Underwater enemies going invulnerable?
This also happens to the npc fighters in the mists. They normally go invulnerable and reset after I use an invulnerable skill, like warrior shield 5 (3sec block)
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows
I hypothesize that it’s a targeting/tethering issue, as I’ve had it happen to me on numerous occasions when dealing with underwater skill points/underwater story quests. Using any type of float/sink on the foe or moving them away from their spawn point typically exacerbates this issue. I’ve also noticed that simply using air 1 or earth 1 on close range foes causes this as well, which sometimes results in a miss if you’re right on top of them followed by periods of them being invulnerable thereafter.
It’s probably the same issue that people have with problems of mobs being slightly above or below their plane of view: even though the caster is within hitting range the mob is considered ‘invulnerable’ because the caster is outside a certain % of degrees in the caster’s position in relation to the target. (Ex: being on a cliff above a centaur and considered in range to cast skills but mob is invulnerable)
I first noticed it last night. I felt like it was maybe related to the trident abilities that dart you forward or back but I’m not sure.
Does anyone know if we auto-attack the closest mob when switching to air under water too?
I’ve been seeing this sometimes as well. As an extension of Josh’s hypothesis, I’ve seen them go invuln mostly when I’m close to the surface of the water near a shoreline. Anything that shifts my position (water2, air4) potentially puts me over the threshold where the game thinks I’m on land.
This has been happening as far as I remember since game was launched. So could be even from beta test as well. And this happen quite often to me, but I haven’t figured out any consistency when it happens.
I get it a lot too.
Especially when I use whirlpool…they stand at the same place, they dont move…but sometimes they get hit…sometimes they get invulnerability and sometimes they just evade. Even though they don’t do any dodging action and just stand at the same spot and keep attacking…they just evade.