Unique Aura Behaviors?
Auras are one of the strongest affects in the game. The only one that needs a buff is maybe fire aura.
Also sand squall is the only skill in the game that applies an aura on top of an additional affect. I wouldn’t really call it poor design but it is definitely functioning to support boon and aura sharing with warhorn.
Bad Elementalist
Please, stop to ask more passive kitten
I would be happy with fire aura have more duration. All others need no buff.
One with fire having +50% duration and three might stacks.
I thought of the same at first but realized how good Auras already are without any other bonuses. Now for that shout cd reduction..
auras are not so powerful for themself, but distributing them with multiple effects over the whole group makes them a game winner. If someone likes to nerf auramancer then change water aura share to something else. Then shock aura from dagger, fire from focus and frost aura from passive water and aura from overload can´t be shared and woops much less aura spam.
auras are not so powerful for themself, but distributing them with multiple effects over the whole group makes them a game winner.
True. Let me change my statement.
Auras as of now are already good when used by bunker/Support builds.
Adding anything “base” for these auras will just make them more powerful for these meta builds while they are practically underwhelming when not traited. Unless something drastically changes, only way I see to “balance” auras between bunkers and DPS Eles are adding effects on offensive traitlines and CD reduction on Tempestous Aura.
The last thing I want to see are buffs on Support Tempest meta builds because people will go on a QQ frenzy which will warrant us a nerf on all builds. From what I see this is how Anet has always done “balancing”, nerf something that affects non-meta builds as well without revamping other traits/skills. Please, no more of that.
(edited by Kyon.9735)
exactly. We need buffs that don´t push the meta auramancer and similar support builds but helps offensive builds. Fire and arcane are the lines to look at. And Tempestious aria is exclusive to the bunker traits and a shout CD there would give non regen support builds a bit more punch and healing.
Isn’t it just annoying knowing that an elite specialization gets a much better version of an aura from a -now- very weak weapon. (#BuffStaff.)
Staff is already the top weapon for anything PvE related and it’s king for almost any build in Stronghold sPvP because it can crush guards and kill a trebuchet in one cast even in a full support build.
There is also one thing that Magnetic Aura on staff has that Sand Squall doesn’t. Instantaneousness. This means a lot in PvP. It can mean 2 or 3 extra bullets or arrow from those volley or it may mean you’ll manage to reflect that 15k warrior bullet before it hits you.
And there is also one other thing it does. And this is the most important part…
It allows you to cast it WHILE you are channeling. You can channel Overload earth and apply it or cast a Meteor Shower, swap to earth and cast Magnetic Aura, without interrupting the Meteor Shower.
Magnetic Aura on staff is perfectly fine, the problem with Staff is that it rely too much on ground AE to deal its damage and that is unreliable against players.
Staff is king of pve and wvw though. Can’t have it all in pvp.
Bad Elementalist
Staff is ok in spvp.. just D/F work better for metà build