True Tempest!

True Tempest!

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Posted by: kuritsutian.2987

kuritsutian.2987

Hello, I noticed all builds I see about tempest are mostly tank/support … don’t see many pvp roaming oriented builds … also hard to see “Lightning Rod builds” so for kick and funs decided to create the “True tempest” as for the bringer of storms…
The Idea here is to go for max capture points on pvp
To do so, the build rely on.

- Speed (Sephyr speed + rune of the traveler)
- Team support (normal for auramancer)
- Heavy pressure on area/capture point (Normal for staff …BUT Adding functionality that allows us to stay in the capture point while driving enemies away with extra damage thanks to Lightning Rod + Gust/Overload/static fields/Tornado)

Here is the build

http://gw2skills.net/editor/?vFAQFAWn0XCVYi9XCGRAsSglHAzdyeZ/sDngMQHUIAcAahA-TJBCABA8AAG+CA43+DcVGAA

Any comment/suggestion/addition please … kinda tired of seeing only wintersday topics on forums… PvP has a track towards getting presents… so good chance to have some fun there.

Edit: Replaced glyph of storms for Conjure earth shield.

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(edited by kuritsutian.2987)

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Posted by: reikken.4961

reikken.4961

not many lightning rod builds because ele doesn’t have a lot of control moves. unless you conjure earth shield
(NO utility skills have control? anet pls)

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Posted by: kuritsutian.2987

kuritsutian.2987

Oh :o earth shield would be a good addition to the build instead of glyph of storms… good for holding the position+cc+lightning rod damage … glad I posted it here.

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Posted by: Alekt.5803

Alekt.5803

There is a Air/Water/Tempest version of this build with marauder amulet. I would leave Rune of traveler behind as movement speed do not stack; you already have access to zephyr’s boon and zephyr’s speed which should cover the movement speed for you.

Tornado is quite the joke. If you have damage and you’re glassy, it may sound just right to have this flashy spell, but you’ll end up dying with it. Instead, it’s better to use FGS for that sort of build or Rebound if you’re not comfortable with conjured weapons yet. The point is to use the extra passive stats gained from the weapon to boost the overload (260 power/ 180 condition damage or thoughness/vitality).

http://www.twitch.tv/aleriedespins/profile

Build: http://en.gw2skills.net/editor/?vFAQFAWn0XC9XiFRA+MA8RglHAzdyeZ/sEDhgwOQIAcAahA-TJBFABiXGggHAw97PAwFAAA

Alerie Despins

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Posted by: SchmendrickTheMagician.8247

SchmendrickTheMagician.8247

I dig the idea, gonna try that when I get home.

Although I get that you want more CC, tornado is utterly beyond terrible.

Have you tried running Rebound with Runes of Surging? Would give another shocking aura for more CC and lightning strikes.

(1): +25 Power
(2): +5% Boon Duration
(3): +50 Power
(4): +10% Boon Duration
(5): +100 Power
(6): When you use an elite skill, you gain shocking aura for 5 seconds. (Cooldown: 45 seconds)

With that you can potentially get 10 seconds shocking aura from Rebound if you’re in air after the rebound buff ends.

Last of the Red Hot Swamis

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Posted by: kuritsutian.2987

kuritsutian.2987

Great Ideas on all comments, Ill try the new runes suggested as well …. so far I was playing it this weekend for good results!
what I can tell is:
-Traveler rune helped when I was out of Air attunement but was not essential as the overloads granted swiftness. Still useful when chasing someone while wielding the earth shield or escaping on water atonement while healing (yet you got auras) so can live without the rune.
-Earth shield was definitively a great addition… cc turns into damage spikes
-Tornado … Yes, was good driving players outside the cc, dealt damage as well BUT… locked me out of the skill set … so what they did was to dps me from range lowering my life having to flee or die. .. will try the new rune with rebound. I tried fiery sword but that kinda makes me go fully offensive losing lots of cc, I like to use it on other builds tho

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