Unique Aura Behaviors?

Unique Aura Behaviors?

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Posted by: kybraga.7103

kybraga.7103

Okay, let’s start with what I mean. You know how Sand Squall has a unique effect but also gives Magnetic Aura? That’s what I’m meaning, all of the aura giving skills should give a unique effect:
Bland and Basic
Fire Aura:
http://wiki.guildwars2.com/wiki/Fire_Shield
Shocking Aura:
http://wiki.guildwars2.com/wiki/Shocking_Aura
Magnetic Aura:
http://wiki.guildwars2.com/wiki/Magnetic_Aura
Frost Aura:
http://wiki.guildwars2.com/wiki/Frost_Aura
Bland and Basic
Okay, let’s see what the much better version of Magnetic Aura on Staff is…
Sand Squall:
http://wiki.guildwars2.com/wiki/Sand_Squall
Isn’t it just annoying knowing that an elite specialization gets a much better version of an aura from a -now- very weak weapon. (#BuffStaff.)

Let’s start with Fire Aura:
There’s the old glitch it used to have where it said -20% Incoming Condition Duration. Maybe they could make that really happen?

Shocking Aura:
I’m not 100% sure, but I think stunning someone with Shocking Aura from Dagger 3 inflicts Weakness sometimes. But if it does, it should stay there and be on the tool tip.

Frost Aura:
I’m not sure exactly what to give this aura but I think it should clear a condition or something.

Magnetic Aura:
What if we made it so it applied to allies as well, since Sand Squall just increases duration of boons on allies.

In my opinion, this would be a great start for Elementalist’s weapons with Auras.

Let’s also take a quick look at one trait:
http://wiki.guildwars2.com/wiki/One_with_Fire
This trait is the only trait that reacts to a certain aura, can we make it so it grants might whenever you apply an aura? They can remove the Fire Aura duration if it makes them feel better.

These ideas are based on the view of PvP.

Unique Aura Behaviors?

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Posted by: FrownyClown.8402

FrownyClown.8402

Auras are one of the strongest affects in the game. The only one that needs a buff is maybe fire aura.

Also sand squall is the only skill in the game that applies an aura on top of an additional affect. I wouldn’t really call it poor design but it is definitely functioning to support boon and aura sharing with warhorn.


Bad Elementalist

Unique Aura Behaviors?

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Posted by: lucadiro.4519

lucadiro.4519

Please, stop to ask more passive kitten

Parabrezza

Unique Aura Behaviors?

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Posted by: Wolfric.9380

Wolfric.9380

I would be happy with fire aura have more duration. All others need no buff.
One with fire having +50% duration and three might stacks.

Unique Aura Behaviors?

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Posted by: Kyon.9735

Kyon.9735

I thought of the same at first but realized how good Auras already are without any other bonuses. Now for that shout cd reduction..

Unique Aura Behaviors?

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Posted by: Wolfric.9380

Wolfric.9380

auras are not so powerful for themself, but distributing them with multiple effects over the whole group makes them a game winner. If someone likes to nerf auramancer then change water aura share to something else. Then shock aura from dagger, fire from focus and frost aura from passive water and aura from overload can´t be shared and woops much less aura spam.

Unique Aura Behaviors?

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Posted by: Kyon.9735

Kyon.9735

auras are not so powerful for themself, but distributing them with multiple effects over the whole group makes them a game winner.

True. Let me change my statement.

Auras as of now are already good when used by bunker/Support builds.

Adding anything “base” for these auras will just make them more powerful for these meta builds while they are practically underwhelming when not traited. Unless something drastically changes, only way I see to “balance” auras between bunkers and DPS Eles are adding effects on offensive traitlines and CD reduction on Tempestous Aura.

The last thing I want to see are buffs on Support Tempest meta builds because people will go on a QQ frenzy which will warrant us a nerf on all builds. From what I see this is how Anet has always done “balancing”, nerf something that affects non-meta builds as well without revamping other traits/skills. Please, no more of that.

(edited by Kyon.9735)

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Posted by: Wolfric.9380

Wolfric.9380

exactly. We need buffs that don´t push the meta auramancer and similar support builds but helps offensive builds. Fire and arcane are the lines to look at. And Tempestious aria is exclusive to the bunker traits and a shout CD there would give non regen support builds a bit more punch and healing.

Unique Aura Behaviors?

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Posted by: snaplemouton.1294

snaplemouton.1294

Isn’t it just annoying knowing that an elite specialization gets a much better version of an aura from a -now- very weak weapon. (#BuffStaff.)

Staff is already the top weapon for anything PvE related and it’s king for almost any build in Stronghold sPvP because it can crush guards and kill a trebuchet in one cast even in a full support build.

There is also one thing that Magnetic Aura on staff has that Sand Squall doesn’t. Instantaneousness. This means a lot in PvP. It can mean 2 or 3 extra bullets or arrow from those volley or it may mean you’ll manage to reflect that 15k warrior bullet before it hits you.
And there is also one other thing it does. And this is the most important part…
It allows you to cast it WHILE you are channeling. You can channel Overload earth and apply it or cast a Meteor Shower, swap to earth and cast Magnetic Aura, without interrupting the Meteor Shower.

Magnetic Aura on staff is perfectly fine, the problem with Staff is that it rely too much on ground AE to deal its damage and that is unreliable against players.

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Posted by: FrownyClown.8402

FrownyClown.8402

Staff is king of pve and wvw though. Can’t have it all in pvp.


Bad Elementalist

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Posted by: lucadiro.4519

lucadiro.4519

Staff is ok in spvp.. just D/F work better for metà build

Parabrezza