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Posted by: posthumecaver.6473

posthumecaver.6473

Drake Breath and its burning time is there like 2 years and it was never a problem until celestial Meta poped-up.

Might the way it is, was there more then 1 year and it was never a problem before the celestial Meta.

Clearly celestial is not the problem so nerf the all the other things that effects the other builds but not the Celestial.

WTF?

If at 25 stack might is too much then take 50 stats from Celestial why nerf the might.

I can’t say anything against for LW the way it was used is an exploit but the exploit is still there for Mesmer Greatsword but not for LW, If you want to take staw weapon away then just say you can’t staw weapon in combat, end of the story.

LW might look like DPS increase when you can use it all the time but with all the CC in the game how much up-time it will get compared to the damage in one single git.

(edited by posthumecaver.6473)

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Posted by: Nikkinella.8254

Nikkinella.8254

yeah this pretty much forces anyone that wasnt using celestial into using celestial. They never think these things through. Non celestial ele was extremely mediocre and underpowered in spvp. They add in celestial amulet and suddenly ele is op. What’s the solution? nerf ele as a whole rather than nerf celestial making celestial mandatory now because the underpowered non celestial specs that couldn’t compete before against other classes in spvp and will be even weaker now.

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Posted by: FrownyClown.8402

FrownyClown.8402

no one cared about burn uptime until celestial. so it can go both ways. these are good changes.


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Posted by: posthumecaver.6473

posthumecaver.6473

No its not, lets say if you play D/F berserker, you would have a nice 3s burn before you return back to fire now only 2s.

Was D/F berserker so OP that it should be nerfed?

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Posted by: FrownyClown.8402

FrownyClown.8402

d/f berserker relied on burns?


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Posted by: Jski.6180

Jski.6180

Meta dose changes how things are balances other pvp games work like this if something new becomes the big thing because other things where removed then that new big thing tends to be hit even if it was something there a long time ago. You do not simply balances things from what the game was back when it first came out you balances things base off of what going on in the now.

Might is used by all classes it is crazy easy to stack it up high and get high use out of it. It allows ppl to be super def AND do super dmg with out trying. It also keeps other builds such as fury builds out of the meta.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: posthumecaver.6473

posthumecaver.6473

d/f berserker relied on burns?

For a burst spec that get any sort of sustained damaged is good for my point of view. Specially if you don’t invest anything it is there and it is %33 nerfed now, while it was OP for D/F Berserker, yeah right.

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Posted by: Lord Kuru.3685

Lord Kuru.3685

Anet’s MO has always been to nerf around the problem instead of the problem directly. They almost always fail, ending up damaging builds other than the one they wish to nerf. But they still love doing it this way.

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Posted by: Wolfheart.7483

Wolfheart.7483

……OR:

The might change, internally at Anet, was not only due to celestial ele, it was just one motivating factor.

If there were several aspects/areas of the game they wanted to tweak, nerfing just celestial would only address one or two of those areas whereas the might nerf could possibly address several.

Naturally I can’t say that for certain, I am just guessing.