(edited by Mem no Fushia.7604)
Tweaks and others - ideas
K, now something else, care its not suggestion becouse I will contain some shifts/very nerfs. So I won’t present it as suggestion, becouse firstly should be implemented changes to increase variety of viable playstyle etc..
It will be around cc management with weapons skills:
Staff:
- Gust – make it combo skill to Static Field. That means you can’t use Gust until you up Static Field. Gust work: push enemies in 750 radious of centre of static field in its direction. 1500 range, cuz it combo skill so it can have increased range.
Scepter:
- Remove Shatterstone – Insert Deep Freeze – deep freeze is have no longer procjetile. Its only on target use. 1/4s cast time. Duration 0,5s.
Dagger Main Hand:
- Lightning Touch – now stun or knock-down. Increase cooldown from 10s to 50s. Its very well announced skill and its suits there. I’m perfectly fine with 2 stuns stacked in air of dagger main hand.
Dagger Off Hand:
- Updraft – no longer launch foes. Cooldown decreased from 40s to 25s.
!* something about air weapons skills from off hand and 4,5 from Staff(especialy 5). I always think about getting to enemy as fast as possible or do something as fast as possible. That is why something like that could come: One with Air additional effect: grant 1s of superspeed and 1s of quickness everytime you use off hands air skills or 4,5 air from Staff.
- Earthquake – maybe reduce cast time from 3/4s to 1/2s.
Focus Off Hand:
- Flamewall and Fire Shield are now combo. That means you can’t use Fire Shield until you flamewall is up. Fire Shield detonate your flamewall for massive dmg and launch or knockback or fear+burn/torment+burn. Off course you still gain fire shield and one might for each foe affected by that blast optionaly.
- Gale – No longer knockdown foe. Its now multiple target skill. Its sends gale(very massive single unblockable projectile) in front of you, that deal huge dmg and reflect or destroy projectiles.
Gust and Static Field / Flamewall and Fire Shield. About those. I don’t talk to make new slot for new skill. Not really need to make them second use (in the same skill slot) like curtain and pull from mesmer. The are just gated like assasins skills from gw1.
wash the pain away.. a push back skill
wash the pain away.. a push back skill
match in meany ways
Bad grammar and suggestions adding nothing good to the class. Do you believe that 20% velocity is going to magically fix Gust?
You also add the worst traits ever, which are only affecting a slight part of a specific weapon set.
Bad grammar and suggestions adding nothing good to the class. Do you believe that 20% velocity is going to magically fix Gust?
You also add the worst traits ever, which are only affecting a slight part of a specific weapon set.
It won’t fix gust. Still will be not reliable, maybe 1300 or 1500 range would make and more elastic following of gust projectile or bigger projectile something around it.
About traits that enchance specific weapon sets, as addition to existing traits / on top of them.