Trait to make chill do damage

Trait to make chill do damage

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Posted by: ens.9854

ens.9854

Same as necro has for fear, and very fitting for THE elementalist. Would this be enough to create a condi ele?

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Posted by: sorrychief.2563

sorrychief.2563

chill is a support condition meant to help you land attacks easier, kite or catch people. offense or defense.

edit: if they made chill do damage per second it would be another brainless condi to spam.

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Posted by: BlackBeard.2873

BlackBeard.2873

chill is a support condition meant to help you land attacks easier, kite or catch people. offense or defense.

edit: if they made chill do damage per second it would be another brainless condi to spam.

I actually think chill doing damage is exactly what an ele condi build needs to become almost viable. The dps would probably have to be small, as you can get 100% chill uptime. Certainly, it can’t be anything insane like 1k dps fears get. The could also give ele their own version of incendiary powder (like burning precision is supposed to be, although burning precision is a garbage trait) so that they can do more than 1 dps condi at a time.

Currently, condi ele isn’t really a thing b/c its so easy to counter and many of the skills do nothing for a condi build. Giving them access to a little more condi dps isn’t going to break them.

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Posted by: Nyel.1843

Nyel.1843

They just could give some Air spells the confusion condition. Our air based spell distract people why they don’t confuse them?

Seems quite simple to me. For PvP confusion is extremely good if the players are just dumb buttonsmashers.

Same with frostbow. This weapon gets us condi damage but only has ONE skill with CD for bleeding? Why not another one, confusion?

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Posted by: P Fun Daddy.1208

P Fun Daddy.1208

I feel like having chill deal extra damage to a burned foe and vice versa would be fun, and not something entirely passive that you just throw on meaninglessly like the burn on crit traits.

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Posted by: Tei.1704

Tei.1704

sorrychief is right. Chill already has its place and it’s a strong condition. Terror is one of the worst traits in the game because it makes a cc condition, something that people would normally save to interrupt or disable somebody, into another condition they can just spam for damage that just happens to disable people too. We don’t need more terribly designed traits regardless of whether they would be broken or not.

The only trait that I’d like to see on ele that boosts a condition in a similar way is one that makes burning deal power based damage when it is applied.

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Posted by: ens.9854

ens.9854

Elementalists cannot spam conditions in anyway, so I fail to see how this is an argument. Whether it should be as useful to power builds as burning would be a matter of scaling.

The largest problem ele has is that they cannot easily control and damage (or mitigate) enemies at the same time; and two knockdowns is simply not sufficient for their poor condi application compared to burst. They have enormous problems when they have to take a 15 second break from dealing any damage just to survive.

This would give condi eles some added damage in water attunement as well as making their chill skills do something besides delay the inevitable (when is the last time you worried about an ele chilling you, anyway?). It would also give them one powerful utility in glyph of elemental power, which despite having significant uptime is still not worth slotting.

(edited by ens.9854)

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Posted by: Tei.1704

Tei.1704

Eles can spam chill and burning. I shouldn’t have to point out all the burning skills eles have. Chill can be applied easily and repeatedly with a sigil of hydromancy. Whether people worry about me chilling them or not is irrelevant because I know when that chill has a big impact. Plus, the sigil does damage too. If you’re willing to change sigils, you can basically get exactly what you want right now.

It isn’t just about making something useful for power builds; conditions should just be kept in their place. Chill is for debilitating and controlling the enemy, and it is one of the strongest conditions for that. Any traits that buff it should just increase its ability to control. If eles need more damage from conditions, burning and bleeds are already perfect candidates. Conditions tick for the same damage regardless of which attunement you’re in, so buffing bleeding and burning should still be a viable solution to your issue.

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Posted by: ens.9854

ens.9854

Elementalists don’t have sufficient ability to apply damaging conditions to make them viable as stated by anet themselves. Nobody even ATTEMPTS to run condi ele because any amount of cleansing renders them totally impotent. The idea that simply buffing their bleed burn application would help is highly suspect because of the attunement issue—outside of glyph you can only apply damage in fire/earth; air is almost totally worthless and water is even worse outside of the heals.

You invent the idea of “chill is meant to control” as some kind of justification but it doesn’t pan out. Ele chill skills do nothing besides apply minuscule chills—they don’t damage like engi nades or boon strip like spinal shivers or give your entire team 3+ seconds of chill with lifeleech. If hydromancy sigils are overpowered (which I doubt) that’s another matter entirely and has nothing to do with condi builds.

Whether people rage about terror necro or not it is still a unique build (with hard counters) that sees at least fringe play—which is exactly the kind of thing anet should be encouraging.

(edited by ens.9854)

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

All they really need to do is add Confusion to air and Torment to Water. D/D wise, Confusion could be attached to Ride The Lightening making it even deadlier if it lands and who ever is damaged by it gets say 5 stacks for 5-10 seconds.

Torment they could either add to the rather weak Auto attack or they could attach it to Cone of Cold and make it better seeing that it does decent damage and poor healing as it is.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Nobody even ATTEMPTS to run condi ele because any amount of cleansing renders them totally impotent.

Erm, i run a Condition D/D build thanks, don’t assume that no one runs it. I know others that run condition builds on Ele as well. We have the BEST access to the BEST damaging condition in the game – Burning. We just need a few tweaks here and there

I run with Torment sigil and Perplexity so that i have more damaging conditions that need to be removed. Burning ticks for 850+ and if i land Churning Earth that does over 1k per a tick on everyone that gets hit, plsu the 3-4k damage that it does up front.

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Posted by: ens.9854

ens.9854

Sorry meant in spvp*

Any class can run condi with perplexity -_-

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Sorry meant in spvp*

Any class can run condi with perplexity -_-

Not every condition class does run with Perplexity though…

Necromancers and Mesmers won’t for example because the 6/6 is going to be wasted. Warrior could due to the trait that grants like 5 stacks on interrupt as it is. Engineers can as well due to the insane number of knockbacks they have access to plus the great access to confusion they have through Pistol and Tool Kit.

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Posted by: Tei.1704

Tei.1704

Elementalists don’t have sufficient ability to apply damaging conditions to make them viable as stated by anet themselves.

You invent the idea of “chill is meant to control” as some kind of justification but it doesn’t pan out. Ele chill skills do nothing besides apply minuscule chills—they don’t damage like engi nades or boon strip like spinal shivers or give your entire team 3+ seconds of chill with lifeleech. If hydromancy sigils are overpowered (which I doubt) that’s another matter entirely and has nothing to do with condi builds.

The disadvantages of a condi ele are pretty obvious. Nothing short of complete overhauls to traits and weapons will make them good. I only presented condi ele as something that could work with minor tweaks because I thought you believed that, and I didn’t want to argue about why condi ele is a bad idea in the first place. You were arguing for condi eles in the first place and suggesting a relatively minor buff to chill.

I didn’t “invent” anything. Chill only reduces movement speed and increases skill cooldowns. It just debilitates the enemy. Saying what the condition does is not an invention.

Some ele chill skills can use buffs. Freezing gust is objectively the worst chill skill in the game. Frozen burst is fine because it’s the lowest cooldown aoe chill skill in the game, but frozen ground could use a cooldown reduction. Even if chill dealt damage, the problems with those skills won’t go away. Freezing gust will still be a single target chill with too short of a duration and too long of a cooldown. Frozen ground will still have a 40 second cooldown, and people won’t suddenly politely stand in it. Your trait idea wouldn’t even be effective without using a hydromancy sigil and/or a main-hand dagger.

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Posted by: ens.9854

ens.9854

And yet terror necros get by just fine with durations that are even SHORTER than what elementalist have available with chills.

You can’t just judge conditions alone—they come attached to skills. Elementalists are unique in that they have to take a “time out” from doing anything useful just to apply a chill, and often the opportunity cost is just too high and they swap to another attunement without using them at all. Adding a tier 2 or 3 trait to give these skills some punch/burst on condi builds could be just what they need.

Should it be balanced around hydro sigils and glyph? Probably, I agree that eles only get a very limited number of chills on weapons—but so what if it is?

(edited by ens.9854)

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Posted by: FrownyClown.8402

FrownyClown.8402

Condi elementalist is viable with perplexity. Power is more fun to play and is harder than a condi elementalist. I’ve beaten fantastic players with it. Chill damage would be nice. Just like a raw 100 damage every second.


Bad Elementalist

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Posted by: ThiBash.5634

ThiBash.5634

There’s a few combinations that could result in massive chill spam. GoEP, arcane builds and of course Frost Bow come to mind.

ArcanePower+FieryGreatSword+GoEP=potential for disaster?

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

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Posted by: haviz.1340

haviz.1340

There’s a few combinations that could result in massive chill spam. GoEP, arcane builds and of course Frost Bow come to mind.

ArcanePower+FieryGreatSword+GoEP=potential for disaster?

Can’t make pvp meta any worse anyway.

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Posted by: Dolores.5471

Dolores.5471

If it had damage it would still be a tick per sec like burning and poison, not a big punch, easily removed even when spammed (unless they go very crazy about its damage). I think this would make chill even more interesting as a cover condition, but I doubt they’d ever do that.

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Posted by: P Fun Daddy.1208

P Fun Daddy.1208

There’s a few combinations that could result in massive chill spam. GoEP, arcane builds and of course Frost Bow come to mind.

ArcanePower+FieryGreatSword+GoEP=potential for disaster?

Ha, you can already close to instantly stack well over 15 seconds of chill with arcane surge+power with minimal condi duration (can’t remember if I had points in fire when I tried that build out). Sadly that’s sort of the only use for either arcane surge or arcane power that actually makes sense.

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Posted by: Liewec.2896

Liewec.2896

i think it’d take more than chill to make condi ele viable XD
(note: i’m not saying it is impossible, it is just currently alot worse than direct burst damage)

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Posted by: P Fun Daddy.1208

P Fun Daddy.1208

i think it’d take more than chill to make condi ele viable XD
(note: i’m not saying it is impossible, it is just currently alot worse than direct burst damage)

I’d be satisfied if they just made hybrids a bit better. Currently it’s pure condi or pure power, no real middle ground for any class, least of all eles.
Pretty much any sane ele build applies damage condis by accident, if at all.

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Posted by: Dolores.5471

Dolores.5471

Playing with the idea of chilling + burning resulting in a third effect:
Make a trait called Antipoda “add X stacks of torment when your enemy has stacks of burning and chilling coming from you”, cooldown 20-30 secs depending on the amount/duration of torment given.

Now that would be dandy!

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Why would it need a cool down? We don’t really have that much access to Chill anyway.

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Posted by: Dolores.5471

Dolores.5471

Of course it would need a cool down…… Otherwise it’ll be crazy aoe torment everywhere.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Or…just have it with like a 1second ICD.