration and I know I can get more damage out of it. Now I’m curious.
To plan it out.
*edit – Also is that 49% crit chance with or without fury?
Sure why not
WARNING! This is my old setup and only made for PvE and High Fractals. I made this specifically to maximize good defensive stats (toughtness) with good offensive ones (Crit Dmg and Power), Crit Damage on any ascended piece so far is too good to pass, the stat trade off is minimal compared to the dps gain. This was also tailored for my specific dungeon group, which revolves around offensive supporting, I give might stacks that last 36 seconds and 80% uptime of fury/swiftness (or i used to). I can keep 20+ stacks of might on me at all times pretty easily.
Going from cookie cutter daphoenix build to this my churning earth went from 4k-5k rare crits to 9k-10k very often crits. Lightning Whip hits for 2k per hit, so around 4k per second (this is with might stacks). I still feel pretty much invulnerable in fractals 20+ and you can swap focus for more defense at bosses while keeping you damage and might stacking.
Point of my previous post is that, in MY opinion, healing power sucks, and vit only helps to put you at a comfortable level (mine is 15k, i think i might be ok with even less now) then go toughness, its just too effective per invested point. Damage wise it’s all about knowing what pieces should have crit dmg and which ones can skip it to maximize offense and defense.
PS: I do Healing Signet, Arcane Wave, Mist Form/Ice Bow, Lightning Flash (I’m a teleport junkie) and Fiery GS.
(edited by NdranC.5107)
In general, mixing is the key.
I’ve done quite a lot of research on the subject of vitality vs toughness, and, after some peer review, the resulting notes can be found at: http://www.reddit.com/r/Guildwars2/comments/14hg3g/lets_talk_effective_health_armor_health_condition/
(I’ve also created a time2death calculator that incorporates condition damage, healing, vitality, and toughness, though it’s still in its alpha phase as I haven’t had time to get testers nor to further work on it.)
(edited by TimeBomb.3427)