Trident skills need a buff
I’d say they’re fine.
+We have THREE sinks, 1 of them is aoe
+Jukemaster air #3
+Fire #2 -> Water #3 -> arcane wave -> water #5 for fire aura and lots of might (water #3 triggers 2x blast finishers)
+Water #5 used individually can deal absurd damage in certain situations
+Whirlpool is the best underwater elite in the game
+Earth #5 dark field for some stealth
It has weak skills that need fixing but nothing too big. Earth #3, Fire #5, Fire autoattack are among those. Earth #2 hitbox is also kinda annoying.
Ele & thief main (full ascended)
Down with the braindead faceroll classes.
(edited by Razor.6392)
well technically its a float, but same concept pretty much.
and there’s only 2 actual sinks among the CC skills on trident: Magnetic Current, Rock Anchor, Air bubble and Undercurrent
And i’ve assumed that Ice Wall (water#3) is a leap finisher, though it doesn’t say it in the tooltip.
1 more thing i might add is that the trait Blasting Staff does not affect any of these underwater skills
1 more thing i might add is that the trait Blasting Staff does not affect any of these underwater skills
That makes sense, given they’re not staff skills.
1 more thing i might add is that the trait Blasting Staff does not affect any of these underwater skills
That makes sense, given they’re not staff skills.
thats not what i mean. I mean that Blasting Staff should affect them. Just like how the warrior trait Slashing Power increases great sword and spear damage. Same with the ranger’s Eagle Eye trait and how it increase longbow range and harpoon gun range and damage
the only trident skill that i’d say needs changing: earth 3 (magnetic current)
its a self knock to the target that does low damage, only use i see for it is a minimal get away option that most likely wont work at all
also blasting staff should affect the trident also cause in a nutshell the trident is an underwater staff
I wonder if there are technical limitations on increasing underwater aoe.
I don’t know about how anyone else feels about underwater skills, but hopefully in season2 of living story, maybe underwater weapon skills will be buffed. Who knows?
:::LS spoilers:::
Underwater in the next living story is pretty much out of the picture since the new dragon is the jungle dragon and not the underwater one.
It would be nice if there was a trident trait but the skills are already pretty fast activating and have decent enough cooldowns, I would like if they modified some skills to more reliably hit since the addition of z-axis combat makes things miss way too often like how water 5 is essentially an inferior version of warrior spear rush.
Elementalist in general needs a big buff, or rework in every single aspect.
Damage, survivability, cooldowns, effects, everything needs an overhaul.
Currently playing elementalist, i feel like this Jack of All trades, but not even novice in all.
You can do basically everything, but that everything is so sub-par and weak, that it doesnt even matter, because it makes no difference.
You would imagine that a class with long cooldowns, high animation, long delay and no mobility, would have some sick damage, but it doesn’t, there is no reward for being a elementalist currently, but thats the PvP aspect of the game.
In PvP we do not even do as much damage with our strongest nukes, as a thief can do with his auto attacks, so yeah.
(edited by Lawful.5314)
[Rock Anchor] → [Arcane Power] [Tidal Wave] → [Arcane Wave] → [Arcane Blast] → [Ice Wall] → [Detonate] → [Boil] → [Electrocute] → autoattack in air 1
EVERYTHING IS DEAD. The weapon set is broken as all hell. In any case, why are you talking about underwater combat when everyone knows that underwater combat is a joke anyway?
Underwater combat in GW2 is the best out of any other MMO that i’ve seen underwater combat with.
I think the Ele’s trident skills are decent at the moment, with two exceptions I would tweak:
1. Fire auto-attack is evaded by even the AI because it is so slow. It should do a little bit more damage to compensate for the slowness as every other auto attack is way better.
2. Air & Earth auto attacks are bugged forever IMO. It happens so often that I attack stuff in close proximity and I do not hit anything – even when moving arounf the target or swimming towards it even more. For skills that rely on hitting in a cone of up to three attacks, this is awful.
Still keeps a volume of Kurzick poems ;)
Underwater combat in GW2 is the best out of any other MMO that i’ve seen underwater combat with.
So true, and it’s still a pain. Underwater combat is hardmode for mmos it seems